L L4D2node

CFuncTrackTrain::Next

0x00b0fe70 · 1977 bytes · __thiscall

_ZN15CFuncTrackTrain4NextEv

Decompiled

undefined (1 param)

/* CFuncTrackTrain::Next() */

void __thiscall CFuncTrackTrain::Next(CFuncTrackTrain *this)

{
  Vector *pVVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  CBaseEntity *this_00;
  CPathTrack *pCVar6;
  undefined4 uVar7;
  CPathTrack *pCVar8;
  float fVar9;
  undefined1 local_54 [16];
  CPathTrack *local_44;
  float local_40;
  float local_3c;
  float local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  if (*(float *)(this + 0x11c) == 0.0) {
    uVar7 = CBaseEntity::GetDebugName((CBaseEntity *)this);
    DevMsg(2,"TRAIN(%s): Speed is 0\n",uVar7);
    SoundStop(this);
    return;
  }
  if (*(int *)(this + 0x440) == 0) {
    uVar7 = CBaseEntity::GetDebugName((CBaseEntity *)this);
    DevMsg(2,"TRAIN(%s): Lost path\n",uVar7);
    SoundStop(this);
    *(undefined4 *)(this + 0x11c) = 0;
    return;
  }
  SoundUpdate(this);
  local_40 = *(float *)(this + 0x39c);
  local_44 = (CPathTrack *)0x0;
  fVar2 = *(float *)(this + 0x11c);
  local_3c = *(float *)(this + 0x3a0);
  local_38 = *(float *)(this + 0x3a4) - *(float *)(this + 0x480);
  this_00 = (CBaseEntity *)
            CPathTrack::LookAhead
                      (*(CPathTrack **)(this + 0x440),(Vector *)&local_40,fVar2 * 0.1,1,&local_44);
  if ((this[0x4ec] == (CFuncTrackTrain)0x0) ||
     ((*(float *)(this + 0x4f0) <= 0.0 && *(float *)(this + 0x4f0) != 0.0) == fVar2 < 0.0)) {
LAB_00b0ff80:
    if (((byte)this[0x110] & 4) != 0) {
      if (this_00 != (CBaseEntity *)0x0) goto LAB_00b0ff95;
      goto LAB_00b100e4;
    }
  }
  else {
    if (this_00 == (CBaseEntity *)0x0) {
      this_00 = *(CBaseEntity **)(this + 0x440);
      goto LAB_00b0ff80;
    }
    if (((byte)this[0x110] & 4) == 0) {
      local_38 = local_38 + *(float *)(this + 0x480);
      goto LAB_00b1026c;
    }
LAB_00b0ff95:
    if (((byte)this_00[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition(this_00);
    }
    pVVar1 = (Vector *)(this_00 + 0x2e0);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    NDebugOverlay::Line((Vector *)(this + 0x2e0),pVVar1,0xff,0,0,true,0.1);
    if (((byte)this_00[0x14d] & 8) == 0) {
      local_28 = *(float *)(this_00 + 0x2e0);
      local_24 = *(float *)(this_00 + 0x2e4);
      local_20 = *(float *)(this_00 + 0x2e8) + 32.0;
    }
    else {
      CBaseEntity::CalcAbsolutePosition(this_00);
      local_28 = *(float *)(this_00 + 0x2e0);
      local_24 = *(float *)(this_00 + 0x2e4);
      local_20 = *(float *)(this_00 + 0x2e8) + 32.0;
      if ((*(uint *)(this_00 + 0x14c) & 0x800) != 0) {
        CBaseEntity::CalcAbsolutePosition(this_00);
      }
    }
    NDebugOverlay::Line(pVVar1,(Vector *)&local_28,0xff,0,0,true,0.1);
    local_28 = 8.0;
    local_24 = 8.0;
    local_20 = 8.0;
    local_34 = 0xc1000000;
    local_30 = 0xc1000000;
    local_2c = 0xc1000000;
    if (((byte)this_00[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition(this_00);
    }
    NDebugOverlay::Box(pVVar1,(Vector *)&local_34,(Vector *)&local_28,0xff,0,0,0,0.1);
LAB_00b100e4:
    pCVar6 = local_44;
    if (local_44 != (CPathTrack *)0x0) {
      if (((byte)*(CBaseEntity *)(local_44 + 0x14d) & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)local_44);
      }
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      }
      NDebugOverlay::Line((Vector *)(this + 0x2e0),(Vector *)(pCVar6 + 0x2e0),0,0xff,0,true,0.1);
      pCVar6 = local_44;
      if (((byte)*(CBaseEntity *)(local_44 + 0x14d) & 8) == 0) {
        local_28 = *(float *)(local_44 + 0x2e0);
        local_24 = *(float *)(local_44 + 0x2e4);
        local_20 = *(float *)(local_44 + 0x2e8) + 32.0;
        pCVar8 = local_44;
      }
      else {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)local_44);
        pCVar8 = local_44;
        local_28 = *(float *)(pCVar6 + 0x2e0);
        local_24 = *(float *)(pCVar6 + 0x2e4);
        local_20 = *(float *)(pCVar6 + 0x2e8) + 32.0;
        if ((*(uint *)(local_44 + 0x14c) & 0x800) != 0) {
          CBaseEntity::CalcAbsolutePosition((CBaseEntity *)local_44);
        }
      }
      NDebugOverlay::Line((Vector *)(pCVar8 + 0x2e0),(Vector *)&local_28,0,0xff,0,true,0.1);
      pCVar6 = local_44;
      local_28 = 8.0;
      local_24 = 8.0;
      local_20 = 8.0;
      local_34 = 0xc1000000;
      local_30 = 0xc1000000;
      local_2c = 0xc1000000;
      if (((byte)*(CBaseEntity *)(local_44 + 0x14d) & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)local_44);
      }
      NDebugOverlay::Box((Vector *)(pCVar6 + 0x2e0),(Vector *)&local_34,(Vector *)&local_28,0,0xff,0
                         ,0,0.1);
    }
  }
  local_38 = local_38 + *(float *)(this + 0x480);
  if (this_00 == (CBaseEntity *)0x0) {
    SoundStop(this);
    local_28 = local_40 - *(float *)(this + 0x39c);
    local_24 = local_3c - *(float *)(this + 0x3a0);
    local_20 = local_38 - *(float *)(this + 0x3a4);
    CBaseEntity::SetLocalVelocity((CBaseEntity *)this,(Vector *)&local_28);
    CBaseEntity::SetLocalAngularVelocity((CBaseEntity *)this,(QAngle *)&vec3_angle);
    fVar2 = *(float *)(this + 0x2ec);
    fVar3 = *(float *)(this + 0x2f0);
    fVar4 = *(float *)(this + 0x2f4);
    fVar5 = *(float *)(this + 0x11c);
    *(undefined4 *)(this + 0x11c) = 0;
    *(float *)(this + 0x478) = fVar5;
    fVar9 = SQRT(fVar2 * fVar2 + fVar3 * fVar3 + fVar4 * fVar4);
    if (0.0 < fVar9) {
      local_20 = fVar5 / fVar9;
      local_28 = fVar2 * local_20;
      local_24 = fVar3 * local_20;
      local_20 = local_20 * fVar4;
      CBaseEntity::SetLocalVelocity((CBaseEntity *)this,(Vector *)&local_28);
      *(code **)(this + 0x14) = DeadEnd;
      *(undefined4 *)(this + 0x18) = 0;
      CBaseEntity::SetNextThink((CBaseEntity *)this,-1.0,(char *)0x0);
      CBaseEntity::SetMoveDoneTime((CBaseEntity *)this,fVar9 / ABS(fVar5));
      return;
    }
    DeadEnd(this);
    return;
  }
LAB_00b1026c:
  UpdateTrainVelocity((CPathTrack *)this,(CPathTrack *)this_00,(Vector *)local_44,(float)&local_40);
  UpdateTrainOrientation
            (this,(CPathTrack *)this_00,local_44,(Vector *)&local_40,*(float *)(gpGlobals + 0x10));
  if (*(CPathTrack **)(this + 0x440) != (CPathTrack *)this_00) {
    *(CBaseEntity **)(this + 0x440) = this_00;
    ArriveAtNode(this,(CPathTrack *)this_00);
    pCVar6 = (CPathTrack *)CPathTrack::GetNext((CPathTrack *)this_00);
    if ((pCVar6 != (CPathTrack *)0x0) && (((byte)pCVar6[0x148] & 0x10) != 0)) {
      TeleportToPathTrack(this,pCVar6);
    }
  }
  COutputEvent::FireOutput((COutputEvent *)(this + 0x4d4),this_00,(CBaseEntity *)this,0.0);
  CBaseEntity::ThinkSet((_func_void *)local_54,(float)this,(char *)Next);
  CBaseEntity::SetMoveDoneTime((CBaseEntity *)this,0.5);
  CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
  *(undefined4 *)(this + 0x14) = 0;
  *(undefined4 *)(this + 0x18) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)