CTerrorPlayer::OnShovedByPounceLanding
0x009ba6f0 · 1546 bytes · __cdecl
_ZN13CTerrorPlayer23OnShovedByPounceLandingEPS_b
Decompiled
undefined (2 params)
/* CTerrorPlayer::OnShovedByPounceLanding(CTerrorPlayer*, bool) */
void CTerrorPlayer::OnShovedByPounceLanding(CTerrorPlayer *param_1,bool param_2)
{
uint uVar1;
CBaseEdict *pCVar2;
char cVar3;
int iVar4;
CTerrorWeapon *this;
undefined *puVar5;
undefined4 uVar6;
longdouble lVar7;
float fVar8;
undefined3 in_stack_00000009;
float local_4c;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
QAngle local_34 [4];
float local_30;
float local_28;
float local_24;
float local_20;
cVar3 = IsPlayingDeathAnim(param_1);
if ((cVar3 == '\0') && (_param_2 != (CBaseEntity *)0x0)) {
if (((byte)_param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(_param_2);
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
local_4c = *(float *)(param_1 + 0x2e0) - *(float *)(_param_2 + 0x2e0);
local_48 = *(float *)(param_1 + 0x2e4) - *(float *)(_param_2 + 0x2e4);
local_44 = *(float *)(param_1 + 0x2e8) - *(float *)(_param_2 + 0x2e8);
VectorNormalize((Vector *)&local_4c);
fVar8 = *(float *)(ZombiePounceStumbleForce._28_4_ + 0x2c);
local_4c = local_4c * fVar8;
local_48 = local_48 * fVar8;
local_44 = fVar8 * local_44;
cVar3 = IsPlayingDeathAnim(param_1);
if ((cVar3 == '\0') &&
((((uVar1 = *(uint *)(param_1 + 0x3e68), uVar1 == 0xffffffff ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar5 + 4) == 0)))) {
StopUseActions(param_1);
StopBeingRevived(param_1,true);
StopRevivingSomeone(param_1,true);
CBasePlayer::ClearUseEntity((CBasePlayer *)param_1);
SetPushEntity(param_1,(CBaseEntity *)0x0);
iVar4 = GetActiveTerrorWeapon(param_1);
if (iVar4 != 0) {
this = (CTerrorWeapon *)GetActiveTerrorWeapon(param_1);
CTerrorWeapon::SuppressHelpingHands(this,0.0);
}
local_40 = local_4c;
local_3c = local_48;
local_38 = local_44;
if (10000.0 < local_44 * local_44 + local_4c * local_4c + local_48 * local_48) {
VectorNormalize((Vector *)&local_40);
local_40 = local_40 * 100.0;
local_3c = local_3c * 100.0;
local_38 = local_38 * 100.0;
}
local_20 = 0.0;
local_28 = local_40;
local_24 = local_3c;
VectorNormalize((Vector *)&local_28);
if (((local_28 != *(float *)(param_1 + 0x3208)) || (local_24 != *(float *)(param_1 + 0x320c)))
|| (local_20 != *(float *)(param_1 + 0x3210))) {
if (param_1[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
param_1[0x70] = (CTerrorPlayer)((byte)param_1[0x70] | 1);
}
*(float *)(param_1 + 0x3208) = local_28;
*(float *)(param_1 + 0x320c) = local_24;
*(float *)(param_1 + 0x3210) = local_20;
}
VectorAngles((Vector *)(param_1 + 0x3208),local_34);
iVar4 = (**(code **)(*(int *)param_1 + 0x238))(param_1);
lVar7 = (longdouble)AngleNormalize(*(float *)(iVar4 + 4) - local_30);
fVar8 = (float)lVar7;
if ((((fVar8 < -45.0) || (uVar6 = 0, 45.0 < fVar8)) &&
((135.0 <= fVar8 || (uVar6 = 3, fVar8 <= 45.0)))) &&
((fVar8 <= -135.0 || (uVar6 = 2, -45.0 <= fVar8)))) {
uVar6 = 1;
}
fVar8 = *(float *)(ZombieHulkMaxStaggerDistance._28_4_ + 0x2c);
if (fVar8 != *(float *)(param_1 + 0x3214)) {
if (param_1[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
param_1[0x70] = (CTerrorPlayer)((byte)param_1[0x70] | 1);
}
*(float *)(param_1 + 0x3214) = fVar8;
}
if (((byte)param_1[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
}
fVar8 = *(float *)(param_1 + 0x2e0);
if (((fVar8 != *(float *)(param_1 + 0x31fc)) ||
(*(float *)(param_1 + 0x2e4) != *(float *)(param_1 + 0x3200))) ||
(*(float *)(param_1 + 0x2e8) != *(float *)(param_1 + 0x3204))) {
if (param_1[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
fVar8 = *(float *)(param_1 + 0x2e0);
}
}
else {
param_1[0x70] = (CTerrorPlayer)((byte)param_1[0x70] | 1);
}
*(float *)(param_1 + 0x31fc) = fVar8;
*(undefined4 *)(param_1 + 0x3200) = *(undefined4 *)(param_1 + 0x2e4);
*(undefined4 *)(param_1 + 0x3204) = *(undefined4 *)(param_1 + 0x2e8);
}
if (param_1[0x3e78] != (CTerrorPlayer)0x0) {
if (param_1[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
param_1[0x70] = (CTerrorPlayer)((byte)param_1[0x70] | 1);
}
param_1[0x3e78] = (CTerrorPlayer)0x0;
}
iVar4 = CBaseEntity::GetGroundEntity((CBaseEntity *)param_1);
if (iVar4 == 0) {
*(undefined4 *)(param_1 + 0x3218) = uVar6;
SetShoveForce(param_1,(Vector *)&local_40);
SetResponsibleForAirMovement(param_1,(CBaseCombatCharacter *)_param_2);
CBaseEntity::SetGroundEntity((CBaseEntity *)param_1,(CBaseEntity *)0x0);
}
else {
(**(code **)(*(int *)param_1 + 0x7fc))(param_1,0x44,uVar6);
(**(code **)(**(int **)(param_1 + 0x2910) + 0x7c))(*(int **)(param_1 + 0x2910));
fVar8 = *(float *)(ZombieMaxStaggerDuration._28_4_ + 0x2c);
OnStunned(param_1,fVar8);
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 + fVar8 != *(float *)(param_1 + 0x31f8)) {
(**(code **)(*(int *)(param_1 + 0x31f0) + 4))(param_1 + 0x31f0,param_1 + 0x31f8);
*(float *)(param_1 + 0x31f8) = (float)lVar7 + fVar8;
}
if (fVar8 != *(float *)(param_1 + 0x31f4)) {
(**(code **)(*(int *)(param_1 + 0x31f0) + 4))(param_1 + 0x31f0,param_1 + 0x31f4);
*(float *)(param_1 + 0x31f4) = fVar8;
}
}
(**(code **)(*(int *)param_1 + 0x7fc))(param_1,0x12,0);
CUtlVector<float,CUtlMemory<float,int>>::InsertBefore
((CUtlVector<float,CUtlMemory<float,int>> *)(param_1 + 0x3380),
*(int *)(param_1 + 0x338c),(float *)(gpGlobals + 0xc));
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.