CPipeBombProjectile::Detonate
0x00553940 · 2194 bytes · __thiscall
_ZN19CPipeBombProjectile8DetonateEv
Decompiled
undefined (1 param)
/* CPipeBombProjectile::Detonate() */
void __thiscall CPipeBombProjectile::Detonate(CPipeBombProjectile *this)
{
float fVar1;
float fVar2;
float fVar3;
code *pcVar4;
char cVar5;
uint uVar6;
int *piVar7;
int *piVar8;
undefined4 uVar9;
int iVar10;
ushort uVar11;
float fVar12;
float fVar13;
float fVar14;
CTraceFilterSimple local_13c [16];
float local_12c;
float local_128;
float local_124;
float local_11c;
float local_118;
float local_114;
undefined4 local_10c;
undefined4 local_108;
undefined4 local_104;
undefined4 local_fc;
undefined4 local_f8;
undefined4 local_f4;
undefined4 local_ec;
undefined1 local_e8;
undefined1 local_e7;
Vector local_d0 [12];
float local_c4;
float local_c0;
float local_bc;
float local_a4;
short local_90;
float local_7c;
float local_78;
float local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
float local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
undefined2 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined1 local_24;
undefined1 local_23;
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_38 = CONCAT22(local_38._2_2_,0x100);
fVar1 = *(float *)(this + 0x2e0);
local_6c = 0;
fVar2 = *(float *)(this + 0x2e4);
local_68 = 0;
fVar3 = *(float *)(this + 0x2e8);
local_64 = 0xc3000000;
local_44 = 0.0;
local_48 = 0;
local_4c = 0;
local_3c = 0;
local_38 = CONCAT31(local_38._1_3_,1);
local_54 = 0;
local_58 = 0;
local_5c = 0;
local_7c = fVar1;
local_78 = fVar2;
local_74 = fVar3;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)&local_12c,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,(Vector *)&local_7c,0x600400b,(CTraceFilterSimple *)&local_12c,local_d0);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_d0,(Vector *)&local_c4,0xff,0,0,true,-1.0);
}
uVar6 = (**(code **)*enginetrace)(enginetrace,(Vector *)&local_c4,0x4030,0);
if ((uVar6 & 0x30) == 0) {
fVar12 = fVar1;
fVar13 = fVar2;
fVar14 = fVar3;
if ((((1.0 <= local_a4) ||
(iVar10 = (**(code **)(*physprops + 0x18))(physprops,(int)local_90), iVar10 == 0)) ||
(uVar11 = *(short *)(iVar10 + 0x4c) - 0x44, fVar12 = local_c4, fVar13 = local_c0,
fVar14 = local_bc, 0xb < uVar11)) || ((1 << ((byte)uVar11 & 0x1f) & 0x881U) == 0)) {
DispatchParticleEffect
("weapon_pipebomb",fVar12,fVar13,fVar14,vec3_angle,DAT_01053d40,DAT_01053d44,0,0,
0xffffffff);
}
else {
DispatchParticleEffect
("weapon_pipebomb_dirt",local_c4,local_c0,local_bc,vec3_angle,DAT_01053d40,
DAT_01053d44,0,0,0xffffffff);
}
}
else {
local_12c = local_c4;
local_11c = fVar1 - local_c4;
local_128 = local_c0;
local_118 = fVar2 - local_c0;
local_124 = local_bc;
local_114 = (512.0 - local_bc) + fVar3;
local_e8 = 1;
local_ec = 0;
local_f4 = 0;
local_f8 = 0;
local_fc = 0;
local_e7 = local_118 * local_118 + local_11c * local_11c + local_114 * local_114 != 0.0;
local_104 = 0;
local_108 = 0;
local_10c = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_13c,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,(CTraceFilterSimple *)&local_12c,0x30,local_13c,(Vector *)&local_7c);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_7c,(Vector *)&local_70,0xff,0,0,true,-1.0);
}
uVar9 = vec3_angle;
if (local_48._2_1_ == '\0') {
if ((local_44 <= 0.0) || (1.0 <= local_44)) {
DispatchParticleEffect
("weapon_pipebomb_water",local_70,local_6c,local_68,vec3_angle,DAT_01053d40,
DAT_01053d44,0,0,0xffffffff);
DispatchParticleEffect
("weapon_pipebomb_water_splash",local_70,local_6c,local_68,uVar9,DAT_01053d40,
DAT_01053d44,0,0,0xffffffff);
}
else {
DispatchParticleEffect
("weapon_pipebomb_water",local_7c,local_78,local_74,vec3_angle,DAT_01053d40,
DAT_01053d44,0,0,0xffffffff);
DispatchParticleEffect
("weapon_pipebomb_water_splash",local_7c,local_78,local_74,uVar9,DAT_01053d40,
DAT_01053d44,0,0,0xffffffff);
}
}
else {
DispatchParticleEffect
("weapon_pipebomb_water",local_c4,local_c0,local_bc,vec3_angle,DAT_01053d40,
DAT_01053d44,0,0,0xffffffff);
}
}
local_24 = 0;
local_34 = 0;
local_70 = 0;
local_6c = 0;
local_68 = 0;
local_64 = 0;
local_60 = 0;
local_5c = 0;
local_58 = 0;
local_54 = 0;
local_50 = 0;
local_4c = 0;
local_48 = 0;
local_44 = 1.0;
local_38 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_23 = 0;
local_3c = *(undefined4 *)(PipeBombShakeRadius._28_4_ + 0x2c);
local_40 = 0x42c80000;
local_7c = fVar1;
local_78 = fVar2;
local_74 = fVar3;
DispatchEffect("ExplosionForce",(CEffectData *)&local_7c);
CBaseGrenade::Detonate((CBaseGrenade *)this);
piVar7 = (int *)CBaseGrenade::GetThrower((CBaseGrenade *)this);
if (((piVar7 != (int *)0x0) && (cVar5 = (**(code **)(*piVar7 + 0x16c))(piVar7), cVar5 != '\0')) &&
(piVar8 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"hegrenade_detonate",0,0), piVar8 != (int *)0x0))
{
pcVar4 = *(code **)(*piVar8 + 0x30);
uVar9 = (**(code **)(*engine + 0x40))(engine,piVar7[0xc]);
(*pcVar4)(piVar8,"userid",uVar9);
pcVar4 = *(code **)(*piVar8 + 0x38);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
(*pcVar4)(piVar8,&DAT_00c147b6,*(undefined4 *)(this + 0x2e0));
pcVar4 = *(code **)(*piVar8 + 0x38);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
(*pcVar4)(piVar8,&DAT_00ca1f7c,*(undefined4 *)(this + 0x2e4));
pcVar4 = *(code **)(*piVar8 + 0x38);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
(*pcVar4)(piVar8,&DAT_00ca1f82,*(undefined4 *)(this + 0x2e8));
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar8,0);
}
return;
}
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raw memory ops, or anything else.
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DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
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