L L4D2node

CUpgradeSpawner::Spawn

0x008d9cc0 · 1465 bytes · __thiscall

_ZN15CUpgradeSpawner5SpawnEv

Decompiled

undefined (1 param)

/* CUpgradeSpawner::Spawn() */

void __thiscall CUpgradeSpawner::Spawn(CUpgradeSpawner *this)

{
  char *pcVar1;
  uint uVar2;
  CBaseEdict *pCVar3;
  char cVar4;
  int iVar5;
  CBaseEntity *this_00;
  uint uVar6;
  float fVar7;
  float fVar8;
  undefined1 local_e8 [8];
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  char *local_70 [3];
  Vector local_64 [43];
  char local_39;
  
  if (this[0x454] != (CUpgradeSpawner)0x0) {
    local_70[0] = "upgrade_laser_sight";
    CUtlVector<char_const*,CUtlMemory<char_const*,int>>::InsertBefore
              ((CUtlVector<char_const*,CUtlMemory<char_const*,int>> *)(this + 0x440),
               *(int *)(this + 0x44c),local_70);
  }
  if (this[0x455] != (CUpgradeSpawner)0x0) {
    local_70[0] = "weapon_upgradepack_incendiary_spawn";
    CUtlVector<char_const*,CUtlMemory<char_const*,int>>::InsertBefore
              ((CUtlVector<char_const*,CUtlMemory<char_const*,int>> *)(this + 0x440),
               *(int *)(this + 0x44c),local_70);
  }
  if (this[0x456] != (CUpgradeSpawner)0x0) {
    cVar4 = CTerrorGameRules::IsVersusMode();
    if (cVar4 == '\0') {
      cVar4 = CTerrorGameRules::IsScavengeMode();
      if (cVar4 == '\0') {
        local_70[0] = "weapon_upgradepack_explosive_spawn";
        CUtlVector<char_const*,CUtlMemory<char_const*,int>>::InsertBefore
                  ((CUtlVector<char_const*,CUtlMemory<char_const*,int>> *)(this + 0x440),
                   *(int *)(this + 0x44c),local_70);
      }
    }
  }
  if (0 < *(int *)(this + 0x44c)) {
    CPointEntity::Spawn((CPointEntity *)this);
    if (((byte)this[0x14d] & 8) == 0) {
      local_c4 = *(float *)(this + 0x2e8);
      local_bc = 0.0;
      local_b4 = local_c4 - 120.0;
      local_b8 = 0.0;
      fVar8 = 0.0;
      local_cc = *(float *)(this + 0x2e0);
      local_c8 = *(float *)(this + 0x2e4);
    }
    else {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      local_c4 = *(float *)(this + 0x2e8);
      local_cc = *(float *)(this + 0x2e0);
      local_c8 = *(float *)(this + 0x2e4);
      local_b4 = local_c4 - 120.0;
      if (((byte)this[0x14d] & 8) == 0) {
        local_bc = 0.0;
        local_b8 = local_bc;
        fVar8 = local_bc;
      }
      else {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
        local_bc = local_cc - *(float *)(this + 0x2e0);
        local_c4 = *(float *)(this + 0x2e8);
        local_b8 = local_c8 - *(float *)(this + 0x2e4);
        fVar8 = local_b8 * local_b8 + local_bc * local_bc;
        local_cc = *(float *)(this + 0x2e0);
        local_c8 = *(float *)(this + 0x2e4);
      }
    }
    local_b4 = local_b4 - local_c4;
    local_87 = local_b4 * local_b4 + fVar8 != 0.0;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_8c = 0;
    local_88 = 1;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    CTraceFilterSimple::CTraceFilterSimple
              (local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x46004003,local_dc,(Vector *)local_70)
    ;
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine((Vector *)local_70,local_64,0xff,0,0,true,-1.0);
    }
    if (local_39 == '\0') {
      CBaseEntity::SetAbsOrigin((CBaseEntity *)this,local_64);
    }
    iVar5 = RandomInt(0,*(int *)(this + 0x44c) + -1);
    pcVar1 = *(char **)(*(int *)(this + 0x440) + iVar5 * 4);
    if (pcVar1 != (char *)0x0) {
      this_00 = (CBaseEntity *)CreateEntityByName(pcVar1,-1,true);
      if (this_00 == (CBaseEntity *)0x0) {
        Msg("Failed to spawn item by class %s\n",pcVar1);
      }
      else {
        if (((byte)this[0x14d] & 8) != 0) {
          CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
        }
        CBaseEntity::SetAbsOrigin(this_00,(Vector *)(this + 0x2e0));
        if (((byte)this[0x14d] & 8) != 0) {
          CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
        }
        CBaseEntity::SetAbsAngles(this_00,(QAngle *)(this + 0x37c));
        uVar6 = *(uint *)(this + 0x148);
        if (((uVar6 & 2) != 0) &&
           (uVar2 = *(uint *)(this_00 + 0x148), *(uint *)(this_00 + 0x148) != (uVar2 | 2))) {
          if (this_00[0x6c] == (CBaseEntity)0x0) {
            pCVar3 = *(CBaseEdict **)(this_00 + 0x30);
            if (pCVar3 != (CBaseEdict *)0x0) {
              *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
              iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
              *(undefined2 *)(iVar5 + 2) = 0;
            }
          }
          else {
            this_00[0x70] = (CBaseEntity)((byte)this_00[0x70] | 1);
          }
          *(uint *)(this_00 + 0x148) = uVar2 | 2;
          uVar6 = *(uint *)(this + 0x148);
        }
        if (((uVar6 & 1) != 0) &&
           (uVar6 = *(uint *)(this_00 + 0x148) | 1, *(uint *)(this_00 + 0x148) != uVar6)) {
          if (this_00[0x6c] == (CBaseEntity)0x0) {
            pCVar3 = *(CBaseEdict **)(this_00 + 0x30);
            if (pCVar3 != (CBaseEdict *)0x0) {
              *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
              iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
              *(undefined2 *)(iVar5 + 2) = 0;
            }
          }
          else {
            this_00[0x70] = (CBaseEntity)((byte)this_00[0x70] | 1);
          }
          *(uint *)(this_00 + 0x148) = uVar6;
        }
        (**(code **)(*(int *)this_00 + 0x6c))(this_00);
        DispatchSpawn(this_00,true);
        (**(code **)(*(int *)(this_00 + 0x194) + 0xc))(this_00 + 0x194,local_e8,local_dc);
        if (((byte)this_00[0x14d] & 8) != 0) {
          CBaseEntity::CalcAbsolutePosition(this_00);
        }
        fVar8 = *(float *)(this_00 + 0x2e8);
        fVar7 = fVar8 - local_e0;
        if (0.0 < fVar7) {
          if (((byte)this_00[0x14d] & 8) != 0) {
            CBaseEntity::CalcAbsolutePosition(this_00);
            fVar8 = *(float *)(this_00 + 0x2e8);
          }
          local_cc = *(float *)(this_00 + 0x2e0);
          local_c4 = fVar8 + fVar7;
          local_c8 = *(float *)(this_00 + 0x2e4);
          CBaseEntity::SetAbsOrigin(this_00,(Vector *)&local_cc);
        }
      }
    }
  }
  UTIL_Remove((CBaseEntity *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)