L L4D2node

CPipeBombProjectile::Detonate

0x00553940 · 2194 bytes · __thiscall

_ZN19CPipeBombProjectile8DetonateEv

Decompiled

undefined (1 param)

/* CPipeBombProjectile::Detonate() */

void __thiscall CPipeBombProjectile::Detonate(CPipeBombProjectile *this)

{
  float fVar1;
  float fVar2;
  float fVar3;
  code *pcVar4;
  char cVar5;
  uint uVar6;
  int *piVar7;
  int *piVar8;
  undefined4 uVar9;
  int iVar10;
  ushort uVar11;
  float fVar12;
  float fVar13;
  float fVar14;
  CTraceFilterSimple local_13c [16];
  float local_12c;
  float local_128;
  float local_124;
  float local_11c;
  float local_118;
  float local_114;
  undefined4 local_10c;
  undefined4 local_108;
  undefined4 local_104;
  undefined4 local_fc;
  undefined4 local_f8;
  undefined4 local_f4;
  undefined4 local_ec;
  undefined1 local_e8;
  undefined1 local_e7;
  Vector local_d0 [12];
  float local_c4;
  float local_c0;
  float local_bc;
  float local_a4;
  short local_90;
  float local_7c;
  float local_78;
  float local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  float local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined2 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined1 local_24;
  undefined1 local_23;
  
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  local_38 = CONCAT22(local_38._2_2_,0x100);
  fVar1 = *(float *)(this + 0x2e0);
  local_6c = 0;
  fVar2 = *(float *)(this + 0x2e4);
  local_68 = 0;
  fVar3 = *(float *)(this + 0x2e8);
  local_64 = 0xc3000000;
  local_44 = 0.0;
  local_48 = 0;
  local_4c = 0;
  local_3c = 0;
  local_38 = CONCAT31(local_38._1_3_,1);
  local_54 = 0;
  local_58 = 0;
  local_5c = 0;
  local_7c = fVar1;
  local_78 = fVar2;
  local_74 = fVar3;
  CTraceFilterSimple::CTraceFilterSimple
            ((CTraceFilterSimple *)&local_12c,(IHandleEntity *)this,0,
             (_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))
            (enginetrace,(Vector *)&local_7c,0x600400b,(CTraceFilterSimple *)&local_12c,local_d0);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_d0,(Vector *)&local_c4,0xff,0,0,true,-1.0);
  }
  uVar6 = (**(code **)*enginetrace)(enginetrace,(Vector *)&local_c4,0x4030,0);
  if ((uVar6 & 0x30) == 0) {
    fVar12 = fVar1;
    fVar13 = fVar2;
    fVar14 = fVar3;
    if ((((1.0 <= local_a4) ||
         (iVar10 = (**(code **)(*physprops + 0x18))(physprops,(int)local_90), iVar10 == 0)) ||
        (uVar11 = *(short *)(iVar10 + 0x4c) - 0x44, fVar12 = local_c4, fVar13 = local_c0,
        fVar14 = local_bc, 0xb < uVar11)) || ((1 << ((byte)uVar11 & 0x1f) & 0x881U) == 0)) {
      DispatchParticleEffect
                ("weapon_pipebomb",fVar12,fVar13,fVar14,vec3_angle,DAT_01053d40,DAT_01053d44,0,0,
                 0xffffffff);
    }
    else {
      DispatchParticleEffect
                ("weapon_pipebomb_dirt",local_c4,local_c0,local_bc,vec3_angle,DAT_01053d40,
                 DAT_01053d44,0,0,0xffffffff);
    }
  }
  else {
    local_12c = local_c4;
    local_11c = fVar1 - local_c4;
    local_128 = local_c0;
    local_118 = fVar2 - local_c0;
    local_124 = local_bc;
    local_114 = (512.0 - local_bc) + fVar3;
    local_e8 = 1;
    local_ec = 0;
    local_f4 = 0;
    local_f8 = 0;
    local_fc = 0;
    local_e7 = local_118 * local_118 + local_11c * local_11c + local_114 * local_114 != 0.0;
    local_104 = 0;
    local_108 = 0;
    local_10c = 0;
    CTraceFilterSimple::CTraceFilterSimple
              (local_13c,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,(CTraceFilterSimple *)&local_12c,0x30,local_13c,(Vector *)&local_7c);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine((Vector *)&local_7c,(Vector *)&local_70,0xff,0,0,true,-1.0);
    }
    uVar9 = vec3_angle;
    if (local_48._2_1_ == '\0') {
      if ((local_44 <= 0.0) || (1.0 <= local_44)) {
        DispatchParticleEffect
                  ("weapon_pipebomb_water",local_70,local_6c,local_68,vec3_angle,DAT_01053d40,
                   DAT_01053d44,0,0,0xffffffff);
        DispatchParticleEffect
                  ("weapon_pipebomb_water_splash",local_70,local_6c,local_68,uVar9,DAT_01053d40,
                   DAT_01053d44,0,0,0xffffffff);
      }
      else {
        DispatchParticleEffect
                  ("weapon_pipebomb_water",local_7c,local_78,local_74,vec3_angle,DAT_01053d40,
                   DAT_01053d44,0,0,0xffffffff);
        DispatchParticleEffect
                  ("weapon_pipebomb_water_splash",local_7c,local_78,local_74,uVar9,DAT_01053d40,
                   DAT_01053d44,0,0,0xffffffff);
      }
    }
    else {
      DispatchParticleEffect
                ("weapon_pipebomb_water",local_c4,local_c0,local_bc,vec3_angle,DAT_01053d40,
                 DAT_01053d44,0,0,0xffffffff);
    }
  }
  local_24 = 0;
  local_34 = 0;
  local_70 = 0;
  local_6c = 0;
  local_68 = 0;
  local_64 = 0;
  local_60 = 0;
  local_5c = 0;
  local_58 = 0;
  local_54 = 0;
  local_50 = 0;
  local_4c = 0;
  local_48 = 0;
  local_44 = 1.0;
  local_38 = 0;
  local_30 = 0;
  local_2c = 0;
  local_28 = 0;
  local_23 = 0;
  local_3c = *(undefined4 *)(PipeBombShakeRadius._28_4_ + 0x2c);
  local_40 = 0x42c80000;
  local_7c = fVar1;
  local_78 = fVar2;
  local_74 = fVar3;
  DispatchEffect("ExplosionForce",(CEffectData *)&local_7c);
  CBaseGrenade::Detonate((CBaseGrenade *)this);
  piVar7 = (int *)CBaseGrenade::GetThrower((CBaseGrenade *)this);
  if (((piVar7 != (int *)0x0) && (cVar5 = (**(code **)(*piVar7 + 0x16c))(piVar7), cVar5 != '\0')) &&
     (piVar8 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                                (gameeventmanager,"hegrenade_detonate",0,0), piVar8 != (int *)0x0))
  {
    pcVar4 = *(code **)(*piVar8 + 0x30);
    uVar9 = (**(code **)(*engine + 0x40))(engine,piVar7[0xc]);
    (*pcVar4)(piVar8,"userid",uVar9);
    pcVar4 = *(code **)(*piVar8 + 0x38);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    (*pcVar4)(piVar8,&DAT_00c147b6,*(undefined4 *)(this + 0x2e0));
    pcVar4 = *(code **)(*piVar8 + 0x38);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    (*pcVar4)(piVar8,&DAT_00ca1f7c,*(undefined4 *)(this + 0x2e4));
    pcVar4 = *(code **)(*piVar8 + 0x38);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    }
    (*pcVar4)(piVar8,&DAT_00ca1f82,*(undefined4 *)(this + 0x2e8));
    (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar8,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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