L L4D2node

CFinaleTrigger::Spawn

0x004e8400 · 746 bytes · __thiscall

_ZN14CFinaleTrigger5SpawnEv

Decompiled

undefined (1 param)

/* CFinaleTrigger::Spawn() */

void __thiscall CFinaleTrigger::Spawn(CFinaleTrigger *this)

{
  CBaseEdict *pCVar1;
  char cVar2;
  int iVar3;
  char *pcVar4;
  double dVar5;
  double dVar6;
  char *local_10;
  
  this[0x160c] = (CFinaleTrigger)0x0;
  *(undefined4 *)(this + 0x1630) = 0xffffffff;
  CBreakableProp::Spawn((CBreakableProp *)this);
  CBaseEntity::SetMoveType((CBaseEntity *)this,0,0);
  (**(code **)(*(int *)this + 0x20))(&local_10);
  pcVar4 = "";
  if (local_10 != (char *)0x0) {
    pcVar4 = local_10;
  }
  if (*pcVar4 != '\0') {
    CBaseEntity::PrecacheModel(pcVar4);
    (**(code **)(*(int *)this + 0x6c))(this);
    (**(code **)(*(int *)this + 0x70))(this,pcVar4);
    CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),6);
    CCollisionProperty::UseTriggerBounds((CCollisionProperty *)(this + 0x194),true,16.0);
    if (this[0x105] != (CFinaleTrigger)0x0) {
      (**(code **)(*(int *)this + 0x224))(this,this + 0x105);
      this[0x105] = (CFinaleTrigger)0x0;
    }
    if (*(int *)(this + 0xfc) != 0) {
      (**(code **)(*(int *)this + 0x20c))(this,this + 0xfc);
      *(undefined4 *)(this + 0xfc) = 0;
    }
    if (*(int *)(this + 0x100) != 0) {
      (**(code **)(*(int *)this + 0x214))(this,this + 0x100);
      *(undefined4 *)(this + 0x100) = 0;
    }
    if (*(float *)(this + 0x1614) <= 0.0) {
      if (*(int *)(this + 0x1620) != 2) {
        if (this[0x6c] == (CFinaleTrigger)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar3 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CFinaleTrigger)((byte)this[0x70] | 1);
        }
        *(undefined4 *)(this + 0x1620) = 2;
      }
    }
    else if (*(int *)(this + 0x1620) != 0) {
      if (this[0x6c] == (CFinaleTrigger)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar3 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar3 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CFinaleTrigger)((byte)this[0x70] | 1);
      }
      *(undefined4 *)(this + 0x1620) = 0;
    }
    CBaseEntity::SetClassname((char *)this);
    cVar2 = CTerrorGameRules::IsVersusMode();
    if (cVar2 != '\0') {
      CDirectorVersusMode::OnFinaleTriggerSpawned(*(CDirectorVersusMode **)(TheDirector + 0x63c));
    }
    CDirectorScriptedEventManager::OnFinaleTriggerSpawned
              (*(CDirectorScriptedEventManager **)(TheDirector + 0x638));
    return;
  }
  if (((byte)this[0x14d] & 8) == 0) {
    dVar6 = (double)*(float *)(this + 0x2e8);
  }
  else {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    dVar6 = (double)*(float *)(this + 0x2e8);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      dVar5 = (double)*(float *)(this + 0x2e4);
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      }
      goto LAB_004e8483;
    }
  }
  dVar5 = (double)*(float *)(this + 0x2e4);
LAB_004e8483:
  Warning("trigger_finale at %.0f %.0f %0.f missing modelname\n",(double)*(float *)(this + 0x2e0),
          dVar5,dVar6);
  UTIL_Remove((CBaseEntity *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)