L L4D2node

CTerrorPlayer::Fling

0x009ab140 · 588 bytes · __thiscall

_ZN13CTerrorPlayer5FlingERK6Vector17PlayerAnimEvent_tP20CBaseCombatCharacterf

Decompiled

undefined (5 params)

/* CTerrorPlayer::Fling(Vector const&, PlayerAnimEvent_t, CBaseCombatCharacter*, float) */

void __thiscall
CTerrorPlayer::Fling
          (CTerrorPlayer *this,Vector *param_1,undefined4 param_3,CBaseCombatCharacter *param_4,
          float param_5)

{
  CBaseEdict *this_00;
  uint uVar1;
  int iVar2;
  undefined *puVar3;
  undefined4 local_78;
  undefined4 local_74;
  float local_70;
  undefined4 local_6c;
  undefined4 local_68;
  float local_64;
  CGameTrace local_60 [12];
  Vector local_54 [32];
  float local_34;
  char local_2a;
  char local_29;
  
  CBaseEntity::SetGroundEntity((CBaseEntity *)this,(CBaseEntity *)0x0);
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  local_78 = *(undefined4 *)(this + 0x2e0);
  local_74 = *(undefined4 *)(this + 0x2e4);
  local_70 = *(float *)(this + 0x2e8);
  local_64 = local_70 + 18.0;
  local_6c = local_78;
  local_68 = local_74;
  uVar1 = (**(code **)(*(int *)this + 0x7a0))(this,0);
  UTIL_TraceEntity((CBaseEntity *)this,(Vector *)&local_78,(Vector *)&local_6c,uVar1,
                   (IHandleEntity *)this,8,local_60);
  if (((local_34 == 1.0) && (local_29 == '\0')) && (local_2a == '\0')) {
    CBaseEntity::SetAbsOrigin((CBaseEntity *)this,local_54);
  }
  CBaseEntity::ApplyAbsVelocityImpulse((CBaseEntity *)this,param_1);
  SetResponsibleForAirMovement(this,param_4);
  (**(code **)(*(int *)this + 0x7fc))(this,param_3,0);
  CBasePlayer::ClearUseEntity((CBasePlayer *)this);
  uVar1 = *(uint *)(this + 0x33c4);
  if (((uVar1 != 0xffffffff) &&
      (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
     ((*(uint *)(puVar3 + 8) == uVar1 >> 0xc &&
      (*(CTerrorPlayer **)(puVar3 + 4) != (CTerrorPlayer *)0x0)))) {
    ReleaseTongueVictim(*(CTerrorPlayer **)(puVar3 + 4),false);
  }
  uVar1 = *(uint *)(this + 0x3ee0);
  if (((uVar1 != 0xffffffff) &&
      (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
     ((*(uint *)(puVar3 + 8) == uVar1 >> 0xc &&
      (*(CTerrorPlayer **)(puVar3 + 4) != (CTerrorPlayer *)0x0)))) {
    OnRideEnded(*(CTerrorPlayer **)(puVar3 + 4),(CTerrorPlayer *)0x0);
  }
  if ((0.0 < param_5) &&
     (param_5 = *(float *)(gpGlobals + 0xc) + param_5, param_5 != *(float *)(this + 0x401c))) {
    if (this[0x6c] == (CTerrorPlayer)0x0) {
      this_00 = *(CBaseEdict **)(this + 0x30);
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x401c) = param_5;
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)