CTerrorPlayer::ReleaseTongueVictim
0x009a5640 · 674 bytes · __thiscall
_ZN13CTerrorPlayer19ReleaseTongueVictimEb
Decompiled
undefined (2 params)
/* CTerrorPlayer::ReleaseTongueVictim(bool) */
void __thiscall CTerrorPlayer::ReleaseTongueVictim(CTerrorPlayer *this,bool param_1)
{
uint uVar1;
code *pcVar2;
int *piVar3;
undefined4 uVar4;
undefined *puVar5;
CTerrorPlayer *this_00;
CBaseEntity *this_01;
bool bVar6;
CTongue *local_24;
uVar1 = *(uint *)(this + 0x33c0);
if (((uVar1 == 0xffffffff) ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) {
bVar6 = true;
this_01 = (CBaseEntity *)0x0;
}
else {
this_01 = *(CBaseEntity **)(puVar5 + 4);
bVar6 = this_01 == (CBaseEntity *)0x0;
}
bVar6 = (bool)(bVar6 & !param_1);
if (!bVar6) {
uVar1 = *(uint *)(this + 0x30bc);
local_24 = (CTongue *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar5 + 8) == uVar1 >> 0xc && (*(int *)(puVar5 + 4) != 0)))) {
local_24 = (CTongue *)
__dynamic_cast(*(int *)(puVar5 + 4),&CBaseAbility::typeinfo,&CTongue::typeinfo,0);
bVar6 = local_24 != (CTongue *)0x0 && this_01 != (CBaseEntity *)0x0;
if (local_24 != (CTongue *)0x0 && this_01 != (CBaseEntity *)0x0) {
CTongue::ResetTongueTimer(local_24);
}
}
piVar3 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"tongue_release",0,0);
if (piVar3 != (int *)0x0) {
pcVar2 = *(code **)(*piVar3 + 0x30);
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar2)(piVar3,"userid",uVar4);
pcVar2 = *(code **)(*piVar3 + 0x30);
uVar4 = 0;
if (this_01 != (CBaseEntity *)0x0) {
uVar4 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this_01 + 0x30));
}
(*pcVar2)(piVar3,"victim",uVar4);
if (bVar6) {
if (((byte)this_01[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_01);
}
(**(code **)(*piVar3 + 0x30))
(piVar3,"distance",
(int)SQRT((*(float *)(local_24 + 0x594) - *(float *)(this_01 + 0x2e8)) *
(*(float *)(local_24 + 0x594) - *(float *)(this_01 + 0x2e8)) +
(*(float *)(local_24 + 0x58c) - *(float *)(this_01 + 0x2e0)) *
(*(float *)(local_24 + 0x58c) - *(float *)(this_01 + 0x2e0)) +
(*(float *)(local_24 + 0x590) - *(float *)(this_01 + 0x2e4)) *
(*(float *)(local_24 + 0x590) - *(float *)(this_01 + 0x2e4))));
}
else {
(**(code **)(*piVar3 + 0x30))(piVar3,"distance",0);
}
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar3,0);
}
if (this_01 != (CBaseEntity *)0x0) {
uVar1 = *(uint *)(this + 0x33c0);
this_00 = (CTerrorPlayer *)0x0;
if (((uVar1 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) {
this_00 = *(CTerrorPlayer **)(puVar5 + 4);
}
OnReleasedByTongue(this_00);
}
OnReleasingWithTongue(this);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.