L L4D2node

CTerrorGameMovement::UnblockPusher

0x00500af0 · 1479 bytes · __thiscall

_ZN19CTerrorGameMovement13UnblockPusherEP11CBasePlayerP11CBaseEntity

Decompiled

undefined (3 params)

/* CTerrorGameMovement::UnblockPusher(CBasePlayer*, CBaseEntity*) */

void __thiscall
CTerrorGameMovement::UnblockPusher
          (CTerrorGameMovement *this,CBasePlayer *param_1,CBaseEntity *param_2)

{
  undefined4 uVar1;
  char cVar2;
  uint uVar3;
  float *pfVar4;
  float *pfVar5;
  int iVar6;
  Vector *pVVar7;
  float fVar8;
  float fVar9;
  float local_168;
  float local_164;
  float local_160;
  float local_150;
  ITraceFilter *local_14c;
  float local_148;
  float local_144;
  float local_140;
  float local_13c;
  float local_138;
  float local_134;
  float local_130;
  float local_12c;
  float local_128;
  float local_124;
  float local_120;
  float local_11c;
  float local_118;
  float local_114;
  float local_110;
  float local_10c;
  float local_108;
  float local_104;
  undefined4 local_100;
  undefined4 local_fc;
  uint local_f8;
  uint local_f4;
  undefined4 local_f0;
  undefined4 local_ec;
  uint local_e8;
  undefined4 local_e4;
  undefined4 local_e0;
  undefined4 local_dc;
  uint local_d8;
  undefined4 local_d4;
  undefined4 local_d0;
  uint local_cc;
  undefined4 local_c8;
  CGameTrace local_c4 [12];
  float local_b8;
  float local_b4;
  float local_b0;
  CGameTrace local_70 [12];
  float local_64;
  float local_60;
  float local_5c;
  
  if (param_1 == (CBasePlayer *)0x0) {
    return;
  }
  cVar2 = (**(code **)(*(int *)param_1 + 0x16c))(param_1);
  if (cVar2 == '\0') {
    return;
  }
  if (param_2 == (CBaseEntity *)0x0) {
    return;
  }
  *(CBasePlayer **)(this + 4) = param_1;
  uVar1 = *(undefined4 *)(this + 0x810);
  *(CBasePlayer **)(this + 0x810) = param_1;
  s_pIgnoreEntity = param_2;
  local_14c = (ITraceFilter *)(**(code **)(*(int *)this + 0x108))(this,8);
  *(undefined4 *)(this + 0x810) = uVar1;
  *(undefined4 *)(this + 4) = uVar1;
  uVar3 = *(uint *)(param_1 + 0x14c);
  s_pIgnoreEntity = (CBaseEntity *)0x0;
  if ((uVar3 & 0x1000) != 0) {
    CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)param_1);
    uVar3 = *(uint *)(param_1 + 0x14c);
  }
  local_148 = *(float *)(param_1 + 0x274);
  local_144 = *(float *)(param_1 + 0x278);
  local_140 = *(float *)(param_1 + 0x27c);
  if ((uVar3 & 0x800) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_1);
  }
  local_13c = *(float *)(param_1 + 0x2e0);
  local_138 = *(float *)(param_1 + 0x2e4);
  local_134 = *(float *)(param_1 + 0x2e8);
  pfVar4 = (float *)(**(code **)(*(int *)param_2 + 0x288))(param_2);
  pfVar5 = (float *)(**(code **)(*(int *)param_1 + 0x288))(param_1);
  local_130 = *pfVar5 - *pfVar4;
  local_12c = pfVar5[1] - pfVar4[1];
  local_128 = 0.0;
  if ((((-0.01 < local_130) && (local_130 < 0.01)) && (-0.01 < local_12c)) && (local_12c < 0.01))
  goto LAB_0050102a;
  VectorNormalize((Vector *)&local_130);
  local_120 = local_12c * 18.0 + local_138;
  local_11c = local_128 * 18.0 + local_134;
  local_124 = local_130 * 18.0 + local_13c;
  iVar6 = (**(code **)(*(int *)this + 0x40))(this,0,param_1);
  UpdatePosition(this,(CTerrorPlayer *)param_1,(Vector *)&local_13c,(Vector *)&local_124,0.7,
                 (Vector *)&local_148,local_c4,local_14c,iVar6,(Vector *)0x0);
  if ((((local_b8 - local_124 <= -0.01) || (0.01 <= local_b8 - local_124)) ||
      ((local_b4 - local_120 <= -0.01 ||
       ((0.01 <= local_b4 - local_120 || (local_b0 - local_11c <= -0.01)))))) ||
     (0.01 <= local_b0 - local_11c)) {
    local_100 = 0;
    pVVar7 = (Vector *)&local_100;
    local_fc = 0;
    local_f0 = 0;
    local_f8 = *(uint *)(param_1 + 0x1acc);
    local_150 = local_140;
    local_118 = local_b8;
    local_160 = vec3_origin;
    local_e8 = local_f8 ^ 0x80000000;
    local_114 = local_b4;
    local_ec = 0;
    local_e4 = 0;
    local_e0 = 0;
    local_dc = 0;
    local_d4 = 0;
    local_d0 = 0;
    local_c8 = 0;
    local_110 = local_b0;
    local_164 = DAT_01053d4c;
    local_168 = DAT_01053d50;
    fVar8 = local_144;
    fVar9 = local_148;
    local_f4 = local_f8;
    local_d8 = local_f8;
    local_cc = local_e8;
    do {
      local_10c = local_148;
      local_108 = local_144;
      local_104 = local_140;
      UpdatePosition(this,(CTerrorPlayer *)param_1,(Vector *)&local_13c,(Vector *)&local_124,0.7,
                     (Vector *)&local_10c,local_70,local_14c,iVar6,pVVar7);
      if (fVar8 * fVar8 + fVar9 * fVar9 + local_150 * local_150 <
          local_10c * local_10c + local_108 * local_108 + local_104 * local_104) {
        local_150 = local_104;
        local_160 = *(float *)pVVar7;
        local_118 = local_64;
        local_164 = *(float *)(pVVar7 + 4);
        local_114 = local_60;
        local_168 = *(float *)(pVVar7 + 8);
        local_110 = local_5c;
        fVar8 = local_108;
        fVar9 = local_10c;
      }
      pVVar7 = pVVar7 + 0xc;
    } while (pVVar7 != (Vector *)local_c4);
    if (((((-0.01 < local_160) && (local_160 < 0.01)) && (-0.01 < local_164)) &&
        ((local_164 < 0.01 && (-0.01 < local_168)))) && (local_168 < 0.01)) goto LAB_00501095;
    pVVar7 = (Vector *)&local_118;
  }
  else {
LAB_00501095:
    pVVar7 = (Vector *)&local_b8;
  }
  CBaseEntity::SetAbsOrigin((CBaseEntity *)param_1,pVVar7);
LAB_0050102a:
  (**(code **)(*(int *)this + 0x10c))(this,&local_14c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)