ForEachSurvivor<GhostProximityScan>
0x009eadf0 · 1305 bytes · __cdecl
_Z15ForEachSurvivorI18GhostProximityScanEbRT_
Decompiled
bool (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* bool ForEachSurvivor<GhostProximityScan>(GhostProximityScan&) */
bool ForEachSurvivor<GhostProximityScan>(GhostProximityScan *param_1)
{
float *pfVar1;
float *pfVar2;
float *pfVar3;
CBaseEntity *pCVar4;
char cVar5;
bool bVar6;
CBaseEntity *this;
int iVar7;
CNavArea *pCVar8;
CNavArea *pCVar9;
CBaseEntity *pCVar10;
int iVar11;
float fVar12;
float fVar13;
float fVar14;
float fVar15;
float local_44;
float local_40;
ShortestPathCost local_35;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/terror/terrorplayer.h",
0xb2c,&ForEachSurvivor<GhostProximityScan>(GhostProximityScan&)::tm_fmt,"(%s)%s",
"Unaccounted","ForEachSurvivor");
local_20 = ___atan2f_finite;
}
iVar11 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
/* try { // try from 009eaf86 to 009eafd4 has its CatchHandler @ 009eb314 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar7 = ThreadGetCurrentId(), iVar11 == iVar7)) {
if ((char *)*_DAT_0105d15c != "ForEachSurvivor") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc21c28,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
if (*(int *)(gpGlobals + 0x14) < 1) {
LAB_009eaf24:
bVar6 = true;
LAB_009eaf29:
iVar11 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar7 = ThreadGetCurrentId(), iVar11 == iVar7)) {
cVar5 = CVProfNode::ExitScope();
if (cVar5 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return bVar6;
}
iVar11 = 1;
LAB_009eaef5:
this = (CBaseEntity *)UTIL_PlayerByIndex(iVar11);
if ((this != (CBaseEntity *)0x0) && (*(int *)(this + 0x30) != 0)) {
if (*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 == 0) {
iVar11 = iVar11 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar11) goto LAB_009eaf24;
goto LAB_009eaef5;
}
/* try { // try from 009eaebd to 009eaefc has its CatchHandler @ 009eb329 */
cVar5 = (**(code **)(*(int *)this + 0x16c))(this);
if (((cVar5 != '\0') && (*(int *)(this + 0x1f6c) != 2)) &&
(iVar7 = CBaseEntity::GetTeamNumber(this), iVar7 == 2)) {
/* try { // try from 009eb02d to 009eb301 has its CatchHandler @ 009eb329 */
iVar7 = CBaseEntity::GetTeamNumber(this);
cVar5 = IsASurvivorTeam(iVar7);
if ((cVar5 != '\0') && (cVar5 = (**(code **)(*(int *)this + 300))(this), cVar5 != '\0')) {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this);
}
fVar15 = *(float *)(this + 0x2e8);
pCVar10 = *(CBaseEntity **)param_1;
if (((byte)pCVar10[0x14d] & 8) == 0) {
local_44 = ABS(fVar15 - *(float *)(pCVar10 + 0x2e8));
local_40 = *(float *)(param_1 + 8) - local_44;
}
else {
CBaseEntity::CalcAbsolutePosition(pCVar10);
pCVar4 = pCVar10 + 0x2e8;
pCVar10 = *(CBaseEntity **)param_1;
local_44 = ABS(fVar15 - *(float *)pCVar4);
local_40 = *(float *)(param_1 + 8) - local_44;
if (((byte)pCVar10[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar10);
}
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this);
}
if (local_40 * local_40 <
(*(float *)(this + 0x2e0) - *(float *)(pCVar10 + 0x2e0)) *
(*(float *)(this + 0x2e0) - *(float *)(pCVar10 + 0x2e0)) +
(*(float *)(this + 0x2e4) - *(float *)(pCVar10 + 0x2e4)) *
(*(float *)(this + 0x2e4) - *(float *)(pCVar10 + 0x2e4))) goto LAB_009eaee8;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this);
}
fVar15 = *(float *)(this + 0x2e8);
pCVar10 = *(CBaseEntity **)param_1;
if (((byte)pCVar10[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar10);
}
if (ABS(fVar15 - *(float *)(pCVar10 + 0x2e8)) <=
(*(float *)(param_1 + 8) - local_44) + (*(float *)(param_1 + 8) - local_44)) {
pCVar8 = (CNavArea *)(**(code **)(**(int **)param_1 + 0x52c))(*(int **)param_1);
pCVar9 = (CNavArea *)(**(code **)(*(int *)this + 0x52c))(this);
if ((pCVar9 == (CNavArea *)0x0) || (pCVar8 == (CNavArea *)0x0)) {
LAB_009eb307:
fVar15 = -1.0;
}
else if (pCVar8 == pCVar9) {
LAB_009eb2e0:
fVar15 = 0.0;
}
else {
bVar6 = NavAreaBuildPath<ShortestPathCost>
(pCVar9,pCVar8,(Vector *)0x0,(Vector *)0x0,&local_35,(CNavArea **)0x0,
0.0,-1,false);
if (!bVar6) goto LAB_009eb307;
iVar7 = *(int *)(pCVar8 + 0x78);
if (iVar7 == 0) goto LAB_009eb2e0;
fVar15 = 0.0;
fVar12 = *(float *)(pCVar8 + 0x2c);
fVar13 = *(float *)(pCVar8 + 0x34);
fVar14 = *(float *)(pCVar8 + 0x30);
do {
pfVar1 = (float *)(iVar7 + 0x2c);
pfVar2 = (float *)(iVar7 + 0x30);
fVar12 = fVar12 - *pfVar1;
pfVar3 = (float *)(iVar7 + 0x34);
fVar14 = fVar14 - *pfVar2;
iVar7 = *(int *)(iVar7 + 0x78);
fVar13 = fVar13 - *pfVar3;
fVar15 = fVar15 + SQRT(fVar12 * fVar12 + fVar14 * fVar14 + fVar13 * fVar13);
fVar12 = *pfVar1;
fVar13 = *pfVar3;
fVar14 = *pfVar2;
} while (iVar7 != 0);
}
if (fVar15 < *(float *)(ZombieGhostTravelDistance._28_4_ + 0x2c)) {
bVar6 = false;
param_1[4] = (GhostProximityScan)0x1;
goto LAB_009eaf29;
}
}
}
}
}
LAB_009eaee8:
iVar11 = iVar11 + 1;
if (*(int *)(gpGlobals + 0x14) < iVar11) goto LAB_009eaf24;
goto LAB_009eaef5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.