L L4D2node

INextBot::Get2DRangeTo

0x007539d0 · 63 bytes · __thiscall

_ZNK8INextBot12Get2DRangeToEP11CBaseEntity

Decompiled

undefined (2 params)

/* INextBot::Get2DRangeTo(CBaseEntity*) const */

void __thiscall INextBot::Get2DRangeTo(INextBot *this,CBaseEntity *param_1)

{
  code *UNRECOVERED_JUMPTABLE;
  
  UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x134);
  if (((byte)param_1[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition(param_1);
  }
                    /* WARNING: Could not recover jumptable at 0x00753a0d. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (*UNRECOVERED_JUMPTABLE)();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)