L L4D2node

ClientActive

0x0096e6e0 · 1815 bytes · __cdecl

_Z12ClientActiveP7edict_tb

Decompiled

undefined (2 params)

/* ClientActive(edict_t*, bool) */

void ClientActive(edict_t *param_1,bool param_2)

{
  int *piVar1;
  char cVar2;
  edict_t *peVar3;
  CBasePlayer *this;
  int iVar4;
  char *pcVar5;
  CBasePlayer *pCVar6;
  undefined4 uVar7;
  undefined4 uVar8;
  char *pcVar9;
  CBaseEntity *this_00;
  int in_GS_OFFSET;
  undefined4 uVar10;
  undefined4 uVar11;
  undefined1 local_dc [12];
  int local_d0;
  undefined4 local_cc;
  undefined4 local_c8;
  undefined4 local_c4;
  undefined **local_c0;
  undefined4 local_bc;
  undefined4 local_b8;
  char local_a0 [128];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  peVar3 = param_1;
  if (((param_1 == (edict_t *)0x0) &&
      ((peVar3 = *(edict_t **)(gpGlobals + 0x58), peVar3 == (edict_t *)0x0 ||
       (((byte)*peVar3 & 2) != 0)))) ||
     ((piVar1 = *(int **)(peVar3 + 0xc), piVar1 == (int *)0x0 ||
      ((this = (CBasePlayer *)(**(code **)(*piVar1 + 0x18))(piVar1), this == (CBasePlayer *)0x0 ||
       (cVar2 = (**(code **)(*(int *)this + 0x16c))(this), cVar2 == '\0')))))) {
    this = (CBasePlayer *)0x0;
    iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)0x0);
  }
  else {
    iVar4 = CBaseEntity::GetTeamNumber((CBaseEntity *)this);
  }
  if (iVar4 != 0) {
    uVar7 = (**(code **)(*(int *)this + 0xb8))(this);
    Warning("Second ClientActive on %s\n",uVar7);
    goto LAB_0096e9df;
  }
  cVar2 = CDirector::IsTransitioned(TheDirector);
  if (cVar2 != '\0') {
    if (param_1 == (edict_t *)0x0) {
      iVar4 = 0;
    }
    else {
      iVar4 = (int)param_1 - *(int *)(gpGlobals + 0x58) >> 4;
    }
    pcVar5 = (char *)(**(code **)(*engine + 0xe0))(engine,iVar4,"name");
    V_strncpy(local_a0,pcVar5,0x20);
    AllocPooledString((char *)&local_d0);
    *(int *)(this + 0x1c90) = local_d0;
  }
  cVar2 = CDirector::IsTransitioned(TheDirector);
  if (cVar2 == '\0') {
LAB_0096ea00:
    (**(code **)(*(int *)this + 0x578))(this);
    if (this[0x105] != (CBasePlayer)0x0) {
      (**(code **)(*(int *)this + 0x224))(this,this + 0x105);
      this[0x105] = (CBasePlayer)0x0;
    }
    if (this[0x1c80] != (CBasePlayer)0x1) {
      (**(code **)(*(int *)(this + 0x1c7c) + 4))(this + 0x1c7c,this + 0x1c80);
      this[0x1c80] = (CBasePlayer)0x1;
    }
    if (this[0x104] != (CBasePlayer)0x2) {
      (**(code **)(*(int *)this + 0x21c))(this,this + 0x104);
      this[0x104] = (CBasePlayer)0x2;
    }
    CBaseEntity::AddEffects((CBaseEntity *)this,0x20);
    (**(code **)(*(int *)this + 0x194))(this,0);
    uVar11 = 0;
    uVar10 = 0;
    uVar7 = 0;
    uVar8 = 0;
    pCVar6 = this;
    CBaseEntity::ThinkSet((_func_void *)local_dc,(float)this,(char *)0x0);
    local_cc = vec3_angle;
    local_c8 = DAT_01053d40;
    local_c4 = DAT_01053d44;
    local_c0 = vec3_origin;
    local_bc = DAT_01053d4c;
    local_b8 = DAT_01053d50;
    if (*(int *)(gpGlobals + 0x48) == 3) {
      if ((FinishClientPutInServer(CTerrorPlayer*)::pointViewcontrolStr == '\0') &&
         (iVar4 = __cxa_guard_acquire(&FinishClientPutInServer(CTerrorPlayer*)::pointViewcontrolStr,
                                      pCVar6,uVar7,uVar8,uVar10,uVar11), iVar4 != 0)) {
        DAT_01013348 = 0;
        FinishClientPutInServer(CTerrorPlayer*)::pointViewcontrolStr = 0;
        DAT_01013344 = "point_viewcontrol";
        __cxa_guard_release(&FinishClientPutInServer(CTerrorPlayer*)::pointViewcontrolStr);
        __cxa_atexit(CGameString::~CGameString,
                     &FinishClientPutInServer(CTerrorPlayer*)::pointViewcontrolStr,&__dso_handle);
      }
      if (((FinishClientPutInServer(CTerrorPlayer*)::pointViewcontrolStr == 0) ||
          (iVar4 = FinishClientPutInServer(CTerrorPlayer*)::pointViewcontrolStr,
          DAT_01013348 != CGameString::gm_iSerialNumber)) &&
         (iVar4 = 0, DAT_01013344 != (char *)0x0)) {
        AllocPooledString((char *)&local_d0);
        FinishClientPutInServer(CTerrorPlayer*)::pointViewcontrolStr = local_d0;
        DAT_01013348 = CGameString::gm_iSerialNumber;
        iVar4 = local_d0;
      }
      this_00 = (CBaseEntity *)
                CGlobalEntityList::FindEntityByClassnameFast((CGlobalEntityList *)gEntList,0,iVar4);
      if (this_00 == (CBaseEntity *)0x0) goto LAB_0096eb12;
      if (((byte)this_00[0x14d] & 8) == 0) {
        local_c0 = *(undefined ***)(this_00 + 0x2e0);
        local_bc = *(undefined4 *)(this_00 + 0x2e4);
        local_b8 = *(undefined4 *)(this_00 + 0x2e8);
      }
      else {
        CBaseEntity::CalcAbsolutePosition(this_00);
        local_c0 = *(undefined ***)(this_00 + 0x2e0);
        local_bc = *(undefined4 *)(this_00 + 0x2e4);
        local_b8 = *(undefined4 *)(this_00 + 0x2e8);
        if ((*(uint *)(this_00 + 0x14c) & 0x800) != 0) {
          CBaseEntity::CalcAbsolutePosition(this_00);
        }
      }
      local_cc = *(undefined4 *)(this_00 + 0x37c);
      local_c8 = *(undefined4 *)(this_00 + 0x380);
      local_c4 = *(undefined4 *)(this_00 + 900);
    }
    else {
LAB_0096eb12:
      GetPlayerSpawnPosition(8,&local_c0,&local_cc,0);
    }
    (**(code **)(*(int *)this + 0x1dc))(this,&local_c0,&local_cc,&vec3_origin);
    CBaseEntity::SetMoveType((CBaseEntity *)this,0,0);
  }
  else {
    if ((this == (CBasePlayer *)0x0) ||
       (cVar2 = (**(code **)(*(int *)this + 0x16c))(this), pCVar6 = this, cVar2 == '\0')) {
      pCVar6 = (CBasePlayer *)0x0;
    }
    cVar2 = (**(code **)(*(int *)pCVar6 + 0x8c8))(pCVar6);
    if (cVar2 == '\0') goto LAB_0096ea00;
  }
  *(undefined4 *)(this + 0x23e4) = 0;
  CBasePlayer::SetViewEntity(this,(CBaseEntity *)0x0);
  cVar2 = CDirector::IsTransitioned(TheDirector);
  if (cVar2 == '\0') {
    uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
    uVar8 = (**(code **)(*(int *)this + 0xb8))(this);
    UTIL_LogPrintf("FinishClientPutInServer %s(%d): looking for bots to take over\n",uVar8,uVar7);
    cVar2 = CTerrorPlayer::TakeOverBot((CTerrorPlayer *)this,true);
    if (((cVar2 == '\0') && (TheDirector[0x291] != (CDirector)0x0)) &&
       (cVar2 = CTerrorGameRules::IsGenericCooperativeMode(), cVar2 != '\0')) {
      CRecipientFilter::CRecipientFilter((CRecipientFilter *)&local_c0);
      local_c0 = &PTR__CSingleUserRecipientFilter_00c08ea8;
                    /* try { // try from 0096ed6c to 0096ed70 has its CatchHandler @ 0096ee35 */
      CRecipientFilter::AddRecipient((CRecipientFilter *)&local_c0,this);
                    /* try { // try from 0096ed7c to 0096ed85 has its CatchHandler @ 0096ee19 */
      UserMessageBegin((IRecipientFilter *)&local_c0,"JoinLateMsg");
      MessageEnd();
      local_c0 = &PTR__CSingleUserRecipientFilter_00c08ea8;
      CRecipientFilter::~CRecipientFilter((CRecipientFilter *)&local_c0);
    }
  }
  pcVar5 = (char *)(**(code **)(*(int *)this + 0xb8))(this);
  V_strncpy(local_a0,pcVar5,0x80);
  pcVar5 = local_a0;
  cVar2 = local_a0[0];
  if (local_a0[0] == '\0') {
    iVar4 = 0;
    if (*(int *)(this + 0x30) != 0) {
      iVar4 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
    }
    pcVar9 = (char *)(**(code **)(*engine + 0xe0))(engine,iVar4,"name");
    V_strncpy(local_a0,pcVar9,0x80);
    cVar2 = local_a0[0];
  }
  while (cVar2 != '\0') {
    if (cVar2 == '%') {
      *pcVar5 = ' ';
    }
    if (pcVar5 == &DAT_ffffffff) break;
    pcVar5 = pcVar5 + 1;
    cVar2 = *pcVar5;
  }
  cVar2 = (**(code **)(*(int *)this + 0x170))(this);
  if (((cVar2 != '\0') ||
      ((iVar4 = V_stristr(local_a0,"Zombie"), iVar4 == 0 &&
       (iVar4 = V_stristr(local_a0,"Survivor"), iVar4 == 0)))) &&
     ((1 < *(int *)(developer._28_4_ + 0x30) ||
      (cVar2 = (**(code **)(*(int *)this + 0x170))(this), cVar2 != '\0')))) {
    pcVar5 = "<unconnected>";
    if (local_a0[0] != '\0') {
      pcVar5 = local_a0;
    }
    UTIL_ClientPrintAll(1,"#Game_connected",pcVar5,(char *)0x0,(char *)0x0,(char *)0x0);
  }
LAB_0096e9df:
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)