CPointCommentaryNode::UpdateViewPostThink
0x0064a540 · 800 bytes · __thiscall
_ZN20CPointCommentaryNode19UpdateViewPostThinkEv
Decompiled
undefined (1 param)
/* CPointCommentaryNode::UpdateViewPostThink() */
void __thiscall CPointCommentaryNode::UpdateViewPostThink(CPointCommentaryNode *this)
{
float fVar1;
float fVar2;
float fVar3;
uint uVar4;
CBasePlayer *this_00;
CBaseEntity *pCVar5;
undefined *puVar6;
float fVar7;
float local_70;
float local_6c;
float local_68;
float local_64;
float local_60;
float local_5c;
QAngle local_58 [12];
Quaternion local_4c [16];
Quaternion local_3c [16];
float local_2c;
float local_28;
float local_24;
this_00 = (CBasePlayer *)GetCommentaryPlayer();
if (this_00 != (CBasePlayer *)0x0) {
uVar4 = *(uint *)(this + 0x1414);
if (((((uVar4 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar6 + 8) == uVar4 >> 0xc)) &&
((*(int *)(puVar6 + 4) != 0 && (uVar4 = *(uint *)(this + 0x1418), uVar4 != 0xffffffff)))) &&
((puVar6 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc &&
((*(uint *)(puVar6 + 8) == uVar4 >> 0xc &&
(pCVar5 = *(CBaseEntity **)(puVar6 + 4), pCVar5 != (CBaseEntity *)0x0)))))) {
fVar7 = *(float *)(this + 0x1420) - *(float *)(this + 0x148c);
if (2.0 <= fVar7) {
fVar7 = 2.0;
}
fVar7 = (*(float *)(gpGlobals + 0xc) - *(float *)(this + 0x1420)) / fVar7;
if (fVar7 <= 1.0) {
if (fVar7 <= 0.0) {
fVar7 = 0.0;
}
fVar7 = 1.0 - fVar7;
if (0.0 < fVar7) {
(**(code **)(*(int *)this_00 + 0x234))(&local_70,this_00);
fVar1 = *(float *)(this + 0x1424);
fVar2 = *(float *)(this + 0x1428);
fVar3 = *(float *)(this + 0x142c);
(**(code **)(*(int *)this_00 + 0x234))((Quaternion *)&local_2c,this_00);
pCVar5 = (CBaseEntity *)0x0;
uVar4 = *(uint *)(this + 0x1418);
local_64 = (fVar1 - local_70) * fVar7 + local_2c;
local_60 = (fVar2 - local_6c) * fVar7 + local_28;
local_5c = (fVar3 - local_68) * fVar7 + local_24;
if (((uVar4 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc))
&& (*(uint *)(puVar6 + 8) == uVar4 >> 0xc)) {
pCVar5 = *(CBaseEntity **)(puVar6 + 4);
}
CBaseEntity::SetAbsOrigin(pCVar5,(Vector *)&local_64);
uVar4 = *(uint *)(this + 0x1408);
if (((uVar4 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc))
&& ((*(uint *)(puVar6 + 8) == uVar4 >> 0xc && (*(int *)(puVar6 + 4) != 0)))) {
AngleQuaternion((QAngle *)(this + 0x1430),local_3c);
AngleQuaternion((QAngle *)(this + 0x143c),local_4c);
QuaternionSlerp(local_4c,local_3c,1.0 - fVar7,(Quaternion *)&local_2c);
QuaternionAngles((Quaternion *)&local_2c,local_58);
uVar4 = *(uint *)(this + 0x1418);
pCVar5 = (CBaseEntity *)0x0;
if (((uVar4 != 0xffffffff) &&
(puVar6 = g_pEntityList + (uVar4 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)
) && (*(uint *)(puVar6 + 8) == uVar4 >> 0xc)) {
pCVar5 = *(CBaseEntity **)(puVar6 + 4);
}
CBaseEntity::SetAbsAngles(pCVar5,local_58);
}
CBaseEntity::SetNextThink
((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),"CommentaryUpdateViewThink");
return;
}
}
if (((byte)pCVar5[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(pCVar5);
}
CBasePlayer::SnapEyeAngles(this_00,(QAngle *)(pCVar5 + 0x37c));
}
CleanupPostCommentary(this);
this[0x1448] = (CPointCommentaryNode)0x0;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.