CBasePlayer::HandleFuncTrain
0x007addd0 · 1126 bytes · __thiscall
_ZN11CBasePlayer15HandleFuncTrainEv
Decompiled
undefined (1 param)
/* CBasePlayer::HandleFuncTrain() */
void __thiscall CBasePlayer::HandleFuncTrain(CBasePlayer *this)
{
CBasePlayer CVar1;
char cVar2;
int *piVar3;
uint uVar4;
int iVar5;
int iVar6;
float fVar7;
undefined4 uVar8;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
int *local_24;
cVar2 = CDirector::IsFinale(TheDirector);
if (cVar2 != '\0') {
return;
}
if (((byte)this[0x1d20] & 1) == 0) {
CBaseEntity::RemoveFlag((CBaseEntity *)this,8);
CVar1 = this[0x1d20];
}
else {
CBaseEntity::AddFlag((CBaseEntity *)this,8);
CVar1 = this[0x1d20];
}
if (((byte)CVar1 & 1) == 0) {
if (((byte)this[0x1d18] & 0x80) == 0) {
return;
}
}
else {
piVar3 = (int *)CBaseEntity::GetGroundEntity((CBaseEntity *)this);
if ((piVar3 == (int *)0x0) ||
(uVar4 = (**(code **)(*piVar3 + 0xa4))(piVar3), (uVar4 & 0x80) == 0)) {
piVar3 = (int *)CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this);
uVar4 = (**(code **)(*piVar3 + 0xa4))(piVar3);
if ((uVar4 & 0x80) != 0) {
*(undefined4 *)(this + 0x1d18) = 0xc0;
if ((*(uint *)(this + 0x1cb0) & 8) != 0) {
*(undefined4 *)(this + 0x1d18) = 0xc4;
return;
}
*(uint *)(this + 0x1d18) =
(-(uint)((*(uint *)(this + 0x1cb0) & 0x10) == 0) & 0xfffffffc) + 0xc5;
return;
}
uVar8 = (**(code **)(*(int *)this + 0x7a0))(this,1);
if (((byte)this[0x14d] & 8) == 0) {
local_c4 = *(float *)(this + 0x2e8);
local_bc = 0.0;
local_b4 = local_c4 - 38.0;
fVar7 = local_bc;
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
local_b8 = local_bc;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_c4 = *(float *)(this + 0x2e8);
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
local_b4 = local_c4 - 38.0;
if (((byte)this[0x14d] & 8) == 0) {
local_bc = 0.0;
fVar7 = local_bc;
local_b8 = local_bc;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
local_bc = local_cc - *(float *)(this + 0x2e0);
local_c4 = *(float *)(this + 0x2e8);
local_b8 = local_c8 - *(float *)(this + 0x2e4);
fVar7 = local_bc * local_bc + local_b8 * local_b8;
local_cc = *(float *)(this + 0x2e0);
local_c8 = *(float *)(this + 0x2e4);
}
}
local_b4 = local_b4 - local_c4;
local_87 = local_b4 * local_b4 + fVar7 != 0.0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_88 = 1;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,uVar8,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if ((((local_44 != 1.0) && (local_24 != (int *)0x0)) &&
(uVar4 = (**(code **)(*local_24 + 0xa4))(local_24), (uVar4 & 0x80) != 0)) &&
(cVar2 = (**(code **)(*local_24 + 0x164))(local_24,this), piVar3 = local_24, cVar2 != '\0')
) goto LAB_007ade8d;
}
else if (((((byte)this[0x150] & 1) != 0) && ((*(byte *)(piVar3 + 0x52) & 2) == 0)) &&
((*(uint *)(this + 0x1cb0) & 0x600) == 0)) {
LAB_007ade8d:
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&vec3_origin);
if ((*(uint *)(this + 0x1cb4) & 8) == 0) {
if ((*(uint *)(this + 0x1cb4) & 0x10) == 0) {
return;
}
iVar5 = *piVar3;
uVar8 = 0xbf800000;
}
else {
iVar5 = *piVar3;
uVar8 = 0x3f800000;
}
(**(code **)(iVar5 + 0x1ac))(piVar3,this,this,2,uVar8);
iVar5 = 0xc5;
iVar6 = (int)(float)piVar3[0x47];
if ((-1 < iVar6) && (iVar5 = 0xc1, iVar6 != 0)) {
iVar5 = 0xc2;
if (0.33 <= (float)iVar6 / (float)(int)(float)piVar3[0x121]) {
iVar5 = (0.66 <= (float)iVar6 / (float)(int)(float)piVar3[0x121]) + 0xc3;
}
}
*(int *)(this + 0x1d18) = iVar5;
return;
}
*(uint *)(this + 0x1d20) = *(uint *)(this + 0x1d20) & 0xfffffffe;
}
*(undefined4 *)(this + 0x1d18) = 0xc0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.