L L4D2node

nav_select_view_distance

0x00979960 · 967 bytes · __cdecl

_ZL24nav_select_view_distanceRK8CCommand

Decompiled

undefined (1 param)

/* nav_select_view_distance(CCommand const&) */

void nav_select_view_distance(CCommand *param_1)

{
  int *piVar1;
  float fVar2;
  CNavArea *pCVar3;
  int iVar4;
  CNavMesh *pCVar5;
  char cVar6;
  CBaseEntity *this;
  int iVar7;
  undefined4 uVar8;
  int iVar9;
  int iVar10;
  int iVar11;
  int iVar12;
  int iVar13;
  float fVar14;
  int local_48;
  CNavArea *local_38;
  char local_34;
  int *local_30;
  undefined4 local_2c;
  undefined4 local_28;
  int local_24;
  int *local_20;
  
  cVar6 = UTIL_IsCommandIssuedByServerAdmin();
  if ((cVar6 == '\0') || (this = (CBaseEntity *)UTIL_GetCommandClient(), this == (CBaseEntity *)0x0)
     ) {
    return;
  }
  CNavMesh::ClearSelectedSet(TheNavMesh);
  CBaseEntity::EmitSound(this,"EDIT_PLACE_PICK",0.0,(float *)0x0);
  local_34 = '\0';
  local_28 = 0;
  local_24 = 0;
  local_2c = 1000;
  fVar2 = *(float *)(NavMaxViewDistance._28_4_ + 0x2c);
  local_30 = malloc(4000);
  local_20 = local_30;
  if (((byte)this[0x14d] & 8) != 0) {
                    /* try { // try from 00979a04 to 00979c9b has its CatchHandler @ 00979d36 */
    CBaseEntity::CalcAbsolutePosition(this);
  }
  pCVar5 = TheNavMesh;
  if ((CNavMesh::ForAllAreasInRadius<NavAreaCollector>(NavAreaCollector&,Vector_const&,float)::
       searchMarker == '\0') &&
     (iVar9 = __cxa_guard_acquire(&CNavMesh::
                                   ForAllAreasInRadius<NavAreaCollector>(NavAreaCollector&,Vector_const&,float)
                                   ::searchMarker), iVar9 != 0)) {
                    /* try { // try from 00979cf4 to 00979cf8 has its CatchHandler @ 00979d4b */
    CNavMesh::ForAllAreasInRadius<NavAreaCollector>(NavAreaCollector&,Vector_const&,float)::
    searchMarker = RandomInt(0,0x100000);
    __cxa_guard_release(&CNavMesh::
                         ForAllAreasInRadius<NavAreaCollector>(NavAreaCollector&,Vector_const&,float)
                         ::searchMarker);
  }
  iVar9 = CNavMesh::ForAllAreasInRadius<NavAreaCollector>(NavAreaCollector&,Vector_const&,float)::
          searchMarker + 1;
  if (CNavMesh::ForAllAreasInRadius<NavAreaCollector>(NavAreaCollector&,Vector_const&,float)::
      searchMarker + 1 == 0) {
    iVar9 = CNavMesh::ForAllAreasInRadius<NavAreaCollector>(NavAreaCollector&,Vector_const&,float)::
            searchMarker + 2;
  }
  CNavMesh::ForAllAreasInRadius<NavAreaCollector>(NavAreaCollector&,Vector_const&,float)::
  searchMarker = iVar9;
  fVar14 = 1.0 / *(float *)(pCVar5 + 0x20);
  iVar9 = (int)((*(float *)(this + 0x2e0) - *(float *)(pCVar5 + 0x2c)) * fVar14);
  if (iVar9 < 0) {
    iVar9 = 0;
  }
  else if (*(int *)(pCVar5 + 0x24) <= iVar9) {
    iVar9 = *(int *)(pCVar5 + 0x24) + -1;
  }
  iVar7 = (int)((*(float *)(this + 0x2e4) - *(float *)(pCVar5 + 0x30)) * fVar14);
  if (iVar7 < 0) {
    iVar7 = 0;
  }
  else if (*(int *)(pCVar5 + 0x28) <= iVar7) {
    iVar7 = *(int *)(pCVar5 + 0x28) + -1;
  }
  iVar10 = (int)(fVar14 * fVar2);
  if ((float)iVar10 < fVar14 * fVar2) {
    iVar10 = iVar10 + 1;
  }
  if (fVar2 == 0.0) {
    iVar10 = *(int *)(pCVar5 + 0x24);
    if (*(int *)(pCVar5 + 0x24) <= *(int *)(pCVar5 + 0x28)) {
      iVar10 = *(int *)(pCVar5 + 0x28);
    }
  }
  iVar13 = iVar9 - iVar10;
  local_48 = local_24;
  do {
    if (iVar9 + iVar10 < iVar13) {
      iVar9 = 0;
      if (0 < local_48) {
        do {
          CNavMesh::AddToSelectedSet(TheNavMesh,(CNavArea *)local_30[iVar9]);
          iVar9 = iVar9 + 1;
        } while (iVar9 < local_24);
      }
      uVar8 = CNavMesh::GetSelecteSetSize(TheNavMesh);
      Msg("%d areas selected\n",uVar8);
      local_24 = 0;
      CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)&local_30);
      local_20 = local_30;
      CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)&local_30);
      return;
    }
    if ((-1 < iVar13) && (iVar4 = iVar7 - iVar10, iVar13 < *(int *)(pCVar5 + 0x24))) {
      for (; iVar4 <= iVar7 + iVar10; iVar4 = iVar4 + 1) {
        if (((-1 < iVar4) && (iVar4 < *(int *)(pCVar5 + 0x28))) &&
           (piVar1 = (int *)(*(int *)(pCVar5 + 0xc) +
                            (iVar4 * *(int *)(pCVar5 + 0x24) + iVar13) * 0x14), 0 < piVar1[3])) {
          iVar12 = 0;
LAB_00979b74:
          do {
            pCVar3 = *(CNavArea **)(*piVar1 + iVar12 * 4);
            if ((*(int *)(pCVar3 + 0x74) !=
                 CNavMesh::
                 ForAllAreasInRadius<NavAreaCollector>(NavAreaCollector&,Vector_const&,float)::
                 searchMarker) &&
               ((*(int *)(pCVar3 + 0x74) =
                      CNavMesh::
                      ForAllAreasInRadius<NavAreaCollector>(NavAreaCollector&,Vector_const&,float)::
                      searchMarker,
                (*(float *)(pCVar3 + 0x30) - *(float *)(this + 0x2e4)) *
                (*(float *)(pCVar3 + 0x30) - *(float *)(this + 0x2e4)) +
                (*(float *)(pCVar3 + 0x2c) - *(float *)(this + 0x2e0)) *
                (*(float *)(pCVar3 + 0x2c) - *(float *)(this + 0x2e0)) +
                (*(float *)(pCVar3 + 0x34) - *(float *)(this + 0x2e8)) *
                (*(float *)(pCVar3 + 0x34) - *(float *)(this + 0x2e8)) <= fVar2 * fVar2 ||
                (fVar2 * fVar2 == 0.0)))) {
              local_38 = pCVar3;
              if ((local_34 == '\0') || (local_48 < 1)) {
LAB_00979c03:
                CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
                          ((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)&local_30,local_48,
                           &local_38);
                iVar12 = iVar12 + 1;
                local_48 = local_24;
                if (piVar1[3] <= iVar12) break;
                goto LAB_00979b74;
              }
              if (pCVar3 != (CNavArea *)*local_30) {
                iVar11 = 0;
                do {
                  iVar11 = iVar11 + 1;
                  if (iVar11 == local_48) goto LAB_00979c03;
                } while (pCVar3 != (CNavArea *)local_30[iVar11]);
                if (iVar11 < 0) goto LAB_00979c03;
              }
            }
            iVar12 = iVar12 + 1;
          } while (iVar12 < piVar1[3]);
        }
      }
    }
    iVar13 = iVar13 + 1;
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)