L L4D2node

CTerrorPlayer::UpdateCarryingSomeone

0x009fa5c0 · 531 bytes · __thiscall

_ZN13CTerrorPlayer21UpdateCarryingSomeoneEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::UpdateCarryingSomeone() */

void __thiscall CTerrorPlayer::UpdateCarryingSomeone(CTerrorPlayer *this)

{
  float fVar1;
  uint uVar2;
  CBaseEntity *this_00;
  undefined *puVar3;
  longdouble lVar4;
  float fVar5;
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  uVar2 = *(uint *)(this + 0x2a48);
  if ((((uVar2 != 0xffffffff) &&
       (puVar3 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar3 + 8) == uVar2 >> 0xc)) &&
     (this_00 = *(CBaseEntity **)(puVar3 + 4), this_00 != (CBaseEntity *)0x0)) {
    if (((byte)this_00[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition(this_00);
    }
    local_34 = *(float *)(this_00 + 0x2e0);
    local_30 = *(float *)(this_00 + 0x2e4);
    local_2c = *(float *)(this_00 + 0x2e8);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    local_28 = *(float *)(this + 0x2e0);
    local_24 = *(float *)(this + 0x2e4);
    local_20 = *(float *)(this + 0x2e8);
    if (0.0 < *(float *)(this + 0x3efc)) {
      lVar4 = (longdouble)CountdownTimer::Now();
      fVar1 = *(float *)(this + 0x3efc);
      if ((float)lVar4 < fVar1) {
        fVar5 = 1.0;
        if (*(float *)(this + 0x3f00) != 0.0) {
          lVar4 = (longdouble)CountdownTimer::Now();
          fVar5 = 1.0 - (fVar1 - (float)lVar4) / *(float *)(this + 0x3f00);
          if (1.0 <= fVar5) {
            fVar5 = 1.0;
          }
          if (fVar5 <= 0.0) {
            fVar5 = 0.0;
          }
        }
        local_30 = (local_24 - local_30) * fVar5 + local_30;
        local_2c = (local_20 - local_2c) * fVar5 + local_2c;
        local_34 = (local_28 - local_34) * fVar5 + local_34;
        CBaseEntity::SetAbsOrigin(this_00,(Vector *)&local_34);
        if (this[0x3f04] == (CTerrorPlayer)0x0) {
          return;
        }
        this[0x3f04] = (CTerrorPlayer)0x0;
        return;
      }
    }
    if (this[0x3f04] == (CTerrorPlayer)0x0) {
      this[0x3f04] = (CTerrorPlayer)0x1;
      CBaseEntity::SetAbsOrigin(this_00,(Vector *)&local_28);
      (**(code **)(*(int *)this_00 + 0x98))(this_00,this,0xffffffff);
      CBaseEntity::SetMoveType(this_00,0,0);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)