CPhysicsNPCSolver::IsIntersecting
0x00793d80 · 794 bytes · __thiscall
_ZN17CPhysicsNPCSolver14IsIntersectingEv
Decompiled
undefined (1 param)
/* CPhysicsNPCSolver::IsIntersecting() */
bool __thiscall CPhysicsNPCSolver::IsIntersecting(CPhysicsNPCSolver *this)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
uint uVar7;
int iVar8;
code *pcVar9;
bool bVar10;
float *pfVar11;
undefined4 uVar12;
CBaseEntity *this_00;
undefined *puVar13;
float local_cc;
float local_c8;
float local_c4;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
float local_ac;
float local_a8;
float local_a4;
float local_9c;
float local_98;
float local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
undefined1 local_70 [55];
undefined1 local_39;
this_00 = (CBaseEntity *)0x0;
uVar7 = *(uint *)(this + 0x448);
if (((uVar7 != 0xffffffff) &&
(puVar13 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar13 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar13 + 8) == uVar7 >> 0xc)) {
this_00 = *(CBaseEntity **)(puVar13 + 4);
}
uVar7 = *(uint *)(this + 0x44c);
bVar10 = false;
if (((uVar7 != 0xffffffff) &&
(puVar13 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar13 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar13 + 8) == uVar7 >> 0xc)) {
iVar8 = *(int *)(puVar13 + 4);
bVar10 = iVar8 != 0 && this_00 != (CBaseEntity *)0x0;
if (iVar8 != 0 && this_00 != (CBaseEntity *)0x0) {
pfVar11 = (float *)(**(code **)(*(int *)(this_00 + 0x194) + 4))(this_00 + 0x194);
fVar1 = *pfVar11;
fVar2 = pfVar11[1];
fVar3 = pfVar11[2];
pfVar11 = (float *)(**(code **)(*(int *)(this_00 + 0x194) + 8))(this_00 + 0x194);
fVar4 = *pfVar11;
fVar5 = pfVar11[1];
fVar6 = pfVar11[2];
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
}
local_87 = 0;
local_bc = 0;
local_b8 = 0;
local_b4 = 0;
local_8c = 0;
local_98 = ((fVar5 + 1.0) - (fVar2 - 1.0)) * 0.5;
local_94 = ((fVar6 + 1.0) - (fVar3 - 1.0)) * 0.5;
local_a8 = ((fVar2 - 1.0) + fVar5 + 1.0) * 0.5;
local_9c = ((fVar4 + 1.0) - (fVar1 - 1.0)) * 0.5;
local_ac = ((fVar1 - 1.0) + fVar4 + 1.0) * 0.5;
local_c8 = *(float *)(this_00 + 0x2e4) + local_a8;
local_cc = *(float *)(this_00 + 0x2e0) + local_ac;
local_88 = local_94 * local_94 + local_98 * local_98 + local_9c * local_9c < 1e-06;
local_a4 = ((fVar3 - 1.0) + fVar6 + 1.0) * 0.5;
local_ac = -local_ac;
local_a8 = -local_a8;
local_c4 = *(float *)(this_00 + 0x2e8) + local_a4;
local_a4 = -local_a4;
pcVar9 = *(code **)(*enginetrace + 0xc);
uVar12 = (**(code **)(*(int *)this_00 + 0x2c8))(this_00);
(*pcVar9)(enginetrace,&local_cc,uVar12,iVar8,local_70);
return (bool)local_39;
}
}
return bVar10;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.