L L4D2node

SmokerRetreatToCover::OnStart

0x00ac9d80 · 1680 bytes · __thiscall

_ZN20SmokerRetreatToCover7OnStartEP6SmokerP6ActionIS0_E

Decompiled

undefined (3 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* SmokerRetreatToCover::OnStart(Smoker*, Action<Smoker>*) */

SmokerRetreatToCover * __thiscall
SmokerRetreatToCover::OnStart(SmokerRetreatToCover *this,Smoker *param_1,Action *param_2)

{
  Vector *pVVar1;
  INextBot *pIVar2;
  uint *puVar3;
  CNavArea CVar4;
  float fVar5;
  bool bVar6;
  char cVar7;
  CNavArea *pCVar8;
  undefined4 uVar9;
  Path *this_00;
  Vector *pVVar10;
  int *piVar11;
  CNavArea *pCVar12;
  CBaseEntity *pCVar13;
  int iVar14;
  int iVar15;
  Smoker *pSVar16;
  longdouble lVar17;
  int local_8c;
  CNavArea *local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_60;
  undefined4 local_5c;
  int local_58;
  float local_54;
  float local_50;
  float local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  EscapeScan local_3c [4];
  int local_38;
  undefined **local_2c;
  Action *local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  EscapeScan::EscapeScan(local_3c,(BossZombiePlayerBot *)param_2);
  fVar5 = *(float *)(SmokerEscapeRange._28_4_ + 0x2c);
  if (((byte)param_2[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
  }
  pCVar8 = (CNavArea *)(**(code **)(*(int *)param_2 + 0x52c))(param_2);
  SearchSurroundingAreas<EscapeScan>(pCVar8,(Vector *)(param_2 + 0x2e0),local_3c,fVar5,0,-1);
  if (local_38 == 0) {
    *(undefined4 *)this = 3;
    *(undefined4 *)(this + 4) = 0;
    *(char **)(this + 8) = "No escape found!";
    return this;
  }
  uVar9 = CDirectorTacticalServices::GetClosestSurvivor
                    (*(CDirectorTacticalServices **)(TheDirector + 0x628),
                     (CBaseCombatCharacter *)param_2,true,true);
  local_2c = &PTR_operator___00d34e38;
  local_28 = param_2;
  local_24 = (**(code **)(*(int *)param_2 + 0x9b0))(param_2);
  local_6c = 0;
  local_68 = 0;
  pVVar1 = (Vector *)(local_38 + 0x2c);
  pIVar2 = (INextBot *)(param_2 + 0x4028);
  this_00 = (Path *)(param_1 + 0x34);
  local_20 = uVar9;
  if (_towlower == 0) {
    local_58 = 0;
  }
  else {
    (**(code **)(_towlower + 0x50))
              (_towlower,&local_6c,0,0,0,0,"/data/src/game/server/nextbot/path/nextbotpath.h",0x113,
               &Path::Compute<SmokerPathCost>(INextBot*,Vector_const&,SmokerPathCost&,float)::tm_fmt
               ,"(%s)%s","NextBotSpiky","Path::Compute(goal)");
    local_58 = _towlower;
  }
  iVar14 = _DAT_0105db00;
  local_60 = local_6c;
  local_5c = local_68;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 00aca266 to 00aca2c6 has its CatchHandler @ 00aca426 */
    iVar15 = ThreadGetCurrentId();
    if (iVar14 == iVar15) {
      if ((char *)*_DAT_0105d15c != "Path::Compute(goal)") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xbfa1b7,(char *)0x0,0xbfa1cb);
      }
      puVar3 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
      *puVar3 = *puVar3 | 4;
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
                    /* try { // try from 00ac9f09 to 00aca1e3 has its CatchHandler @ 00aca43b */
  (**(code **)(*(int *)(param_1 + 0x34) + 0x48))(this_00);
  pVVar10 = (Vector *)(**(code **)(*(int *)(param_2 + 0x4028) + 0xd4))(pIVar2);
  piVar11 = (int *)(**(code **)(*(int *)(param_2 + 0x4028) + 0xb4))(pIVar2);
  pCVar8 = (CNavArea *)(**(code **)(*piVar11 + 0x52c))(piVar11);
  if (pCVar8 == (CNavArea *)0x0) {
    (**(code **)(*(int *)(param_1 + 0x34) + 100))(this_00,pIVar2,2);
    goto LAB_00aca1e4;
  }
  pCVar12 = (CNavArea *)CNavMesh::GetNearestNavArea(TheNavMesh,pVVar1,true,200.0,true,true,false);
  if (pCVar8 != pCVar12) {
    local_54 = *(float *)(local_38 + 0x2c);
    local_50 = *(float *)(local_38 + 0x30);
    local_4c = *(float *)(local_38 + 0x34);
    if (pCVar12 == (CNavArea *)0x0) {
      CNavMesh::GetGroundHeight(TheNavMesh,(Vector *)&local_54,&local_4c,(Vector *)0x0);
    }
    else {
      lVar17 = (longdouble)CNavArea::GetZ(pCVar12,local_54,local_50);
      local_4c = (float)lVar17;
    }
    pCVar13 = (CBaseEntity *)(**(code **)(*(int *)(param_2 + 0x4028) + 0xb4))(pIVar2);
    if (((byte)pCVar13[0x14d] & 8) != 0) {
                    /* try { // try from 00aca31d to 00aca321 has its CatchHandler @ 00aca43b */
      CBaseEntity::CalcAbsolutePosition(pCVar13);
    }
    local_48 = *(undefined4 *)(pCVar13 + 0x2e0);
    local_70 = (CNavArea *)0x0;
    local_44 = *(undefined4 *)(pCVar13 + 0x2e4);
    local_40 = *(undefined4 *)(pCVar13 + 0x2e8);
    pCVar13 = (CBaseEntity *)(**(code **)(*(int *)(param_2 + 0x4028) + 0xb4))(pIVar2);
    iVar14 = CBaseEntity::GetTeamNumber(pCVar13);
    bVar6 = NavAreaBuildPath<SmokerPathCost>
                      (pCVar8,pCVar12,(Vector *)&local_48,pVVar1,(SmokerPathCost *)&local_2c,
                       &local_70,0.0,iVar14,false);
    if (local_70 == (CNavArea *)0x0) goto LAB_00aca1e4;
    if (pCVar8 != local_70) {
      local_8c = 1;
      pCVar12 = local_70;
      do {
        pCVar12 = *(CNavArea **)(pCVar12 + 0x78);
        if (pCVar12 == (CNavArea *)0x0) break;
        local_8c = local_8c + 1;
      } while (pCVar8 != pCVar12);
      if (local_8c < 0x100) {
        if (local_8c == 1) goto LAB_00aca3dd;
        *(int *)(param_1 + 0x4438) = local_8c;
      }
      else {
        local_8c = 0xff;
        *(undefined4 *)(param_1 + 0x4438) = 0xff;
      }
      pCVar8 = local_70;
      iVar14 = local_8c;
      pSVar16 = param_1 + (local_8c + -1) * 0x44 + 0x38;
      do {
        *(CNavArea **)pSVar16 = pCVar8;
        iVar14 = iVar14 + -1;
        CVar4 = pCVar8[0x7c];
        *(undefined4 *)(pSVar16 + 0x18) = 0;
        *(uint *)(pSVar16 + 4) = (byte)CVar4 & 0xf;
        pCVar8 = *(CNavArea **)(pCVar8 + 0x78);
        if (pCVar8 == (CNavArea *)0x0) break;
        pSVar16 = pSVar16 + -0x44;
      } while (iVar14 != 0);
      local_8c = local_8c * 0x44;
      *(CNavArea **)(param_1 + local_8c + 0x38) = local_70;
      *(float *)(this_00 + local_8c + 0xc) = local_54;
      *(float *)(this_00 + local_8c + 0x10) = local_50;
      *(float *)(this_00 + local_8c + 0x14) = local_4c;
      iVar14 = *(int *)(param_1 + 0x4438);
      *(undefined4 *)(param_1 + iVar14 * 0x44 + 0x4c) = 0;
      *(undefined4 *)(param_1 + iVar14 * 0x44 + 0x3c) = 9;
      *(undefined4 *)(param_1 + iVar14 * 0x44 + 0x50) = 0;
      *(int *)(param_1 + 0x4438) = iVar14 + 1;
      cVar7 = Path::ComputePathDetails(this_00,pIVar2,pVVar10);
      if (cVar7 == '\0') {
        (**(code **)(*(int *)(param_1 + 0x34) + 0x48))(this_00);
        (**(code **)(*(int *)(param_1 + 0x34) + 100))(this_00,pIVar2,2);
      }
      else {
                    /* try { // try from 00aca374 to 00aca420 has its CatchHandler @ 00aca43b */
        Path::Optimize((INextBot *)this_00);
        Path::PostProcess(this_00);
        (**(code **)(*(int *)(param_1 + 0x34) + 100))(this_00,pIVar2,!bVar6);
      }
      goto LAB_00aca1e4;
    }
  }
LAB_00aca3dd:
  Path::BuildTrivialPath(this_00,pIVar2,pVVar1);
LAB_00aca1e4:
  iVar14 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar15 = ThreadGetCurrentId();
    if (iVar14 == iVar15) {
      cVar7 = CVProfNode::ExitScope();
      if (cVar7 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_58 != 0) {
    (**(code **)(local_58 + 0x54))(local_58,local_60,local_5c,0,0,0);
  }
  *(undefined4 *)this = 0;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)