L L4D2node

ZombieBotLocomotion::ResolveZombieCollisions

0x00a54290 · 1109 bytes · __cdecl

_ZN19ZombieBotLocomotion23ResolveZombieCollisionsERK6Vector

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* ZombieBotLocomotion::ResolveZombieCollisions(Vector const&) */

Vector * ZombieBotLocomotion::ResolveZombieCollisions(Vector *param_1)

{
  uint *puVar1;
  float fVar2;
  undefined4 uVar3;
  uint uVar4;
  CBaseEntity *this;
  char cVar5;
  CBaseEntity *this_00;
  int *piVar6;
  int iVar7;
  undefined *puVar8;
  int iVar9;
  longdouble lVar10;
  float fVar11;
  int *in_stack_00000008;
  undefined4 *in_stack_0000000c;
  float local_54;
  float local_50;
  float local_4c;
  float local_48;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  int local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  *(undefined4 *)param_1 = *in_stack_0000000c;
  uVar3 = in_stack_0000000c[2];
  *(undefined4 *)(param_1 + 4) = in_stack_0000000c[1];
  *(undefined4 *)(param_1 + 8) = uVar3;
  this_00 = (CBaseEntity *)
            (**(code **)(*(int *)in_stack_00000008[0x1e] + 0x14c))((int *)in_stack_00000008[0x1e]);
  piVar6 = (int *)(**(code **)(*(int *)this_00 + 0x594))(this_00);
  lVar10 = (longdouble)(**(code **)(*piVar6 + 0x118))(piVar6);
  fVar2 = (float)lVar10;
  cVar5 = (**(code **)(*in_stack_00000008 + 0x114))();
  if (cVar5 == '\0') {
    cVar5 = (**(code **)(*in_stack_00000008 + 200))();
    if (cVar5 == '\0') {
      cVar5 = (**(code **)(*in_stack_00000008 + 0xf8))();
      if (cVar5 != '\0') {
        cVar5 = (**(code **)(*(int *)in_stack_00000008[0x1e] + 300))((int *)in_stack_00000008[0x1e])
        ;
        if (cVar5 != '\0') {
          cVar5 = (**(code **)(*in_stack_00000008 + 0x174))();
          if (cVar5 != '\0') {
            local_3c = 0;
            local_38 = 0;
            if (_towlower == 0) {
              local_2c = 0;
            }
            else {
              (**(code **)(_towlower + 0x50))
                        (_towlower,&local_3c,0,0,0,0,
                         "/data/src/game/server/terror/zombiebot/zombiebotlocomotion.cpp",0x3c8,
                         &ResolveZombieCollisions(Vector_const&)::tm_fmt,"(%s)%s","NextBot",
                         "ZombieBotLocomotion::ResolveZombieCollisions");
              local_2c = _towlower;
            }
            iVar9 = _DAT_0105db00;
            local_34 = local_3c;
            local_30 = local_38;
            if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 00a543dc to 00a543e0 has its CatchHandler @ 00a546e4 */
              iVar7 = ThreadGetCurrentId();
              if (iVar9 == iVar7) {
                if ((char *)*_DAT_0105d15c != "ZombieBotLocomotion::ResolveZombieCollisions") {
                    /* try { // try from 00a546b4 to 00a546d7 has its CatchHandler @ 00a546e4 */
                  _DAT_0105d15c =
                       (int *)CVProfNode::GetSubNode
                                        ((char *)_DAT_0105d15c,0xd2887c,(char *)0x0,0xca8906);
                }
                puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
                *puVar1 = *puVar1 | 4;
                CVProfNode::EnterScope();
                DAT_0105d158 = '\0';
              }
            }
            local_4c = vec3_origin;
            local_54 = DAT_01053d4c;
            local_50 = DAT_01053d50;
            if (0 < *(int *)(this_00 + 0x1d34)) {
              iVar9 = 0;
              local_48 = 0.0;
LAB_00a54457:
              do {
                uVar4 = *(uint *)(*(int *)(this_00 + 0x1d28) + iVar9 * 4);
                if ((((uVar4 != 0xffffffff) &&
                     (puVar8 = g_pEntityList + (uVar4 & 0xfff) * 0x10,
                     puVar8 != (undefined *)0xfffffffc)) && (*(uint *)(puVar8 + 8) == uVar4 >> 0xc))
                   && (this = *(CBaseEntity **)(puVar8 + 4), this != (CBaseEntity *)0x0)) {
                  if (((byte)this_00[0x14d] & 8) != 0) {
                    /* try { // try from 00a5464b to 00a5464f has its CatchHandler @ 00a54704 */
                    CBaseEntity::CalcAbsolutePosition(this_00);
                  }
                  if (((byte)this[0x14d] & 8) != 0) {
                    /* try { // try from 00a544a7 to 00a5450c has its CatchHandler @ 00a54704 */
                    CBaseEntity::CalcAbsolutePosition(this);
                  }
                  local_20 = 0.0;
                  local_28 = *(float *)(this + 0x2e0) - *(float *)(this_00 + 0x2e0);
                  local_24 = *(float *)(this + 0x2e4) - *(float *)(this_00 + 0x2e4);
                  lVar10 = (longdouble)VectorNormalize((Vector *)&local_28);
                  if ((float)lVar10 < fVar2) {
                    (**(code **)(*(int *)this_00 + 0x1b4))(this_00,this);
                    iVar9 = iVar9 + 1;
                    fVar11 = (fVar2 - (float)lVar10) * (1.0 / fVar2 + 1.0 / fVar2) + 1.0;
                    local_48 = fVar11 + local_48;
                    fVar11 = -fVar11;
                    local_4c = local_28 * fVar11 + local_4c;
                    local_54 = local_24 * fVar11 + local_54;
                    local_50 = fVar11 * local_20 + local_50;
                    if (*(int *)(this_00 + 0x1d34) <= iVar9) break;
                    goto LAB_00a54457;
                  }
                }
                iVar9 = iVar9 + 1;
              } while (iVar9 < *(int *)(this_00 + 0x1d34));
              if (0.0 < local_48) {
                local_48 = 1.0 / local_48;
                *(float *)param_1 = local_4c * 3.0 * local_48 + *(float *)param_1;
                *(float *)(param_1 + 4) = local_54 * 3.0 * local_48 + *(float *)(param_1 + 4);
                *(float *)(param_1 + 8) = local_50 * 3.0 * local_48 + *(float *)(param_1 + 8);
              }
            }
            iVar9 = _DAT_0105db00;
            if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
              iVar7 = ThreadGetCurrentId();
              if (iVar9 == iVar7) {
                cVar5 = CVProfNode::ExitScope();
                if (cVar5 != '\0') {
                  _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
                }
                DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
              }
            }
            if (local_2c != 0) {
              (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
              return param_1;
            }
          }
        }
      }
    }
  }
  return param_1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)