L L4D2node

CTerrorPlayer::OnShovedByPounceLanding

0x009ba6f0 · 1546 bytes · __cdecl

_ZN13CTerrorPlayer23OnShovedByPounceLandingEPS_b

Decompiled

undefined (2 params)

/* CTerrorPlayer::OnShovedByPounceLanding(CTerrorPlayer*, bool) */

void CTerrorPlayer::OnShovedByPounceLanding(CTerrorPlayer *param_1,bool param_2)

{
  uint uVar1;
  CBaseEdict *pCVar2;
  char cVar3;
  int iVar4;
  CTerrorWeapon *this;
  undefined *puVar5;
  undefined4 uVar6;
  longdouble lVar7;
  float fVar8;
  undefined3 in_stack_00000009;
  float local_4c;
  float local_48;
  float local_44;
  float local_40;
  float local_3c;
  float local_38;
  QAngle local_34 [4];
  float local_30;
  float local_28;
  float local_24;
  float local_20;
  
  cVar3 = IsPlayingDeathAnim(param_1);
  if ((cVar3 == '\0') && (_param_2 != (CBaseEntity *)0x0)) {
    if (((byte)_param_2[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition(_param_2);
    }
    if (((byte)param_1[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
    }
    local_4c = *(float *)(param_1 + 0x2e0) - *(float *)(_param_2 + 0x2e0);
    local_48 = *(float *)(param_1 + 0x2e4) - *(float *)(_param_2 + 0x2e4);
    local_44 = *(float *)(param_1 + 0x2e8) - *(float *)(_param_2 + 0x2e8);
    VectorNormalize((Vector *)&local_4c);
    fVar8 = *(float *)(ZombiePounceStumbleForce._28_4_ + 0x2c);
    local_4c = local_4c * fVar8;
    local_48 = local_48 * fVar8;
    local_44 = fVar8 * local_44;
    cVar3 = IsPlayingDeathAnim(param_1);
    if ((cVar3 == '\0') &&
       ((((uVar1 = *(uint *)(param_1 + 0x3e68), uVar1 == 0xffffffff ||
          (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
         (*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) || (*(int *)(puVar5 + 4) == 0)))) {
      StopUseActions(param_1);
      StopBeingRevived(param_1,true);
      StopRevivingSomeone(param_1,true);
      CBasePlayer::ClearUseEntity((CBasePlayer *)param_1);
      SetPushEntity(param_1,(CBaseEntity *)0x0);
      iVar4 = GetActiveTerrorWeapon(param_1);
      if (iVar4 != 0) {
        this = (CTerrorWeapon *)GetActiveTerrorWeapon(param_1);
        CTerrorWeapon::SuppressHelpingHands(this,0.0);
      }
      local_40 = local_4c;
      local_3c = local_48;
      local_38 = local_44;
      if (10000.0 < local_44 * local_44 + local_4c * local_4c + local_48 * local_48) {
        VectorNormalize((Vector *)&local_40);
        local_40 = local_40 * 100.0;
        local_3c = local_3c * 100.0;
        local_38 = local_38 * 100.0;
      }
      local_20 = 0.0;
      local_28 = local_40;
      local_24 = local_3c;
      VectorNormalize((Vector *)&local_28);
      if (((local_28 != *(float *)(param_1 + 0x3208)) || (local_24 != *(float *)(param_1 + 0x320c)))
         || (local_20 != *(float *)(param_1 + 0x3210))) {
        if (param_1[0x6c] == (CTerrorPlayer)0x0) {
          pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar4 + 2) = 0;
          }
        }
        else {
          param_1[0x70] = (CTerrorPlayer)((byte)param_1[0x70] | 1);
        }
        *(float *)(param_1 + 0x3208) = local_28;
        *(float *)(param_1 + 0x320c) = local_24;
        *(float *)(param_1 + 0x3210) = local_20;
      }
      VectorAngles((Vector *)(param_1 + 0x3208),local_34);
      iVar4 = (**(code **)(*(int *)param_1 + 0x238))(param_1);
      lVar7 = (longdouble)AngleNormalize(*(float *)(iVar4 + 4) - local_30);
      fVar8 = (float)lVar7;
      if ((((fVar8 < -45.0) || (uVar6 = 0, 45.0 < fVar8)) &&
          ((135.0 <= fVar8 || (uVar6 = 3, fVar8 <= 45.0)))) &&
         ((fVar8 <= -135.0 || (uVar6 = 2, -45.0 <= fVar8)))) {
        uVar6 = 1;
      }
      fVar8 = *(float *)(ZombieHulkMaxStaggerDistance._28_4_ + 0x2c);
      if (fVar8 != *(float *)(param_1 + 0x3214)) {
        if (param_1[0x6c] == (CTerrorPlayer)0x0) {
          pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar4 + 2) = 0;
          }
        }
        else {
          param_1[0x70] = (CTerrorPlayer)((byte)param_1[0x70] | 1);
        }
        *(float *)(param_1 + 0x3214) = fVar8;
      }
      if (((byte)param_1[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
      }
      fVar8 = *(float *)(param_1 + 0x2e0);
      if (((fVar8 != *(float *)(param_1 + 0x31fc)) ||
          (*(float *)(param_1 + 0x2e4) != *(float *)(param_1 + 0x3200))) ||
         (*(float *)(param_1 + 0x2e8) != *(float *)(param_1 + 0x3204))) {
        if (param_1[0x6c] == (CTerrorPlayer)0x0) {
          pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar4 + 2) = 0;
            fVar8 = *(float *)(param_1 + 0x2e0);
          }
        }
        else {
          param_1[0x70] = (CTerrorPlayer)((byte)param_1[0x70] | 1);
        }
        *(float *)(param_1 + 0x31fc) = fVar8;
        *(undefined4 *)(param_1 + 0x3200) = *(undefined4 *)(param_1 + 0x2e4);
        *(undefined4 *)(param_1 + 0x3204) = *(undefined4 *)(param_1 + 0x2e8);
      }
      if (param_1[0x3e78] != (CTerrorPlayer)0x0) {
        if (param_1[0x6c] == (CTerrorPlayer)0x0) {
          pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
          if (pCVar2 != (CBaseEdict *)0x0) {
            *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
            iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
            *(undefined2 *)(iVar4 + 2) = 0;
          }
        }
        else {
          param_1[0x70] = (CTerrorPlayer)((byte)param_1[0x70] | 1);
        }
        param_1[0x3e78] = (CTerrorPlayer)0x0;
      }
      iVar4 = CBaseEntity::GetGroundEntity((CBaseEntity *)param_1);
      if (iVar4 == 0) {
        *(undefined4 *)(param_1 + 0x3218) = uVar6;
        SetShoveForce(param_1,(Vector *)&local_40);
        SetResponsibleForAirMovement(param_1,(CBaseCombatCharacter *)_param_2);
        CBaseEntity::SetGroundEntity((CBaseEntity *)param_1,(CBaseEntity *)0x0);
      }
      else {
        (**(code **)(*(int *)param_1 + 0x7fc))(param_1,0x44,uVar6);
        (**(code **)(**(int **)(param_1 + 0x2910) + 0x7c))(*(int **)(param_1 + 0x2910));
        fVar8 = *(float *)(ZombieMaxStaggerDuration._28_4_ + 0x2c);
        OnStunned(param_1,fVar8);
        lVar7 = (longdouble)CountdownTimer::Now();
        if ((float)lVar7 + fVar8 != *(float *)(param_1 + 0x31f8)) {
          (**(code **)(*(int *)(param_1 + 0x31f0) + 4))(param_1 + 0x31f0,param_1 + 0x31f8);
          *(float *)(param_1 + 0x31f8) = (float)lVar7 + fVar8;
        }
        if (fVar8 != *(float *)(param_1 + 0x31f4)) {
          (**(code **)(*(int *)(param_1 + 0x31f0) + 4))(param_1 + 0x31f0,param_1 + 0x31f4);
          *(float *)(param_1 + 0x31f4) = fVar8;
        }
      }
      (**(code **)(*(int *)param_1 + 0x7fc))(param_1,0x12,0);
      CUtlVector<float,CUtlMemory<float,int>>::InsertBefore
                ((CUtlVector<float,CUtlMemory<float,int>> *)(param_1 + 0x3380),
                 *(int *)(param_1 + 0x338c),(float *)(gpGlobals + 0xc));
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)