L L4D2node

L4D1SurvivorBehavior::SelectTargetPoint

0x00922620 · 744 bytes · __cdecl

_ZNK20L4D1SurvivorBehavior17SelectTargetPointEPK8INextBotPK20CBaseCombatCharacter

Decompiled

undefined (2 params)

/* L4D1SurvivorBehavior::SelectTargetPoint(INextBot const*, CBaseCombatCharacter const*) const */

INextBot * L4D1SurvivorBehavior::SelectTargetPoint(INextBot *param_1,CBaseCombatCharacter *param_2)

{
  undefined4 uVar1;
  undefined4 uVar2;
  float fVar3;
  uint uVar4;
  char cVar5;
  int iVar6;
  Infected *this;
  int *piVar7;
  undefined *puVar8;
  float fVar9;
  CBaseEntity *in_stack_00000010;
  Vector local_4c [8];
  float local_44;
  Vector local_40 [8];
  float local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  QAngle local_28 [24];
  
  if (in_stack_00000010 == (CBaseEntity *)0x0) {
    *(undefined4 *)param_1 = vec3_origin;
    *(undefined4 *)(param_1 + 4) = DAT_01053d4c;
    *(undefined4 *)(param_1 + 8) = DAT_01053d50;
    return param_1;
  }
  if (((byte)in_stack_00000010[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition(in_stack_00000010);
  }
  uVar1 = *(undefined4 *)(in_stack_00000010 + 0x2e0);
  uVar2 = *(undefined4 *)(in_stack_00000010 + 0x2e4);
  fVar3 = *(float *)(in_stack_00000010 + 0x2e8);
  CCollisionProperty::CollisionAABBToWorldAABB
            ((CCollisionProperty *)(in_stack_00000010 + 0x194),(Vector *)(in_stack_00000010 + 0x19c)
             ,(Vector *)(in_stack_00000010 + 0x1a8),local_4c,local_40);
  iVar6 = CBaseEntity::GetTeamNumber(in_stack_00000010);
  if (((iVar6 == 3) && (iVar6 = (**(code **)(*(int *)in_stack_00000010 + 0x544))(), iVar6 == 7)) ||
     ((iVar6 = CBaseEntity::GetTeamNumber(in_stack_00000010), iVar6 == 3 &&
      (iVar6 = (**(code **)(*(int *)in_stack_00000010 + 0x544))(), iVar6 == 3)))) {
LAB_009227d3:
    fVar9 = 0.25;
  }
  else {
    iVar6 = CBaseEntity::GetTeamNumber(in_stack_00000010);
    if ((iVar6 == 3) && (iVar6 = (**(code **)(*(int *)in_stack_00000010 + 0x544))(), iVar6 == 5)) {
      cVar5 = (**(code **)(*(int *)in_stack_00000010 + 0x16c))();
      if ((cVar5 != '\0') &&
         ((((uVar4 = *(uint *)(in_stack_00000010 + 0x3edc), uVar4 == 0xffffffff ||
            (puVar8 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
           (*(uint *)(puVar8 + 8) != uVar4 >> 0xc)) || (*(int *)(puVar8 + 4) == 0))))
      goto LAB_009227d3;
    }
    else {
      iVar6 = (**(code **)(*(int *)in_stack_00000010 + 0x14c))();
      if (iVar6 != 0) {
        this = (Infected *)(**(code **)(*(int *)in_stack_00000010 + 0x14c))();
        cVar5 = Infected::IsStumbling(this);
        piVar7 = mdlcache;
        if (cVar5 != '\0') {
          (**(code **)(*mdlcache + 0x68))(mdlcache);
                    /* try { // try from 009228b7 to 009228bb has its CatchHandler @ 00922931 */
          CBaseAnimating::GetAttachment
                    ((CBaseAnimating *)in_stack_00000010,"Head",(Vector *)&local_34,local_28);
          *(undefined4 *)param_1 = local_34;
          *(undefined4 *)(param_1 + 4) = local_30;
          *(undefined4 *)(param_1 + 8) = local_2c;
          (**(code **)(*piVar7 + 0x6c))(piVar7);
          return param_1;
        }
        piVar7 = (int *)(**(code **)(*(int *)this + 0x590))(this);
        cVar5 = (**(code **)(*piVar7 + 0xd4))(piVar7);
        piVar7 = mdlcache;
        if (cVar5 != '\0') {
          (**(code **)(*mdlcache + 0x68))(mdlcache);
                    /* try { // try from 00922743 to 00922747 has its CatchHandler @ 00922943 */
          CBaseAnimating::GetAttachment
                    ((CBaseAnimating *)in_stack_00000010,"Head",(Vector *)&local_34,local_28);
          *(undefined4 *)param_1 = local_34;
          *(undefined4 *)(param_1 + 4) = local_30;
          *(undefined4 *)(param_1 + 8) = local_2c;
          (**(code **)(*piVar7 + 0x6c))(piVar7);
          return param_1;
        }
        piVar7 = (int *)(**(code **)(*(int *)this + 0x594))(this);
        iVar6 = (**(code **)(*piVar7 + 0xfc))(piVar7);
        if (iVar6 < 3) {
          fVar9 = 0.5;
          if ((0 < iVar6) || (fVar9 = 0.6, iVar6 == 0)) goto LAB_009227db;
        }
        else {
          fVar9 = 0.25;
          if (iVar6 == 4) goto LAB_009227db;
        }
      }
    }
    fVar9 = 0.85;
  }
LAB_009227db:
  *(undefined4 *)param_1 = uVar1;
  *(undefined4 *)(param_1 + 4) = uVar2;
  *(float *)(param_1 + 8) = (local_38 - local_44) * fVar9 + fVar3;
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)