CFish::Update
0x006a54f0 · 2399 bytes · __thiscall
_ZN5CFish6UpdateEf
Decompiled
undefined (2 params)
/* CFish::Update(float) */
void __thiscall CFish::Update(CFish *this,float param_1)
{
int iVar1;
uint uVar2;
CBaseEdict *pCVar3;
undefined *puVar4;
int iVar5;
longdouble lVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float local_5c;
double local_4c;
double local_44 [2];
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
fVar12 = *(float *)(this + 0x2e0) - *(float *)(this + 0x1428);
fVar9 = fVar12;
if (fVar12 <= -255.0) {
fVar9 = -255.0;
}
fVar10 = *(float *)(this + 0x2e4) - *(float *)(this + 0x142c);
fVar11 = *(float *)(this + 0x2e8) - *(float *)(this + 0x1430);
if (255.0 <= fVar9) {
fVar9 = 255.0;
}
if (fVar9 != *(float *)(this + 0x13fc)) {
if (this[0x6c] == (CFish)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CFish)((byte)this[0x70] | 1);
}
*(float *)(this + 0x13fc) = fVar9;
}
fVar9 = -255.0;
if (-255.0 <= fVar10) {
fVar9 = fVar10;
}
if (255.0 <= fVar9) {
fVar9 = 255.0;
}
if (fVar9 != *(float *)(this + 0x1400)) {
if (this[0x6c] == (CFish)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CFish)((byte)this[0x70] | 1);
}
*(float *)(this + 0x1400) = fVar9;
}
fVar9 = *(float *)(this + 0x1430);
if (fVar9 != *(float *)(this + 0x1404)) {
if (this[0x6c] == (CFish)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CFish)((byte)this[0x70] | 1);
}
*(float *)(this + 0x1404) = fVar9;
}
if (this[0x104] == (CFish)0x2) {
uVar2 = *(uint *)(this + 0x13f4);
iVar5 = 0;
if (((uVar2 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar2 >> 0xc)) {
iVar5 = *(int *)(puVar4 + 4);
}
fVar9 = *(float *)(iVar5 + 0x450) - 5.0;
if (fVar9 * fVar9 < fVar10 * fVar10 + fVar11 * fVar11 + fVar12 * fVar12) {
local_28 = 0.0;
local_24 = 0.0;
local_20 = 0.0;
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&local_28);
return;
}
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
local_28 = *(float *)(this + 0x274) - param_1 * *(float *)(this + 0x274);
local_24 = *(float *)(this + 0x278) - param_1 * *(float *)(this + 0x278);
local_20 = *(float *)(this + 0x27c) - param_1 * *(float *)(this + 0x27c);
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&local_28);
return;
}
lVar6 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x1454) <= (float)lVar6) {
lVar6 = (longdouble)RandomFloat(0x41200000);
fVar9 = (float)lVar6;
lVar6 = (longdouble)CountdownTimer::Now();
if ((float)lVar6 + fVar9 != *(float *)(this + 0x1454)) {
(**(code **)(*(int *)(this + 0x144c) + 4))(this + 0x144c);
*(float *)(this + 0x1454) = (float)lVar6 + fVar9;
}
if (fVar9 != *(float *)(this + 0x1450)) {
(**(code **)(*(int *)(this + 0x144c) + 4))(this + 0x144c);
*(float *)(this + 0x1450) = fVar9;
}
this[0x1458] = (CFish)((byte)this[0x1458] ^ 1);
}
fVar9 = *(float *)(this + 0x147c);
lVar6 = (longdouble)CountdownTimer::Now();
if (fVar9 - (float)lVar6 <= 0.0) {
fVar9 = *(float *)(this + 0x1470);
lVar6 = (longdouble)CountdownTimer::Now();
if (fVar9 - (float)lVar6 <= 0.0) {
lVar6 = (longdouble)CountdownTimer::Now();
if ((float)lVar6 < *(float *)(this + 0x1464)) goto LAB_006a5611;
lVar6 = (longdouble)RandomFloat(0x41200000);
fVar9 = (float)lVar6;
lVar6 = (longdouble)CountdownTimer::Now();
if ((float)lVar6 + fVar9 != *(float *)(this + 0x1464)) {
(**(code **)(*(int *)(this + 0x145c) + 4))(this + 0x145c);
*(float *)(this + 0x1464) = (float)lVar6 + fVar9;
}
if (fVar9 != *(float *)(this + 0x1460)) {
(**(code **)(*(int *)(this + 0x145c) + 4))(this + 0x145c);
*(float *)(this + 0x1460) = fVar9;
}
lVar6 = (longdouble)RandomFloat(0x40000000);
fVar9 = (float)lVar6;
lVar6 = (longdouble)CountdownTimer::Now();
if ((float)lVar6 + fVar9 != *(float *)(this + 0x1470)) {
(**(code **)(*(int *)(this + 0x1468) + 4))(this + 0x1468);
*(float *)(this + 0x1470) = (float)lVar6 + fVar9;
}
if (fVar9 != *(float *)(this + 0x146c)) {
(**(code **)(*(int *)(this + 0x1468) + 4))(this + 0x1468);
*(float *)(this + 0x146c) = fVar9;
}
}
*(undefined4 *)(this + 0x143c) = *(undefined4 *)(this + 0x1440);
}
else {
*(undefined4 *)(this + 0x143c) = *(undefined4 *)(this + 0x1444);
}
LAB_006a5611:
lVar6 = (longdouble)Avoid(this);
if (*(int *)(this + 0x1498) < 1) {
local_5c = 1.0 - (float)lVar6;
}
else {
iVar5 = 0;
local_5c = 1.0 - (float)lVar6;
do {
iVar1 = iVar5 * 4;
iVar5 = iVar5 + 1;
FlockTo(this,*(CFish **)(*(int *)(this + 0x148c) + iVar1),local_5c);
} while (iVar5 < *(int *)(this + 0x1498));
}
FlockTo(this,(CFish *)0x0,local_5c);
fVar9 = *(float *)(this + 0x1438);
fVar8 = *(float *)(this + 0x140c);
fVar7 = ((fVar9 / *(float *)(this + 0x1444)) * 175.0 + 25.0) * param_1;
if (fVar8 <= fVar7) {
fVar7 = -fVar7;
if (fVar8 < fVar7) {
*(float *)(this + 0x140c) = fVar7;
fVar8 = fVar7;
}
}
else {
*(float *)(this + 0x140c) = fVar7;
fVar8 = fVar7;
}
fVar7 = *(float *)(this + 0x1408);
fVar8 = fVar8 + fVar7;
if (fVar7 != fVar8) {
if (this[0x6c] == (CFish)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar5 + 2) = 0;
fVar9 = *(float *)(this + 0x1438);
}
}
else {
this[0x70] = (CFish)((byte)this[0x70] | 1);
}
*(float *)(this + 0x1408) = fVar8;
fVar7 = fVar8;
}
*(undefined4 *)(this + 0x140c) = 0;
sincos((double)fVar7 * 0.017453292519943295,local_44,&local_4c);
*(float *)(this + 0x1410) = (float)local_4c;
*(float *)(this + 0x1420) = (float)local_4c;
*(undefined4 *)(this + 0x1418) = 0;
*(float *)(this + 0x1414) = (float)local_44[0];
*(float *)(this + 0x141c) = -(float)local_44[0];
*(undefined4 *)(this + 0x1424) = 0;
*(float *)(this + 0x1438) = (param_1 + param_1) * (*(float *)(this + 0x143c) - fVar9) + fVar9;
lVar6 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x1470) <= (float)lVar6) {
fVar9 = *(float *)(this + 0x143c) - param_1;
if (fVar9 <= 0.0) {
fVar9 = 0.0;
}
*(float *)(this + 0x143c) = fVar9;
}
local_2c = *(float *)(this + 0x1438);
iVar5 = 0;
local_34 = *(float *)(this + 0x1410) * local_2c;
uVar2 = *(uint *)(this + 0x13f4);
local_30 = *(float *)(this + 0x1414) * local_2c;
local_2c = *(float *)(this + 0x1418) * local_2c;
if (((uVar2 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar2 >> 0xc)) {
iVar5 = *(int *)(puVar4 + 4);
}
fVar9 = *(float *)(iVar5 + 0x450) - 5.0;
if (fVar9 * fVar9 < fVar12 * fVar12 + fVar11 * fVar11 + fVar10 * fVar10) {
local_24 = -fVar10;
local_28 = -fVar12;
local_20 = -fVar11;
if (local_24 * local_30 + local_34 * local_28 + local_20 * local_2c < 0.0) {
VectorNormalize((Vector *)&local_28);
local_2c = 0.0;
local_30 = local_34 * -local_24 + local_30 * local_28;
local_34 = -local_24 * local_30;
local_30 = local_30 * local_28;
}
}
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&local_34);
*(undefined4 *)(this + 0x11c) = *(undefined4 *)(this + 0x1438);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.