CEnvLaser::Spawn
0x00685db0 · 958 bytes · __thiscall
_ZN9CEnvLaser5SpawnEv
Decompiled
undefined (1 param)
/* CEnvLaser::Spawn() */
void __thiscall CEnvLaser::Spawn(CEnvLaser *this)
{
CSprite CVar1;
CEnvLaser CVar2;
CSprite CVar3;
CSprite CVar4;
CSprite CVar5;
uint uVar6;
CSprite *this_00;
CBaseEdict *pCVar7;
char *pcVar8;
int *piVar9;
int iVar10;
undefined *puVar11;
float fVar12;
Vector *pVVar13;
Vector *pVVar14;
undefined4 uVar15;
undefined4 uVar16;
undefined4 uVar17;
undefined1 local_2c [12];
int local_20 [4];
(**(code **)(*(int *)this + 0x20))(local_20,this);
if (local_20[0] == 0) {
CBaseEntity::ThinkSet((_func_void *)local_2c,(float)this,(char *)CBaseEntity::SUB_Remove);
return;
}
CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194),0);
uVar17 = 0;
uVar16 = 0;
uVar15 = 0;
CBaseEntity::ThinkSet((_func_void *)local_2c,(float)this,(char *)StrikeThink);
fVar12 = *(float *)(this + 0x4b0);
if (102.3 <= fVar12) {
fVar12 = 102.3;
}
if (fVar12 != *(float *)(this + 0x4b4)) {
if (this[0x6c] == (CEnvLaser)0x0) {
pCVar7 = *(CBaseEdict **)(this + 0x30);
if (pCVar7 != (CBaseEdict *)0x0) {
*(uint *)pCVar7 = *(uint *)pCVar7 | 0x101;
iVar10 = CBaseEdict::GetChangeAccessor(pCVar7);
*(undefined2 *)(iVar10 + 2) = 0;
}
}
else {
this[0x70] = (CEnvLaser)((byte)this[0x70] | 1);
}
*(float *)(this + 0x4b4) = fVar12;
}
pVVar13 = (Vector *)(this + 0x39c);
pVVar14 = pVVar13;
CBeam::PointsInit((CBeam *)this,pVVar13,pVVar13);
(**(code **)(*(int *)this + 0x6c))(this,pVVar13,pVVar14,uVar15,uVar16,uVar17);
if ((*(int *)(this + 0x4e8) == 0) && (*(char **)(this + 0x4ec) != (char *)0x0)) {
pcVar8 = *(char **)(this + 0x4ec);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
pcVar8 = "";
if (*(char **)(this + 0x4ec) != (char *)0x0) {
pcVar8 = *(char **)(this + 0x4ec);
}
}
piVar9 = (int *)CSprite::SpriteCreate(pcVar8,(Vector *)(this + 0x2e0),true);
*(int **)(this + 0x4e8) = piVar9;
if (piVar9 != (int *)0x0) {
uVar15 = 0;
uVar6 = *(uint *)(this + 0x188);
if (((uVar6 != 0xffffffff) &&
(puVar11 = g_pEntityList + (uVar6 & 0xfff) * 0x10, puVar11 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar11 + 8) == uVar6 >> 0xc)) {
uVar15 = *(undefined4 *)(puVar11 + 4);
}
(**(code **)(*piVar9 + 0x98))(piVar9,uVar15,0xffffffff);
CVar1 = *(CSprite *)(this + 0x120);
this_00 = *(CSprite **)(this + 0x4e8);
CVar2 = this[0x127];
CVar3 = *(CSprite *)(this + 0x125);
CVar4 = *(CSprite *)(this + 0x126);
CVar5 = *(CSprite *)(this + 0x124);
if (this_00[0x121] != (CSprite)0x3) {
if (this_00[0x6c] == (CSprite)0x0) {
pCVar7 = *(CBaseEdict **)(this_00 + 0x30);
if (pCVar7 != (CBaseEdict *)0x0) {
*(uint *)pCVar7 = *(uint *)pCVar7 | 0x101;
iVar10 = CBaseEdict::GetChangeAccessor(pCVar7);
*(undefined2 *)(iVar10 + 2) = 0;
}
}
else {
this_00[0x70] = (CSprite)((byte)this_00[0x70] | 1);
}
this_00[0x121] = (CSprite)0x3;
}
if (CVar5 != this_00[0x124]) {
if (this_00[0x6c] == (CSprite)0x0) {
pCVar7 = *(CBaseEdict **)(this_00 + 0x30);
if (pCVar7 != (CBaseEdict *)0x0) {
*(uint *)pCVar7 = *(uint *)pCVar7 | 0x101;
iVar10 = CBaseEdict::GetChangeAccessor(pCVar7);
*(undefined2 *)(iVar10 + 2) = 0;
}
}
else {
this_00[0x70] = (CSprite)((byte)this_00[0x70] | 1);
}
this_00[0x124] = CVar5;
}
if (CVar3 != this_00[0x125]) {
if (this_00[0x6c] == (CSprite)0x0) {
pCVar7 = *(CBaseEdict **)(this_00 + 0x30);
if (pCVar7 != (CBaseEdict *)0x0) {
*(uint *)pCVar7 = *(uint *)pCVar7 | 0x101;
iVar10 = CBaseEdict::GetChangeAccessor(pCVar7);
*(undefined2 *)(iVar10 + 2) = 0;
}
}
else {
this_00[0x70] = (CSprite)((byte)this_00[0x70] | 1);
}
this_00[0x125] = CVar3;
}
if (CVar4 != this_00[0x126]) {
if (this_00[0x6c] == (CSprite)0x0) {
pCVar7 = *(CBaseEdict **)(this_00 + 0x30);
if (pCVar7 != (CBaseEdict *)0x0) {
*(uint *)pCVar7 = *(uint *)pCVar7 | 0x101;
iVar10 = CBaseEdict::GetChangeAccessor(pCVar7);
*(undefined2 *)(iVar10 + 2) = 0;
}
}
else {
this_00[0x70] = (CSprite)((byte)this_00[0x70] | 1);
}
this_00[0x126] = CVar4;
}
CSprite::SetBrightness(this_00,(uint)(byte)CVar2,0.0);
if (CVar1 != this_00[0x120]) {
if (this_00[0x6c] == (CSprite)0x0) {
pCVar7 = *(CBaseEdict **)(this_00 + 0x30);
if (pCVar7 != (CBaseEdict *)0x0) {
*(uint *)pCVar7 = *(uint *)pCVar7 | 0x101;
iVar10 = CBaseEdict::GetChangeAccessor(pCVar7);
*(undefined2 *)(iVar10 + 2) = 0;
}
}
else {
this_00[0x70] = (CSprite)((byte)this_00[0x70] | 1);
}
this_00[0x120] = CVar1;
}
}
}
else {
*(undefined4 *)(this + 0x4e8) = 0;
}
if ((*(int *)(this + 0x154) != 0) && (((byte)this[0x148] & 1) == 0)) {
TurnOff(this);
return;
}
TurnOn(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.