CBaseAnimating::CalculateIKLocks
0x005de970 · 1803 bytes · __cdecl
_ZN14CBaseAnimating16CalculateIKLocksEf
Decompiled
undefined (1 param)
/* CBaseAnimating::CalculateIKLocks(float) */
void CBaseAnimating::CalculateIKLocks(float param_1)
{
float fVar1;
bool bVar2;
char cVar3;
int iVar4;
uint uVar5;
CIKTarget *this;
int iVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
float fVar14;
float fVar15;
float fVar16;
float fVar17;
float fVar18;
float local_e8;
float local_e4;
float local_e0;
undefined **local_dc [4];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
float local_9c;
float local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
CGameTrace local_70 [12];
float local_64;
float local_60;
float local_5c;
Vector local_58 [31];
char local_39;
if (*(int *)((int)param_1 + 0x480) != 0) {
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,(IHandleEntity *)param_1,
*(int *)((int)param_1 + 0x234),(_func_bool_IHandleEntity_ptr_int *)0x0);
local_dc[0] = &PTR_ShouldHitEntity_00c5a8f8;
(**(code **)(*(int *)param_1 + 0x24c))(param_1,0,0,&local_e8);
iVar4 = *(int *)((int)param_1 + 0x480);
if (0 < *(int *)(iVar4 + 0xff0)) {
iVar6 = 0;
do {
this = (CIKTarget *)(iVar6 * 0x154 + iVar4);
cVar3 = CIKTarget::IsActive(this);
if ((cVar3 != '\0') && (*(int *)(this + 4) == 3)) {
uVar5 = 0;
if ((*(uint *)((int)param_1 + 0x14c) & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
uVar5 = *(uint *)((int)param_1 + 0x14c) & 0x800;
}
fVar8 = *(float *)((int)param_1 + 0x2e0);
fVar11 = local_e8 * local_e8;
fVar7 = *(float *)(this + 0x60) - fVar8;
fVar17 = *(float *)((int)param_1 + 0x2e4);
fVar18 = *(float *)(this + 100) - fVar17;
fVar10 = *(float *)((int)param_1 + 0x2e8);
fVar12 = local_e4 * local_e4;
fVar9 = *(float *)(this + 0x68) - fVar10;
fVar13 = local_e0 * local_e0;
fVar14 = *(float *)(this + 0x50) * local_e8;
fVar15 = *(float *)(this + 0x50) * local_e4;
fVar16 = *(float *)(this + 0x50) * local_e0;
if (uVar5 != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
fVar8 = *(float *)((int)param_1 + 0x2e0);
fVar17 = *(float *)((int)param_1 + 0x2e4);
fVar10 = *(float *)((int)param_1 + 0x2e8);
}
local_8c = 0;
local_94 = 0x3f000000;
fVar1 = *(float *)(this + 0x4c);
fVar8 = ((fVar7 + fVar14) - fVar11 * fVar7) + fVar8;
fVar10 = ((fVar9 + fVar16) - fVar13 * fVar9) + fVar10;
fVar17 = ((fVar15 + fVar18) - fVar12 * fVar18) + fVar17;
local_cc = local_e8 * fVar1 + fVar8;
fVar7 = 1.0;
if (1.0 <= *(float *)(this + 0x54)) {
fVar7 = *(float *)(this + 0x54);
}
local_c8 = local_e4 * fVar1 + fVar17;
fVar9 = -fVar1;
local_c4 = local_e0 * fVar1 + fVar10;
local_bc = (local_e8 * fVar9 + fVar8) - local_cc;
local_b8 = (local_e4 * fVar9 + fVar17) - local_c8;
local_b4 = (fVar9 * local_e0 + fVar10) - local_c4;
local_c4 = local_c4 + 0.5;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
bVar2 = fVar7 * fVar7 + fVar7 * fVar7 + 0.25 < 1e-06;
local_ac = 0;
local_a8 = 0;
local_a4 = 0xbf000000;
local_9c = fVar7;
local_98 = fVar7;
local_88 = bVar2;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x200400b,local_dc,local_70);
if (local_39 != '\0') {
local_cc = *(float *)(this + 0x8c);
local_ac = 0;
local_c8 = *(float *)(this + 0x90);
local_a8 = 0;
local_bc = *(float *)(this + 0x60) - local_cc;
local_b8 = *(float *)(this + 100) - local_c8;
local_8c = 0;
local_b4 = *(float *)(this + 0x68) - *(float *)(this + 0x94);
local_c4 = *(float *)(this + 0x94) + 0.5;
local_94 = 0x3f000000;
local_a4 = 0xbf000000;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_9c = fVar7;
local_98 = fVar7;
local_88 = bVar2;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x200400b,local_dc,local_70);
local_8c = 0;
local_94 = 0x3f000000;
local_b4 = -*(float *)(this + 0x4c);
local_a4 = 0xbf000000;
local_bc = local_e8 * local_b4;
local_b8 = local_e4 * local_b4;
local_b4 = local_b4 * local_e0;
local_ac = 0;
local_a8 = 0;
local_c4 = local_5c + 0.5;
local_87 = local_b4 * local_b4 + local_b8 * local_b8 + local_bc * local_bc != 0.0;
local_cc = local_64;
local_c8 = local_60;
local_9c = fVar7;
local_98 = fVar7;
local_88 = bVar2;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x200400b,local_dc,local_70);
if (local_39 != '\0') goto LAB_005ded50;
}
cVar3 = CGameTrace::DidHitWorld(local_70);
if (cVar3 == '\0') {
CIKTarget::SetPos(this,(Vector *)&local_64);
if ((*(byte *)((int)param_1 + 0x14d) & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
CIKTarget::SetAngles(this,(QAngle *)((int)param_1 + 0x37c));
}
else {
CIKTarget::SetPosWithNormalOffset(this,(Vector *)&local_64,local_58);
CIKTarget::SetNormal(this,local_58);
}
}
LAB_005ded50:
iVar4 = *(int *)((int)param_1 + 0x480);
iVar6 = iVar6 + 1;
} while (iVar6 < *(int *)(iVar4 + 0xff0));
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.