CPointCommentaryNode::TeleportTo
0x00649b40 · 974 bytes · __thiscall
_ZN20CPointCommentaryNode10TeleportToEP11CBasePlayer
Decompiled
undefined (2 params)
/* CPointCommentaryNode::TeleportTo(CBasePlayer*) */
void __thiscall CPointCommentaryNode::TeleportTo(CPointCommentaryNode *this,CBasePlayer *param_1)
{
float *pfVar1;
float *pfVar2;
float fVar3;
float fVar4;
float fVar5;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
float local_ac;
float local_a8;
float local_a4;
float local_9c;
float local_98;
float local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [84];
fVar4 = *(float *)(this + 0x1450);
fVar5 = *(float *)(this + 0x1454);
fVar3 = *(float *)(this + 0x144c);
if (((vec3_origin == *(float *)(this + 0x144c)) && (fVar3 = vec3_origin, DAT_01053d4c == fVar4))
&& (fVar4 = DAT_01053d4c, fVar5 == DAT_01053d50)) {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
fVar5 = *(float *)(this + 0x2e8);
fVar3 = *(float *)(this + 0x2e0);
fVar4 = *(float *)(this + 0x2e4);
}
pfVar1 = (float *)(**(code **)(*(int *)(param_1 + 0x194) + 8))(param_1 + 0x194);
pfVar2 = (float *)(**(code **)(*(int *)(param_1 + 0x194) + 4))(param_1 + 0x194);
local_87 = 1;
local_bc = 0;
local_b8 = 0;
local_b4 = 0xc3fa0000;
local_8c = 0;
local_9c = (*pfVar1 - *pfVar2) * 0.5;
local_98 = (pfVar1[1] - pfVar2[1]) * 0.5;
local_94 = (pfVar1[2] - pfVar2[2]) * 0.5;
local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
local_ac = (*pfVar1 + *pfVar2) * 0.5;
local_cc = fVar3 + local_ac;
local_a8 = (pfVar1[1] + pfVar2[1]) * 0.5;
local_c8 = fVar4 + local_a8;
local_a4 = (pfVar1[2] + pfVar2[2]) * 0.5;
local_ac = -local_ac;
local_a8 = -local_a8;
local_c4 = fVar5 + local_a4;
local_a4 = -local_a4;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)param_1,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,(Vector *)&local_cc,0x200400b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
}
(**(code **)(*(int *)param_1 + 0x1dc))(param_1,local_64,0,&vec3_origin);
(**(code **)(*(int *)param_1 + 0x234))((Vector *)&local_cc,param_1);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_e8 = *(float *)(this + 0x2e0) - local_cc;
local_e4 = *(float *)(this + 0x2e4) - local_c8;
local_e0 = *(float *)(this + 0x2e8) - local_c4;
VectorNormalize((Vector *)&local_e8);
local_cc = 0.0;
local_c8 = 0.0;
local_c4 = 1.0;
VectorAngles((Vector *)&local_e8,(Vector *)&local_cc,(QAngle *)local_dc);
CBasePlayer::SnapEyeAngles(param_1,(QAngle *)local_dc);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.