L L4D2node

CGasCan::Event_Killed

0x00538ba0 · 1713 bytes · __thiscall

_ZN7CGasCan12Event_KilledERK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* CGasCan::Event_Killed(CTakeDamageInfo const&) */

void __thiscall CGasCan::Event_Killed(CGasCan *this,CTakeDamageInfo *param_1)

{
  uint uVar1;
  code *pcVar2;
  char cVar3;
  CInferno *this_00;
  int iVar4;
  int *piVar5;
  undefined4 uVar6;
  CTerrorPlayer *pCVar7;
  undefined *puVar8;
  int in_GS_OFFSET;
  float fVar9;
  CBaseEntity *local_1f0;
  CTraceFilterSimple local_1ec [16];
  float local_1dc;
  float local_1d8;
  float local_1d4;
  undefined4 local_1d0;
  float local_1cc;
  float local_1c8;
  float local_1c4;
  undefined4 local_1bc;
  undefined4 local_1b8;
  undefined4 local_1b4;
  undefined4 local_1ac;
  undefined4 local_1a8;
  undefined4 local_1a4;
  undefined4 local_19c;
  undefined1 local_198;
  undefined1 local_197;
  Vector local_180 [12];
  Vector local_174 [12];
  Vector local_168 [42];
  byte local_13e;
  CFmtStrN<256> local_12c [5];
  undefined1 local_127 [263];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (((byte)this[0x14d] & 8) == 0) {
    local_1d4 = *(float *)(this + 0x2e8);
    local_1c8 = 0.0;
    local_1cc = 0.0;
    local_1c4 = local_1d4 - 999999.9;
    fVar9 = 0.0;
    local_1dc = *(float *)(this + 0x2e0);
    local_1d8 = *(float *)(this + 0x2e4);
  }
  else {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    local_1d4 = *(float *)(this + 0x2e8);
    local_1dc = *(float *)(this + 0x2e0);
    local_1d8 = *(float *)(this + 0x2e4);
    local_1c4 = local_1d4 - 999999.9;
    if (((byte)this[0x14d] & 8) == 0) {
      local_1cc = 0.0;
      local_1c8 = 0.0;
      fVar9 = local_1cc;
    }
    else {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      local_1c8 = local_1d8 - *(float *)(this + 0x2e4);
      local_1d4 = *(float *)(this + 0x2e8);
      local_1cc = local_1dc - *(float *)(this + 0x2e0);
      fVar9 = local_1c8 * local_1c8 + local_1cc * local_1cc;
      local_1dc = *(float *)(this + 0x2e0);
      local_1d8 = *(float *)(this + 0x2e4);
    }
  }
  local_1d4 = local_1d4 + 10.0;
  local_1c4 = local_1c4 - local_1d4;
  local_1a4 = 0;
  local_1a8 = 0;
  local_1ac = 0;
  local_197 = local_1c4 * local_1c4 + fVar9 != 0.0;
  local_198 = 1;
  local_19c = 0;
  local_1b4 = 0;
  local_1b8 = 0;
  local_1bc = 0;
  CTraceFilterSimple::CTraceFilterSimple
            (local_1ec,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))
            (enginetrace,(CAI_Concept *)&local_1dc,0x1400b,local_1ec,local_180);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_180,local_174,0xff,0,0,true,-1.0);
  }
  if ((local_13e & 4) == 0) {
    local_1f0 = (CBaseEntity *)0x0;
    uVar1 = *(uint *)(param_1 + 0x30);
    if (((uVar1 != 0xffffffff) &&
        (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
      local_1f0 = *(CBaseEntity **)(puVar8 + 4);
    }
    local_1dc = 0.0;
    local_1d8 = 0.0;
    local_1d4 = 0.0;
    this_00 = (CInferno *)CBaseEntity::Create("inferno",local_174,(QAngle *)&local_1dc,local_1f0);
    CInferno::StartBurning(this_00,local_174,local_168,(Vector *)&vec3_origin,0);
  }
  uVar1 = *(uint *)(param_1 + 0x34);
  if (((((uVar1 != 0xffffffff) &&
        (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
       ((*(uint *)(puVar8 + 8) == uVar1 >> 0xc &&
        ((piVar5 = *(int **)(puVar8 + 4), piVar5 != (int *)0x0 &&
         (cVar3 = (**(code **)(*piVar5 + 0x16c))(piVar5), cVar3 != '\0')))))) &&
      (cVar3 = (**(code **)(*piVar5 + 0x778))(piVar5), cVar3 == '\0')) &&
     ((*(uint *)(param_1 + 0x48) & 0x20000002) != 0)) {
    pcVar2 = *(code **)(*piVar5 + 0x7b4);
    uVar6 = GetNumCansToWin();
    CFmtStrN<256>::CFmtStrN(local_12c,"ToWin:%d",uVar6);
    CAI_Concept::CAI_Concept((CAI_Concept *)&local_1dc,"PlayerShotGasCan");
    (*pcVar2)(piVar5,(CAI_Concept *)&local_1dc,1,local_127,0,0,0);
  }
  COutputEvent::FireOutput
            ((COutputEvent *)(this + 0x1804),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
  iVar4 = (**(code **)(*(int *)this + 0x72c))(this);
  if (iVar4 != 0) {
    local_1dc = 0.0;
    local_1d0 = 0xffffffff;
    local_1cc = 0.0;
    CEventQueue::AddEvent
              ((CEventQueue *)g_EventQueue,iVar4,"SpawnItem",(CAI_Concept *)&local_1dc,
               *(undefined4 *)(scavenge_item_respawn_delay._28_4_ + 0x2c),this,this,0);
  }
  uVar1 = *(uint *)(param_1 + 0x34);
  if ((((uVar1 != 0xffffffff) &&
       (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) &&
     ((piVar5 = *(int **)(puVar8 + 4), piVar5 != (int *)0x0 &&
      (cVar3 = (**(code **)(*piVar5 + 0x16c))(piVar5), cVar3 != '\0')))) {
    cVar3 = CTerrorGameRules::IsScavengeMode();
    if (cVar3 != '\0') {
      uVar1 = *(uint *)(param_1 + 0x34);
      pCVar7 = (CTerrorPlayer *)0x0;
      if (((uVar1 != 0xffffffff) &&
          (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
        pCVar7 = *(CTerrorPlayer **)(puVar8 + 4);
      }
      CTerrorPlayer::SendGasCanDestroyMessage(pCVar7);
    }
    piVar5 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                              (gameeventmanager,"scavenge_gas_can_destroyed",0,0);
    if (piVar5 != (int *)0x0) {
      local_1f0 = (CBaseEntity *)0x0;
      pcVar2 = *(code **)(*piVar5 + 0x30);
      uVar1 = *(uint *)(param_1 + 0x34);
      if (((uVar1 != 0xffffffff) &&
          (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
         (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
        local_1f0 = *(CBaseEntity **)(puVar8 + 4);
      }
      uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)((int)local_1f0 + 0x30));
      (*pcVar2)(piVar5,"userid",uVar6);
      (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar5,0);
    }
  }
  uVar1 = *(uint *)(this + 0x220);
  if ((((uVar1 != 0xffffffff) &&
       (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
      ((*(uint *)(puVar8 + 8) == uVar1 >> 0xc &&
       ((pCVar7 = *(CTerrorPlayer **)(puVar8 + 4), pCVar7 != (CTerrorPlayer *)0x0 &&
        (cVar3 = (**(code **)(*(int *)pCVar7 + 0x16c))(pCVar7), cVar3 != '\0')))))) &&
     ((cVar3 = CTerrorPlayer::IsPerformingAction(pCVar7,0), cVar3 != '\0' &&
      (iVar4 = CTerrorPlayer::GetCurrentUseAction(pCVar7), iVar4 == 8)))) {
    CTerrorPlayer::StopUseActions(pCVar7);
  }
  CBaseEntity::Event_Killed((CBaseEntity *)this,param_1);
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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