CBeam::GetAbsEndPos
0x004261a0 · 389 bytes · __thiscall
_ZNK5CBeam12GetAbsEndPosEv
Decompiled
undefined (1 param)
/* CBeam::GetAbsEndPos() const */
CBeam * __thiscall CBeam::GetAbsEndPos(CBeam *this)
{
byte *pbVar1;
int *piVar2;
uint uVar3;
byte *pbVar4;
CBaseEntity *this_00;
int iVar5;
undefined *puVar6;
if ((((*(int *)(this + 0x458) == 0) || (*(int *)(this + 0x458) == 3)) ||
(uVar3 = *(uint *)(this + *(int *)(this + 0x450) * 4 + 0x45c), uVar3 == 0xffffffff)) ||
(((puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc ||
(*(uint *)(puVar6 + 8) != uVar3 >> 0xc)) ||
((*(int *)(puVar6 + 4) == 0 || (iVar5 = *(int *)(*(int *)(puVar6 + 4) + 0x30), iVar5 == 0)))))
) goto LAB_004261f0;
pbVar1 = *(byte **)(gpGlobals + 0x58);
uVar3 = iVar5 - (int)pbVar1 >> 4;
if (uVar3 == 0) goto LAB_004261f0;
if (uVar3 < 0x800) {
if (pbVar1 == (byte *)0x0) goto LAB_004261f0;
pbVar4 = pbVar1 + uVar3 * 0x10;
if ((*pbVar4 & 2) != 0) goto LAB_0042626e;
}
else {
if (pbVar1 == (byte *)0x0) goto LAB_004261f0;
LAB_0042626e:
pbVar4 = pbVar1;
if ((*pbVar1 & 2) != 0) goto LAB_004261f0;
}
piVar2 = *(int **)(pbVar4 + 0xc);
if ((piVar2 != (int *)0x0) &&
(this_00 = (CBaseEntity *)(**(code **)(*piVar2 + 0x18))(piVar2), this_00 != (CBaseEntity *)0x0)
) {
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
return (CBeam *)(this_00 + 0x2e0);
}
LAB_004261f0:
uVar3 = *(uint *)(this + 0x188);
if ((((uVar3 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar3 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar3 >> 0xc)) && (*(int *)(puVar6 + 4) != 0)) {
if ((GetAbsEndPos()::vecAbsPos == '\0') &&
(iVar5 = __cxa_guard_acquire(&GetAbsEndPos()::vecAbsPos), iVar5 != 0)) {
__cxa_guard_release(&GetAbsEndPos()::vecAbsPos);
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
VectorTransform((float *)(this + 0x4d0),(matrix3x4_t *)(this + 0x28c),
(float *)GetAbsEndPos()::vecAbsPos);
return (CBeam *)GetAbsEndPos()::vecAbsPos;
}
return this + 0x4d0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.