L L4D2node

SurvivorIntention::IsTankImmediatelyDangerousTo

0x0094b360 · 512 bytes · __thiscall

_ZNK17SurvivorIntention28IsTankImmediatelyDangerousToEPK13CTerrorPlayerP20CBaseCombatCharacter

Decompiled

undefined (3 params)

/* SurvivorIntention::IsTankImmediatelyDangerousTo(CTerrorPlayer const*, CBaseCombatCharacter*)
   const */

uint __thiscall
SurvivorIntention::IsTankImmediatelyDangerousTo
          (SurvivorIntention *this,CTerrorPlayer *param_1,CBaseCombatCharacter *param_2)

{
  uint uVar1;
  int *piVar2;
  char cVar3;
  int iVar4;
  undefined *puVar5;
  
  if ((param_2 == (CBaseCombatCharacter *)0x0) ||
     (cVar3 = (**(code **)(*(int *)param_2 + 0x16c))(param_2), cVar3 == '\0')) {
    param_2 = (CBaseCombatCharacter *)0x0;
  }
  uVar1 = *(uint *)(param_2 + 0x30bc);
  if ((((uVar1 == 0xffffffff) ||
       (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) ||
     (((piVar2 = *(int **)(puVar5 + 4), piVar2 == (int *)0x0 ||
       (cVar3 = (**(code **)(*piVar2 + 0x354))(piVar2), cVar3 == '\0')) ||
      (cVar3 = (**(code **)(*(int *)param_1 + 0x42c))(param_1,param_2,1), cVar3 == '\0')))) {
    if (((byte)*(CBaseEntity *)(param_2 + 0x14d) & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
    }
    if (((byte)param_1[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
    }
    if (90000.0 <=
        (*(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8)) *
        (*(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8)) +
        (*(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0)) *
        (*(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0)) +
        (*(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4)) *
        (*(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4))) {
      cVar3 = (**(code **)(*(int *)param_2 + 0x41c))(param_2,param_1,0x3f333333);
      if (cVar3 == '\0') {
        return 0;
      }
      if (((byte)*(CBaseEntity *)(param_2 + 0x14d) & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
      }
      if (((byte)param_1[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
      }
      if ((*(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8)) *
          (*(float *)(param_1 + 0x2e8) - *(float *)(param_2 + 0x2e8)) +
          (*(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4)) *
          (*(float *)(param_1 + 0x2e4) - *(float *)(param_2 + 0x2e4)) +
          (*(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0)) *
          (*(float *)(param_1 + 0x2e0) - *(float *)(param_2 + 0x2e0)) <= 562500.0) {
        iVar4 = (**(code **)(*(int *)param_2 + 0x52c))(param_2);
        if (iVar4 != 0) {
          return (int)(uint)*(byte *)(iVar4 + 0x7d) >>
                 ((byte)*(undefined4 *)(param_1 + 0x2ba0) & 0x1f) & 1;
        }
        return 0;
      }
      return 0;
    }
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)