MovePropAway
0x005057f0 · 717 bytes · __cdecl
_Z12MovePropAwayP11CBaseEntityP11CBasePlayer
Decompiled
undefined (2 params)
/* MovePropAway(CBaseEntity*, CBasePlayer*) */
undefined4 MovePropAway(CBaseEntity *param_1,CBasePlayer *param_2)
{
char cVar1;
uint uVar2;
undefined4 uVar3;
longdouble lVar4;
undefined4 *local_74;
Vector local_64 [12];
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
float local_4c;
float local_48;
float local_44;
uint local_40;
uint local_3c;
uint local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
uint local_28;
uint local_24;
uint local_20;
uVar2 = (**(code **)(*(int *)param_1 + 0x2c8))(param_1);
if ((((byte)param_1[0x14d] & 8) == 0) ||
(CBaseEntity::CalcAbsolutePosition(param_1), ((byte)param_1[0x14d] & 8) == 0)) {
local_58 = *(undefined4 *)(param_1 + 0x37c);
local_54 = *(undefined4 *)(param_1 + 0x380);
local_50 = *(undefined4 *)(param_1 + 900);
}
else {
CBaseEntity::CalcAbsolutePosition(param_1);
local_58 = *(undefined4 *)(param_1 + 0x37c);
local_54 = *(undefined4 *)(param_1 + 0x380);
local_50 = *(undefined4 *)(param_1 + 900);
if ((*(uint *)(param_1 + 0x14c) & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
}
}
if (((byte)param_2[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)param_2);
}
local_4c = *(float *)(param_2 + 0x2e0) - *(float *)(param_1 + 0x2e0);
local_48 = *(float *)(param_2 + 0x2e4) - *(float *)(param_1 + 0x2e4);
local_44 = *(float *)(param_2 + 0x2e8) - *(float *)(param_1 + 0x2e8);
cVar1 = FindEmptySpace(param_1,uVar2,(Vector *)&local_4c,local_64);
if (cVar1 == '\0') {
if ((((-0.01 < local_4c) && (local_4c < 0.01)) && (-0.01 < local_48)) &&
(((local_48 < 0.01 && (-0.01 < local_44)) && (local_44 < 0.01)))) {
lVar4 = (longdouble)RandomFloat(0xbf800000,0x3f800000);
local_4c = (float)lVar4;
lVar4 = (longdouble)RandomFloat(0xbf800000,0x3f800000);
local_48 = (float)lVar4;
}
VectorNormalize((Vector *)&local_4c);
VectorVectors((Vector *)&local_4c,(Vector *)&local_40,(Vector *)&local_34);
cVar1 = FindEmptySpace(param_1,uVar2,(Vector *)&local_40,local_64);
if (cVar1 == '\0') {
local_20 = local_38 ^ 0x80000000;
local_24 = local_3c ^ 0x80000000;
local_28 = local_40 ^ 0x80000000;
uVar3 = FindEmptySpace(param_1,uVar2,(Vector *)&local_28,local_64);
if ((char)uVar3 == '\0') {
return uVar3;
}
}
}
local_74 = &local_34;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0;
CBaseEntity::SetAbsOrigin(param_1,local_64);
(**(code **)(**(int **)(param_1 + 0x238) + 0xcc))(*(int **)(param_1 + 0x238),local_74,&local_28);
(**(code **)(**(int **)(param_1 + 0x238) + 0xbc))(*(int **)(param_1 + 0x238),local_64,&local_58,1)
;
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.