CPhysThruster::OnActivate
0x007a3380 · 283 bytes · __thiscall
_ZN13CPhysThruster10OnActivateEv
Decompiled
undefined (1 param)
/* CPhysThruster::OnActivate() */
void __thiscall CPhysThruster::OnActivate(CPhysThruster *this)
{
CBaseEntity *this_00;
uint uVar1;
undefined *puVar2;
QAngle local_88 [12];
matrix3x4_t local_7c [48];
matrix3x4_t local_4c [60];
uVar1 = *(uint *)(this + 0x450);
if ((((uVar1 != 0xffffffff) &&
(puVar2 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar2 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar2 + 8) == uVar1 >> 0xc)) &&
(this_00 = *(CBaseEntity **)(puVar2 + 4), this_00 != (CBaseEntity *)0x0)) {
if (((byte)this_00[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(this_00);
}
MatrixInvert((matrix3x4_t *)(this_00 + 0x28c),local_7c);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
ConcatTransforms(local_7c,(matrix3x4_t *)(this + 0x28c),local_4c);
MatrixGetColumn(local_4c,3,(Vector *)(this + 0x490));
uVar1 = *(uint *)(this + 0x148);
if ((uVar1 & 8) != 0) {
MatrixAngles(local_4c,(float *)local_88);
CBaseEntity::SetLocalAngles((CBaseEntity *)this,local_88);
uVar1 = *(uint *)(this + 0x148);
}
if ((uVar1 & 0x20) != 0) {
*(undefined4 *)(this + 0x490) = 0;
*(undefined4 *)(this + 0x494) = 0;
*(undefined4 *)(this + 0x498) = 0;
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.