L L4D2node

InfectedLeanOnWall::Update

0x00a370f0 · 481 bytes · __cdecl

_ZN18InfectedLeanOnWall6UpdateEP8Infectedf

Decompiled

undefined (2 params)

/* InfectedLeanOnWall::Update(Infected*, float) */

Infected * InfectedLeanOnWall::Update(Infected *param_1,float param_2)

{
  float fVar1;
  undefined4 *puVar2;
  longdouble lVar3;
  CBaseEntity *in_stack_0000000c;
  float in_stack_00000010;
  float local_28;
  float local_24;
  undefined4 local_20;
  
  lVar3 = (longdouble)CountdownTimer::Now();
  if ((float)lVar3 < *(float *)((int)param_2 + 0x50)) {
    if (((byte)in_stack_0000000c[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition(in_stack_0000000c);
    }
    fVar1 = *(float *)(in_stack_0000000c + 0x37c);
    lVar3 = (longdouble)
            ApproachAngle(*(float *)((int)param_2 + 0x40),*(float *)(in_stack_0000000c + 0x380),
                          in_stack_00000010 * *(float *)(ZombieLeanWallAlignSpeed._28_4_ + 0x2c));
    local_24 = (float)lVar3;
    lVar3 = (longdouble)
            ApproachAngle(fVar1,*(float *)(in_stack_0000000c + 0x37c),
                          in_stack_00000010 * *(float *)(ZombieLeanWallAlignSpeed._28_4_ + 0x2c));
    local_28 = (float)lVar3;
    local_20 = 0;
    CBaseEntity::SetAbsAngles(in_stack_0000000c,(QAngle *)&local_28);
    *(undefined4 *)param_1 = 0;
    *(undefined4 *)(param_1 + 4) = 0;
    *(undefined4 *)(param_1 + 8) = 0;
    return param_1;
  }
  if (*(int *)((int)param_2 + 0x44) != 0x240) {
    puVar2 = ::operator_new(0x4c);
    *(undefined4 *)param_1 = 1;
    puVar2[8] = 0;
    puVar2[9] = 0;
    puVar2[10] = 0;
    puVar2[3] = 0;
    puVar2[4] = 0;
    puVar2[5] = 0;
    puVar2[6] = 0;
    puVar2[7] = 0;
    puVar2[2] = 0;
    *(undefined1 *)(puVar2 + 0xc) = 0;
    *(undefined1 *)((int)puVar2 + 0x31) = 0;
    puVar2[0xb] = 0;
    *puVar2 = &PTR__InfectedStandingActivity_00d24c08;
    puVar2[1] = &PTR__InfectedStandingActivity_00d24d6c;
    puVar2[0xe] = &PTR_NetworkStateChanged_00c0b6e0;
    puVar2[0xf] = 0;
    puVar2[0x10] = 0xbf800000;
    puVar2[0xd] = 0x24c;
    puVar2[0x11] = 0;
    *(undefined1 *)(puVar2 + 0x12) = 0;
    *(undefined4 **)(param_1 + 4) = puVar2;
    *(char **)(param_1 + 8) = "Finished with lean";
    return param_1;
  }
  *(undefined4 *)param_1 = 3;
  *(undefined4 *)(param_1 + 4) = 0;
  *(undefined4 *)(param_1 + 8) = 0;
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)