L L4D2node

CBasePlayer::BodyTarget

0x007a70c0 · 309 bytes · __cdecl

_ZN11CBasePlayer10BodyTargetERK6Vectorb

Decompiled

undefined (2 params)

/* CBasePlayer::BodyTarget(Vector const&, bool) */

Vector * CBasePlayer::BodyTarget(Vector *param_1,bool param_2)

{
  float fVar1;
  float fVar2;
  float fVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  char cVar7;
  float *pfVar8;
  int *piVar9;
  longdouble lVar10;
  undefined3 in_stack_00000009;
  undefined4 in_stack_0000000c;
  char in_stack_00000010;
  
  cVar7 = (**(code **)(*(int *)_param_2 + 0x4fc))(_param_2);
  if (cVar7 != '\0') {
    piVar9 = (int *)(**(code **)(*(int *)_param_2 + 0x500))(_param_2);
    piVar9 = (int *)(**(code **)(*piVar9 + 0x20))(piVar9);
    (**(code **)(*piVar9 + 0x244))(param_1,piVar9,in_stack_0000000c,in_stack_00000010);
    return param_1;
  }
  if (in_stack_00000010 != '\0') {
    lVar10 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0x3f333333,0x3f800000);
    fVar6 = (float)lVar10;
    pfVar8 = (float *)(**(code **)(*(int *)_param_2 + 0x250))(_param_2);
    fVar1 = *pfVar8;
    fVar2 = pfVar8[1];
    fVar3 = pfVar8[2];
    if (((byte)_param_2[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition(_param_2);
    }
    fVar4 = *(float *)(_param_2 + 0x2e4);
    fVar5 = *(float *)(_param_2 + 0x2e8);
    *(float *)param_1 = fVar1 * fVar6 + *(float *)(_param_2 + 0x2e0);
    *(float *)(param_1 + 4) = fVar2 * fVar6 + fVar4;
    *(float *)(param_1 + 8) = fVar6 * fVar3 + fVar5;
    return param_1;
  }
  (**(code **)(*(int *)_param_2 + 0x234))(param_1,_param_2);
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)