L L4D2node

SpotFinder::operator()

0x009579d0 · 1783 bytes · __thiscall

_ZN10SpotFinderclEP8CNavArea

Decompiled

undefined (2 params)

/* SpotFinder::TEMPNAMEPLACEHOLDERVALUE(CNavArea*) */

undefined4 __thiscall SpotFinder::operator()(SpotFinder *this,CNavArea *param_1)

{
  uint uVar1;
  char cVar2;
  int iVar3;
  TerrorNavArea *this_00;
  undefined *puVar4;
  int *piVar5;
  CBaseEntity *pCVar6;
  longdouble lVar7;
  float fVar8;
  float local_50;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_28;
  float local_24;
  
  if (*(int *)(this + 8) != 0) {
    iVar3 = SurvivorBot::GetTeamSituation(*(SurvivorBot **)this);
    uVar1 = *(uint *)(iVar3 + 0x50);
    if ((((uVar1 != 0xffffffff) &&
         (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
        (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) &&
       (*(CTerrorPlayer **)(puVar4 + 4) != (CTerrorPlayer *)0x0)) {
      lVar7 = (longdouble)CTerrorPlayer::GetFlowDistance(*(CTerrorPlayer **)(puVar4 + 4),0);
      if ((float)lVar7 <= *(float *)(param_1 + 0x154) + 250.0) {
        uVar1 = *(uint *)(iVar3 + 0x50);
        piVar5 = (int *)0x0;
        if (((uVar1 != 0xffffffff) &&
            (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
           (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
          piVar5 = *(int **)(puVar4 + 4);
        }
        this_00 = (TerrorNavArea *)(**(code **)(*piVar5 + 0x52c))(piVar5);
        if ((this_00 == (TerrorNavArea *)0x0) ||
           (cVar2 = TerrorNavArea::IsCompletelyVisible(this_00,(TerrorNavArea *)param_1),
           cVar2 != '\0')) {
          piVar5 = (int *)(**(code **)(**(int **)this + 0x9a4))(*(int **)this);
          if (piVar5 == (int *)0x0) {
            local_50 = 10.0;
          }
          else {
            lVar7 = (longdouble)(**(code **)(*piVar5 + 0x118))(piVar5);
            local_50 = (float)lVar7 * 0.5;
          }
          CNavArea::GetExtent(param_1,(Extent *)&local_34);
          if (**(int **)(param_1 + 0x58) == 0) {
            lVar7 = (longdouble)RandomFloat(local_34 + local_50,local_28 - local_50);
            fVar8 = (float)lVar7;
            local_40 = local_28;
            if ((fVar8 <= local_28) && (local_40 = fVar8, fVar8 <= local_34)) {
              local_40 = local_34;
            }
            fVar8 = local_50 + local_30;
            local_3c = local_24;
            if ((fVar8 <= local_24) && (local_3c = fVar8, fVar8 <= local_30)) {
              local_3c = local_30;
            }
            pCVar6 = (CBaseEntity *)0x0;
            lVar7 = (longdouble)CNavArea::GetZ(param_1,local_40,local_3c);
            fVar8 = *(float *)(this + 4);
            local_38 = (float)lVar7;
            uVar1 = *(uint *)(iVar3 + 0x50);
            if (((uVar1 != 0xffffffff) &&
                (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)
                ) && (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
              pCVar6 = *(CBaseEntity **)(puVar4 + 4);
            }
            if (((byte)pCVar6[0x14d] & 8) != 0) {
              CBaseEntity::CalcAbsolutePosition(pCVar6);
            }
            if ((*(float *)(pCVar6 + 0x2e4) - local_3c) * (*(float *)(pCVar6 + 0x2e4) - local_3c) +
                (*(float *)(pCVar6 + 0x2e0) - local_40) * (*(float *)(pCVar6 + 0x2e0) - local_40) +
                (*(float *)(pCVar6 + 0x2e8) - local_38) * (*(float *)(pCVar6 + 0x2e8) - local_38) <
                fVar8 * fVar8) {
              CUtlVector<Vector,CUtlMemory<Vector,int>>::InsertBefore
                        ((CUtlVector<Vector,CUtlMemory<Vector,int>> *)(this + 0xc),
                         *(int *)(this + 0x18),(Vector *)&local_40);
            }
          }
          if (**(int **)(param_1 + 0x60) == 0) {
            lVar7 = (longdouble)RandomFloat(local_34 + local_50,local_28 - local_50);
            fVar8 = (float)lVar7;
            local_40 = local_28;
            if ((fVar8 <= local_28) && (local_40 = fVar8, fVar8 <= local_34)) {
              local_40 = local_34;
            }
            fVar8 = local_24 - local_50;
            local_3c = local_24;
            if ((fVar8 <= local_24) && (local_3c = fVar8, fVar8 <= local_30)) {
              local_3c = local_30;
            }
            pCVar6 = (CBaseEntity *)0x0;
            lVar7 = (longdouble)CNavArea::GetZ(param_1,local_40,local_3c);
            fVar8 = *(float *)(this + 4);
            local_38 = (float)lVar7;
            uVar1 = *(uint *)(iVar3 + 0x50);
            if (((uVar1 != 0xffffffff) &&
                (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)
                ) && (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
              pCVar6 = *(CBaseEntity **)(puVar4 + 4);
            }
            if (((byte)pCVar6[0x14d] & 8) != 0) {
              CBaseEntity::CalcAbsolutePosition(pCVar6);
            }
            if ((*(float *)(pCVar6 + 0x2e4) - local_3c) * (*(float *)(pCVar6 + 0x2e4) - local_3c) +
                (*(float *)(pCVar6 + 0x2e0) - local_40) * (*(float *)(pCVar6 + 0x2e0) - local_40) +
                (*(float *)(pCVar6 + 0x2e8) - local_38) * (*(float *)(pCVar6 + 0x2e8) - local_38) <
                fVar8 * fVar8) {
              CUtlVector<Vector,CUtlMemory<Vector,int>>::InsertBefore
                        ((CUtlVector<Vector,CUtlMemory<Vector,int>> *)(this + 0xc),
                         *(int *)(this + 0x18),(Vector *)&local_40);
            }
          }
          if (**(int **)(param_1 + 100) == 0) {
            lVar7 = (longdouble)RandomFloat(local_30 + local_50,local_24 - local_50);
            fVar8 = (float)lVar7;
            local_3c = local_24;
            if ((fVar8 <= local_24) && (local_3c = local_30, local_30 <= fVar8)) {
              local_3c = fVar8;
            }
            fVar8 = local_50 + local_34;
            local_40 = local_28;
            if ((fVar8 <= local_28) && (local_40 = fVar8, fVar8 <= local_34)) {
              local_40 = local_34;
            }
            pCVar6 = (CBaseEntity *)0x0;
            lVar7 = (longdouble)CNavArea::GetZ(param_1,local_40,local_3c);
            fVar8 = *(float *)(this + 4);
            local_38 = (float)lVar7;
            uVar1 = *(uint *)(iVar3 + 0x50);
            if (((uVar1 != 0xffffffff) &&
                (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)
                ) && (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
              pCVar6 = *(CBaseEntity **)(puVar4 + 4);
            }
            if (((byte)pCVar6[0x14d] & 8) != 0) {
              CBaseEntity::CalcAbsolutePosition(pCVar6);
            }
            if ((*(float *)(pCVar6 + 0x2e0) - local_40) * (*(float *)(pCVar6 + 0x2e0) - local_40) +
                (*(float *)(pCVar6 + 0x2e4) - local_3c) * (*(float *)(pCVar6 + 0x2e4) - local_3c) +
                (*(float *)(pCVar6 + 0x2e8) - local_38) * (*(float *)(pCVar6 + 0x2e8) - local_38) <
                fVar8 * fVar8) {
              CUtlVector<Vector,CUtlMemory<Vector,int>>::InsertBefore
                        ((CUtlVector<Vector,CUtlMemory<Vector,int>> *)(this + 0xc),
                         *(int *)(this + 0x18),(Vector *)&local_40);
            }
          }
          if (**(int **)(param_1 + 0x5c) == 0) {
            lVar7 = (longdouble)RandomFloat(local_30 + local_50,local_24 - local_50);
            fVar8 = (float)lVar7;
            local_3c = local_24;
            if ((fVar8 <= local_24) && (local_3c = local_30, local_30 <= fVar8)) {
              local_3c = fVar8;
            }
            local_50 = local_28 - local_50;
            local_40 = local_28;
            if ((local_50 <= local_28) && (local_40 = local_50, local_50 <= local_34)) {
              local_40 = local_34;
            }
            lVar7 = (longdouble)CNavArea::GetZ(param_1,local_40,local_3c);
            fVar8 = *(float *)(this + 4);
            local_38 = (float)lVar7;
            uVar1 = *(uint *)(iVar3 + 0x50);
            pCVar6 = (CBaseEntity *)0x0;
            if (((uVar1 != 0xffffffff) &&
                (puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)
                ) && (*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) {
              pCVar6 = *(CBaseEntity **)(puVar4 + 4);
            }
            if (((byte)pCVar6[0x14d] & 8) != 0) {
              CBaseEntity::CalcAbsolutePosition(pCVar6);
            }
            if ((*(float *)(pCVar6 + 0x2e0) - local_40) * (*(float *)(pCVar6 + 0x2e0) - local_40) +
                (*(float *)(pCVar6 + 0x2e4) - local_3c) * (*(float *)(pCVar6 + 0x2e4) - local_3c) +
                (*(float *)(pCVar6 + 0x2e8) - local_38) * (*(float *)(pCVar6 + 0x2e8) - local_38) <
                fVar8 * fVar8) {
              CUtlVector<Vector,CUtlMemory<Vector,int>>::InsertBefore
                        ((CUtlVector<Vector,CUtlMemory<Vector,int>> *)(this + 0xc),
                         *(int *)(this + 0x18),(Vector *)&local_40);
            }
          }
        }
      }
      return 1;
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)