L L4D2node

CCSGameRules::GetAmountOfEntityVisible

0x004365d0 · 1104 bytes · __thiscall

_ZN12CCSGameRules24GetAmountOfEntityVisibleER6VectorP11CBaseEntity

Decompiled

undefined (3 params)

/* CCSGameRules::GetAmountOfEntityVisible(Vector&, CBaseEntity*) */

longdouble __thiscall
CCSGameRules::GetAmountOfEntityVisible(CCSGameRules *this,Vector *param_1,CBaseEntity *param_2)

{
  char cVar1;
  int iVar2;
  int *piVar3;
  longdouble lVar4;
  longdouble lVar5;
  longdouble lVar6;
  longdouble lVar7;
  longdouble lVar8;
  float fVar9;
  undefined4 local_64;
  undefined4 local_60;
  float local_5c;
  Vector local_58 [8];
  float local_50;
  undefined4 local_4c;
  undefined4 local_48;
  float local_44;
  float local_40;
  float local_3c;
  float local_38;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  iVar2 = (**(code **)(*(int *)param_2 + 0x144))(param_2);
  if (iVar2 != 0) {
    piVar3 = (int *)(**(code **)(*(int *)param_2 + 0x144))(param_2);
    cVar1 = (**(code **)(*piVar3 + 0x558))(piVar3);
    if (cVar1 != '\0') {
      return (longdouble)0;
    }
  }
  cVar1 = (**(code **)(*(int *)param_2 + 0x16c))(param_2);
  if (cVar1 == '\0') {
    (**(code **)(*(int *)param_2 + 0x244))(&local_28,param_2,param_1,0);
    local_34 = local_28;
    local_30 = local_24;
    local_2c = local_20;
    lVar4 = (longdouble)GetExplosionDamageAdjustment(this,param_1,(Vector *)&local_34,param_2);
  }
  else {
    if (((byte)param_2[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition(param_2);
    }
    local_64 = *(undefined4 *)(param_2 + 0x2e0);
    local_60 = *(undefined4 *)(param_2 + 0x2e4);
    local_5c = *(float *)(param_2 + 0x2e8);
    (**(code **)(*(int *)param_2 + 0x244))(local_58,param_2,param_1,0);
    fVar9 = local_50 - local_5c;
    if (((byte)param_2[0x14d] & 8) == 0) {
      local_4c = *(undefined4 *)(param_2 + 0x2e0);
      local_48 = *(undefined4 *)(param_2 + 0x2e4);
      local_44 = *(float *)(param_2 + 0x2e8) + 71.0;
    }
    else {
      CBaseEntity::CalcAbsolutePosition(param_2);
      local_4c = *(undefined4 *)(param_2 + 0x2e0);
      local_48 = *(undefined4 *)(param_2 + 0x2e4);
      local_44 = *(float *)(param_2 + 0x2e8) + 71.0;
      if ((*(uint *)(param_2 + 0x14c) & 0x800) != 0) {
        CBaseEntity::CalcAbsolutePosition(param_2);
      }
    }
    AngleVectors((QAngle *)(param_2 + 0x37c),(Vector *)0x0,(Vector *)&local_40,(Vector *)0x0);
    VectorNormalize((Vector *)&local_40);
    local_40 = local_40 * 16.0;
    local_3c = local_3c * 16.0;
    local_38 = local_38 * 16.0;
    if (((byte)param_2[0x14d] & 8) == 0) {
      local_28 = *(float *)(param_2 + 0x2e0);
      local_24 = *(float *)(param_2 + 0x2e4);
      local_20 = *(float *)(param_2 + 0x2e8);
      local_34 = local_28 - local_40;
      local_30 = local_24 - local_3c;
      local_2c = local_20 + fVar9;
    }
    else {
      CBaseEntity::CalcAbsolutePosition(param_2);
      local_28 = *(float *)(param_2 + 0x2e0);
      local_24 = *(float *)(param_2 + 0x2e4);
      local_20 = *(float *)(param_2 + 0x2e8);
      local_34 = local_28 - local_40;
      local_30 = local_24 - local_3c;
      local_2c = local_20 + fVar9;
      if ((*(uint *)(param_2 + 0x14c) & 0x800) != 0) {
        CBaseEntity::CalcAbsolutePosition(param_2);
        local_28 = *(float *)(param_2 + 0x2e0);
        local_24 = *(float *)(param_2 + 0x2e4);
        local_20 = *(float *)(param_2 + 0x2e8);
      }
    }
    local_20 = fVar9 + local_20;
    local_28 = local_40 + local_28;
    local_24 = local_3c + local_24;
    lVar4 = (longdouble)GetExplosionDamageAdjustment(this,param_1,local_58,param_2);
    lVar5 = (longdouble)GetExplosionDamageAdjustment(this,param_1,(Vector *)&local_4c,param_2);
    lVar6 = (longdouble)GetExplosionDamageAdjustment(this,param_1,(Vector *)&local_64,param_2);
    lVar7 = (longdouble)GetExplosionDamageAdjustment(this,param_1,(Vector *)&local_34,param_2);
    lVar8 = (longdouble)GetExplosionDamageAdjustment(this,param_1,(Vector *)&local_28,param_2);
    lVar4 = (longdouble)
            ((float)lVar8 * 0.1 +
            (float)lVar5 * 0.2 + (float)lVar4 * 0.4 + (float)lVar6 * 0.2 + (float)lVar7 * 0.1);
  }
  return lVar4;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)