CBaseGrenade::TumbleThink
0x00413490 · 631 bytes · __thiscall
_ZN12CBaseGrenade11TumbleThinkEv
Decompiled
undefined (1 param)
/* CBaseGrenade::TumbleThink() */
void __thiscall CBaseGrenade::TumbleThink(CBaseGrenade *this)
{
float fVar1;
float fVar2;
CBaseGrenade CVar3;
CBaseEdict *this_00;
char cVar4;
uint uVar5;
int iVar6;
float fVar7;
float fVar8;
undefined1 local_24 [12];
float local_18;
float local_14;
float local_10;
cVar4 = CBaseEntity::IsInWorld((CBaseEntity *)this);
if (cVar4 == '\0') {
CBaseEntity::Remove((CBaseEntity *)this);
return;
}
(**(code **)(*(int *)this + 0x32c))(this);
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.1,(char *)0x0);
fVar7 = *(float *)(this + 0x1a48);
fVar8 = *(float *)(gpGlobals + 0xc);
if (fVar7 - 1.0 < fVar8) {
uVar5 = *(uint *)(this + 0x14c);
fVar7 = fVar7 - fVar8;
if ((uVar5 & 0x1000) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
uVar5 = *(uint *)(this + 0x14c);
}
fVar8 = *(float *)(this + 0x274);
fVar1 = *(float *)(this + 0x278);
fVar2 = *(float *)(this + 0x27c);
if ((uVar5 & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_14 = fVar1 * fVar7 + *(float *)(this + 0x2e4);
local_10 = fVar7 * fVar2 + *(float *)(this + 0x2e8);
local_18 = fVar8 * fVar7 + *(float *)(this + 0x2e0);
CSoundEnt::InsertSound(8,(Vector *)&local_18,400,0.1,(CBaseEntity *)this,0,(CBaseEntity *)0x0);
fVar7 = *(float *)(this + 0x1a48);
fVar8 = *(float *)(gpGlobals + 0xc);
}
if (fVar7 <= fVar8) {
CBaseEntity::ThinkSet((_func_void *)local_24,(float)this,(char *)0x56d);
CVar3 = this[0x253];
}
else {
CVar3 = this[0x253];
}
if (CVar3 != (CBaseGrenade)0x0) {
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
local_18 = *(float *)(this + 0x274) * 0.5;
local_14 = *(float *)(this + 0x278) * 0.5;
local_10 = *(float *)(this + 0x27c) * 0.5;
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&local_18);
if (*(float *)(this + 0x468) != 0.2) {
if (this[0x6c] == (CBaseGrenade)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CBaseGrenade)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x468) = 0x3e4ccccd;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.