CPointTemplate::AddTemplate
0x007e0e30 · 451 bytes · __thiscall
_ZN14CPointTemplate11AddTemplateEP11CBaseEntityPKci
Decompiled
undefined (4 params)
/* CPointTemplate::AddTemplate(CBaseEntity*, char const*, int) */
void __thiscall
CPointTemplate::AddTemplate(CPointTemplate *this,CBaseEntity *param_1,char *param_2,int param_3)
{
int *piVar1;
undefined1 *puVar2;
int iVar3;
int *piVar4;
byte bVar5;
VMatrix local_160 [64];
VMatrix local_120 [64];
VMatrix local_e0 [64];
VMatrix local_a0 [64];
int local_60;
VMatrix local_5c [76];
bVar5 = 0;
local_60 = Templates_Add(param_1,param_2,param_3,-1);
if (local_60 != -1) {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
}
VMatrix::SetupMatrixOrgAngles(local_160,(Vector *)(this + 0x2e0),(QAngle *)(this + 0x37c));
VMatrix::InverseTR(local_160,local_120);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
}
VMatrix::SetupMatrixOrgAngles(local_e0,(Vector *)(param_1 + 0x2e0),(QAngle *)(param_1 + 0x37c));
MatrixMultiply(local_120,local_e0,local_a0);
VMatrix::operator=(local_5c,local_a0);
iVar3 = *(int *)(this + 0x4a0);
CUtlVector<template_t,CUtlMemory<template_t,int>>::GrowVector
((CUtlVector<template_t,CUtlMemory<template_t,int>> *)(this + 0x494),1);
CUtlVector<template_t,CUtlMemory<template_t,int>>::ShiftElementsRight
((CUtlVector<template_t,CUtlMemory<template_t,int>> *)(this + 0x494),iVar3,1);
piVar1 = (int *)(iVar3 * 0x44 + *(int *)(this + 0x494));
if (piVar1 != (int *)0x0) {
piVar4 = &local_60;
for (iVar3 = 0x11; iVar3 != 0; iVar3 = iVar3 + -1) {
*piVar1 = *piVar4;
piVar4 = piVar4 + (uint)bVar5 * -2 + 1;
piVar1 = piVar1 + (uint)bVar5 * -2 + 1;
}
}
return;
}
puVar2 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x154) != (undefined1 *)0x0) {
puVar2 = *(undefined1 **)(this + 0x154);
}
Warning("point_template %s failed to add template.\n",puVar2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.