CEnvMicrophone::CanHearSound
0x00687ee0 · 473 bytes · __thiscall
_ZN14CEnvMicrophone12CanHearSoundEP6CSoundRf
Decompiled
undefined (3 params)
/* CEnvMicrophone::CanHearSound(CSound*, float&) */
undefined4 __thiscall
CEnvMicrophone::CanHearSound(CEnvMicrophone *this,CSound *param_1,float *param_2)
{
uint uVar1;
char cVar2;
float *pfVar3;
undefined *puVar4;
undefined *puVar5;
CBaseEntity *this_00;
float fVar6;
*param_2 = 0.0;
if ((this[0x440] == (CEnvMicrophone)0x0) &&
(((((uVar1 = *(uint *)(this + 0x46c), uVar1 == 0xffffffff ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) ||
(*(CBaseFilter **)(puVar4 + 4) == (CBaseFilter *)0x0)) ||
(((uVar1 = *(uint *)param_1, uVar1 != 0xffffffff &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
((*(uint *)(puVar5 + 8) == uVar1 >> 0xc &&
((*(CBaseEntity **)(puVar5 + 4) != (CBaseEntity *)0x0 &&
(cVar2 = CBaseFilter::PassesFilter
(*(CBaseFilter **)(puVar4 + 4),(CBaseEntity *)this,
*(CBaseEntity **)(puVar5 + 4)), cVar2 != '\0')))))))))) {
uVar1 = *(uint *)(this + 0x444);
this_00 = (CBaseEntity *)0x0;
if ((uVar1 != 0xffffffff) &&
((puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)))) {
this_00 = *(CBaseEntity **)(puVar4 + 4);
}
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
pfVar3 = (float *)CSound::GetSoundOrigin(param_1);
fVar6 = SQRT((*pfVar3 - *(float *)(this_00 + 0x2e0)) * (*pfVar3 - *(float *)(this_00 + 0x2e0)) +
(pfVar3[1] - *(float *)(this_00 + 0x2e4)) *
(pfVar3[1] - *(float *)(this_00 + 0x2e4)) +
(pfVar3[2] - *(float *)(this_00 + 0x2e8)) *
(pfVar3[2] - *(float *)(this_00 + 0x2e8)));
if (fVar6 == 0.0) {
*param_2 = 1.0;
return 1;
}
if (((*(float *)(this + 0x454) == 0.0) || (fVar6 <= *(float *)(this + 0x454))) &&
(fVar6 <= (float)*(int *)(param_1 + 8) * *(float *)(this + 0x44c))) {
fVar6 = 1.0 - fVar6 / ((float)*(int *)(param_1 + 8) * *(float *)(this + 0x44c));
if (fVar6 <= 0.0) {
fVar6 = 0.0;
}
if (1.0 <= fVar6) {
fVar6 = 1.0;
}
*param_2 = fVar6;
return 1;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.