CBaseCombatWeapon::WeaponLOSCondition
0x005fe410 · 1283 bytes · __thiscall
_ZN17CBaseCombatWeapon18WeaponLOSConditionERK6VectorS2_b
Decompiled
undefined (4 params)
/* WARNING: Type propagation algorithm not settling */
/* CBaseCombatWeapon::WeaponLOSCondition(Vector const&, Vector const&, bool) */
bool __thiscall
CBaseCombatWeapon::WeaponLOSCondition
(CBaseCombatWeapon *this,Vector *param_1,Vector *param_2,bool param_3)
{
uint uVar1;
IHandleEntity *pIVar2;
char cVar3;
CBaseEntity *this_00;
IHandleEntity *pIVar4;
int *piVar5;
undefined4 *puVar6;
int iVar7;
undefined *puVar8;
int *local_104;
float local_f0;
float local_ec;
float local_e8;
undefined **local_e4 [5];
undefined4 local_d0;
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
float local_70;
float local_6c;
float local_68;
Vector local_64 [32];
float local_44;
int *local_24;
this_00 = (CBaseEntity *)CBaseEntity::MyNPCPointer();
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
(**(code **)(*(int *)this_00 + 0x478))((Vector *)&local_70,this_00);
local_f0 = (local_70 + *(float *)param_1) - *(float *)(this_00 + 0x2e0);
local_ec = (local_6c + *(float *)(param_1 + 4)) - *(float *)(this_00 + 0x2e4);
local_e8 = (local_68 + *(float *)(param_1 + 8)) - *(float *)(this_00 + 0x2e8);
pIVar4 = (IHandleEntity *)(**(code **)(*(int *)this_00 + 0x1a4))(this_00);
uVar1 = *(uint *)(this + 0x13f4);
if (((uVar1 == 0xffffffff) ||
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar8 + 8) != uVar1 >> 0xc)) {
CTraceFilterSkipTwoEntities::CTraceFilterSkipTwoEntities
((CTraceFilterSkipTwoEntities *)local_e4,(IHandleEntity *)0x0,pIVar4,6);
local_e4[0] = &PTR_ShouldHitEntity_00c5bf88;
local_d0 = 0;
}
else {
pIVar2 = *(IHandleEntity **)(puVar8 + 4);
CTraceFilterSkipTwoEntities::CTraceFilterSkipTwoEntities
((CTraceFilterSkipTwoEntities *)local_e4,pIVar2,pIVar4,6);
local_e4[0] = &PTR_ShouldHitEntity_00c5bf88;
local_d0 = 0;
if ((pIVar2 != (IHandleEntity *)0x0) &&
(piVar5 = (int *)(**(code **)(*(int *)pIVar2 + 0x144))(pIVar2), piVar5 != (int *)0x0)) {
local_d0 = (**(code **)(*piVar5 + 0x504))(piVar5);
}
}
local_88 = 1;
local_8c = 0;
local_cc = local_f0;
local_c8 = local_ec;
local_c4 = local_e8;
local_bc = *(float *)param_2 - local_f0;
local_b8 = *(float *)(param_2 + 4) - local_ec;
local_b4 = *(float *)(param_2 + 8) - local_e8;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x46004003,local_e4,(Vector *)&local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
}
if (local_44 != 1.0) {
piVar5 = (int *)(**(code **)(*(int *)this_00 + 0x1a4))(this_00);
if (((piVar5 != (int *)0x0) && (cVar3 = (**(code **)(*piVar5 + 0x16c))(piVar5), cVar3 != '\0'))
&& (cVar3 = (**(code **)(*piVar5 + 0x4fc))(piVar5), cVar3 != '\0')) {
piVar5 = (int *)(**(code **)(*piVar5 + 0x500))(piVar5);
piVar5 = (int *)(**(code **)(*piVar5 + 0x20))(piVar5);
if (local_24 == piVar5) {
return true;
}
local_104 = (int *)0x0;
uVar1 = local_24[0x88];
if (((uVar1 != 0xffffffff) &&
(puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
local_104 = *(int **)(puVar8 + 4);
}
if (piVar5 == local_104) {
return true;
}
}
piVar5 = (int *)(**(code **)(*(int *)this_00 + 0x1a4))(this_00);
if (local_24 != piVar5) {
puVar6 = (undefined4 *)(**(code **)(*local_24 + 0x18c))(local_24);
if (puVar6 == (undefined4 *)0x0) {
iVar7 = (**(code **)(*local_24 + 0x144))(local_24);
}
else {
iVar7 = (**(code **)*puVar6)(puVar6,0);
}
if (iVar7 != 0) {
iVar7 = (**(code **)(*(int *)this_00 + 0x4f4))(this_00,iVar7);
return iVar7 == 1;
}
if (!param_3) {
return false;
}
if (*(int *)(ai_debug_shoot_positions._28_4_ + 0x30) != 0) {
NDebugOverlay::Line((Vector *)&local_70,local_64,0xff,0,0,false,1.0);
return false;
}
return false;
}
}
if (*(int *)(ai_debug_shoot_positions._28_4_ + 0x30) != 0) {
NDebugOverlay::Line((Vector *)&local_f0,param_2,0,0xff,0,false,1.0);
}
return true;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.