L L4D2node

AvoidActors::operator()

0x004aed70 · 1280 bytes · __thiscall

_ZN11AvoidActorsclEP20CBaseCombatCharacter

Decompiled

undefined (2 params)

/* AvoidActors::TEMPNAMEPLACEHOLDERVALUE(CBaseCombatCharacter*) */

undefined4 __thiscall AvoidActors::operator()(AvoidActors *this,CBaseCombatCharacter *param_1)

{
  float fVar1;
  float fVar2;
  uint uVar3;
  CBaseCombatCharacter *pCVar4;
  char cVar5;
  int iVar6;
  int iVar7;
  undefined *puVar8;
  float *pfVar9;
  float *pfVar10;
  longdouble lVar11;
  float fVar12;
  float local_90;
  float local_8c;
  float local_88;
  float local_84;
  float local_80;
  float local_7c;
  float local_78;
  float local_74;
  float local_70;
  float local_6c;
  float local_68;
  float local_64;
  float local_60;
  float local_5c;
  float local_58;
  float local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  float local_40;
  float local_3c;
  undefined4 local_38;
  float local_34;
  float local_30;
  undefined4 local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  if ((param_1 != (CBaseCombatCharacter *)0x0) && (param_1 != *(CBaseCombatCharacter **)this)) {
    iVar6 = CBaseEntity::GetTeamNumber((CBaseEntity *)param_1);
    iVar7 = CBaseEntity::GetTeamNumber(*(CBaseEntity **)this);
    pCVar4 = param_1;
    if ((((iVar6 == iVar7) &&
         ((((byte)param_1[0x1b4] & 4) == 0 &&
          (cVar5 = (**(code **)(*(int *)param_1 + 0x16c))(param_1), cVar5 != '\0')))) &&
        (((((uVar3 = *(uint *)(pCVar4 + 0x3e68), uVar3 != 0xffffffff &&
            (((puVar8 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc &&
              (*(uint *)(puVar8 + 8) == uVar3 >> 0xc)) && (*(int *)(puVar8 + 4) != 0)))) ||
           (((uVar3 = *(uint *)(pCVar4 + 0x3e48), uVar3 != 0xffffffff &&
             (puVar8 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc))
            && ((*(uint *)(puVar8 + 8) == uVar3 >> 0xc && (*(int *)(puVar8 + 4) != 0)))))) ||
          ((((uVar3 = *(uint *)(pCVar4 + 0x33c4), uVar3 != 0xffffffff &&
             (puVar8 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc))
            && (*(uint *)(puVar8 + 8) == uVar3 >> 0xc)) &&
           ((*(int *)(puVar8 + 4) != 0 && (pCVar4[0x39f1] == (CBaseCombatCharacter)0x0)))))) ||
         (cVar5 = (**(code **)(*(int *)pCVar4 + 0x7e8))(pCVar4), cVar5 == '\0')))) &&
       (cVar5 = (**(code **)(*(int *)pCVar4 + 0x558))(pCVar4), pCVar4 = param_1, cVar5 == '\0')) {
      if (((byte)param_1[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
      }
      fVar1 = *(float *)(pCVar4 + 0x2e0);
      fVar2 = *(float *)(pCVar4 + 0x2e4);
      fVar12 = *(float *)(pCVar4 + 0x2e8);
      pfVar9 = (float *)(**(code **)(*(int *)(param_1 + 0x194) + 4))(param_1 + 0x194);
      local_84 = fVar2 + pfVar9[1];
      local_88 = fVar1 + *pfVar9;
      local_80 = fVar12 + pfVar9[2];
      pfVar9 = (float *)(**(code **)(*(int *)(param_1 + 0x194) + 8))(param_1 + 0x194);
      local_7c = fVar1 + *pfVar9;
      local_78 = fVar2 + pfVar9[1];
      local_74 = fVar12 + pfVar9[2];
      pfVar10 = (float *)(**(code **)(*(int *)(*(int *)this + 0x194) + 4))(*(int *)this + 0x194);
      pfVar9 = *(float **)(this + 4);
      local_70 = *pfVar10 + *pfVar9;
      local_6c = pfVar10[1] + pfVar9[1];
      local_68 = pfVar10[2] + pfVar9[2];
      pfVar10 = (float *)(**(code **)(*(int *)(*(int *)this + 0x194) + 8))(*(int *)this + 0x194);
      pfVar9 = *(float **)(this + 4);
      local_64 = *pfVar10 + *pfVar9;
      local_60 = pfVar10[1] + pfVar9[1];
      local_5c = pfVar10[2] + pfVar9[2];
      cVar5 = IsBoxIntersectingBox
                        ((Vector *)&local_70,(Vector *)&local_64,(Vector *)&local_88,
                         (Vector *)&local_7c);
      if (cVar5 != '\0') {
        fVar12 = *(float *)(this + 0x18) * 0.5 * (((local_64 + local_7c) - local_70) - local_88);
        local_58 = fVar1 - **(float **)(this + 4);
        local_54 = fVar2 - (*(float **)(this + 4))[1];
        local_50 = 0;
        lVar11 = (longdouble)VectorNormalize((Vector *)&local_58);
        if ((float)lVar11 <= fVar12) {
          local_4c = *(undefined4 *)(this + 8);
          local_48 = *(undefined4 *)(this + 0xc);
          local_40 = **(float **)(this + 4) - *(float *)(this + 8);
          local_3c = (*(float **)(this + 4))[1] - *(float *)(this + 0xc);
          local_2c = 0;
          local_38 = 0;
          local_44 = 0;
          local_34 = fVar1;
          local_30 = fVar2;
          cVar5 = IntersectRayWithSphere
                            ((Vector *)&local_4c,(Vector *)&local_40,(Vector *)&local_34,fVar12,
                             &local_90,&local_8c);
          if (cVar5 != '\0') {
            local_20 = 0.0;
            local_28 = **(float **)(this + 4) - local_34;
            local_24 = (*(float **)(this + 4))[1] - local_30;
            if ((((local_28 <= -0.01) || (0.01 <= local_28)) || (local_24 <= -0.01)) ||
               (0.01 <= local_24)) {
              lVar11 = (longdouble)VectorNormalize((Vector *)&local_28);
              pfVar9 = *(float **)(this + 4);
              fVar12 = fVar12 - (float)lVar11;
              local_28 = local_28 * fVar12;
              local_24 = local_24 * fVar12;
              local_20 = fVar12 * local_20;
              *pfVar9 = local_28 + *pfVar9;
              pfVar9[1] = pfVar9[1] + local_24;
              pfVar9[2] = pfVar9[2] + local_20;
              CUtlVector<CBaseCombatCharacter*,CUtlMemory<CBaseCombatCharacter*,int>>::InsertBefore
                        ((CUtlVector<CBaseCombatCharacter*,CUtlMemory<CBaseCombatCharacter*,int>> *)
                         (this + 0x1c),*(int *)(this + 0x28),&param_1);
            }
          }
        }
      }
    }
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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