CBaseEntity::PhysicsStep
0x00790110 · 1422 bytes · __thiscall
_ZN11CBaseEntity11PhysicsStepEv
Decompiled
undefined (1 param)
/* CBaseEntity::PhysicsStep() */
void __thiscall CBaseEntity::PhysicsStep(CBaseEntity *this)
{
float fVar1;
float fVar2;
float fVar3;
CBaseEdict *pCVar4;
int iVar5;
code *pcVar6;
char cVar7;
int iVar8;
int iVar9;
int *piVar10;
uint uVar11;
undefined *puVar12;
longdouble lVar13;
float fVar14;
float local_7c;
float local_78;
float local_74;
undefined4 local_70 [13];
char local_39;
if (this[0x6c] == (CBaseEntity)0x0) {
pCVar4 = *(CBaseEdict **)(this + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar8 + 2) = 0;
if (this[0x6c] != (CBaseEntity)0x0) goto LAB_00790458;
pCVar4 = *(CBaseEdict **)(this + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
}
else {
LAB_00790458:
this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
}
fVar14 = *(float *)(gpGlobals + 0xc);
if (fVar14 != *(float *)(this + 0x94)) {
if (this[0x6c] == (CBaseEntity)0x0) {
pCVar4 = *(CBaseEdict **)(this + 0x30);
if (pCVar4 != (CBaseEdict *)0x0) {
*(uint *)pCVar4 = *(uint *)pCVar4 | 0x101;
iVar8 = CBaseEdict::GetChangeAccessor(pCVar4);
*(undefined2 *)(iVar8 + 2) = 0;
}
}
else {
this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
}
*(float *)(this + 0x94) = fVar14;
}
PhysicsRunThink(this,2);
iVar8 = GetNextThinkTick(this,(char *)0x0);
fVar14 = (float)iVar8 * *(float *)(gpGlobals + 0x1c);
if ((0.5 < fVar14 - *(float *)(gpGlobals + 0xc)) || (fVar14 <= 0.0)) {
PhysicsStepRunTimestep(this,*(float *)(gpGlobals + 0x10));
PhysicsCheckWaterTransition(this);
SetLastThink(this,-1,*(float *)(gpGlobals + 0xc));
(**(code **)(*(int *)this + 0x2b4))(this,*(undefined4 *)(gpGlobals + 0x10));
PhysicsRelinkChildren(this,*(float *)(gpGlobals + 0x10));
return;
}
if (((byte)this[0x14d] & 8) != 0) {
CalcAbsolutePosition(this);
}
fVar1 = *(float *)(this + 0x2e0);
fVar2 = *(float *)(this + 0x2e4);
fVar3 = *(float *)(this + 0x2e8);
iVar5 = *(int *)(npc_vphysics._28_4_ + 0x30);
cVar7 = HasDataObjectType(this,6);
if (cVar7 == '\0') {
LAB_00790235:
if (iVar5 == 0) goto LAB_0079023d;
}
else {
iVar9 = GetDataObject(this,6);
if (*(float *)(iVar9 + 4) < *(float *)(gpGlobals + 0xc) ||
*(float *)(iVar9 + 4) == *(float *)(gpGlobals + 0xc)) {
piVar10 = (int *)(**(code **)(**(int **)(this + 0x238) + 0x120))(*(int **)(this + 0x238));
(**(code **)(*piVar10 + 0x3c))(piVar10,0,local_70);
piVar10 = (int *)(**(code **)(**(int **)(this + 0x238) + 0x120))(*(int **)(this + 0x238));
(**(code **)(*piVar10 + 0xc))(piVar10,*(undefined4 *)(iVar9 + 8),local_70[0]);
DestroyDataObject(this,6);
goto LAB_00790235;
}
}
piVar10 = *(int **)(this + 0x238);
if ((piVar10 != (int *)0x0) &&
((((uVar11 = *(uint *)(this + 0x180), uVar11 == 0xffffffff ||
(puVar12 = g_pEntityList + (uVar11 & 0xfff) * 0x10, puVar12 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar12 + 8) != uVar11 >> 0xc)) || (*(int *)(puVar12 + 4) == 0)))) {
(**(code **)(*piVar10 + 0x11c))(piVar10,(Vector *)&local_7c,0);
if (((byte)this[0x14d] & 8) != 0) {
CalcAbsolutePosition(this);
}
if ((*(float *)(this + 0x2e0) - local_7c) * (*(float *)(this + 0x2e0) - local_7c) +
(*(float *)(this + 0x2e4) - local_78) * (*(float *)(this + 0x2e4) - local_78) +
(*(float *)(this + 0x2e8) - local_74) * (*(float *)(this + 0x2e8) - local_74) < 1.0) {
uVar11 = (**(code **)(*(int *)this + 0x2c8))(this);
if ((((byte)this[0x14d] & 8) != 0) &&
(CalcAbsolutePosition(this), ((byte)this[0x14d] & 8) != 0)) {
CalcAbsolutePosition(this);
}
Physics_TraceEntity(this,(Vector *)(this + 0x2e0),(Vector *)(this + 0x2e0),uVar11,
(CGameTrace *)local_70);
if (local_39 == '\0') goto LAB_0079023d;
}
SetAbsOrigin(this,(Vector *)&local_7c);
PhysicsTouchTriggers(this,(Vector *)0x0);
}
LAB_0079023d:
if (iVar8 <= *(int *)(gpGlobals + 0x18)) {
if (fVar14 <= *(float *)(gpGlobals + 0xc)) {
fVar14 = *(float *)(gpGlobals + 0xc);
}
lVar13 = (longdouble)GetLastThink(this,(char *)0x0);
fVar14 = fVar14 - (float)lVar13;
StepSimulationThink(this,fVar14);
PhysicsCheckWaterTransition(this);
if (*(int *)(this + 0x238) != 0) {
if (((byte)this[0x14d] & 8) != 0) {
CalcAbsolutePosition(this);
}
if (((fVar1 != *(float *)(this + 0x2e0)) || (fVar2 != *(float *)(this + 0x2e4))) ||
(fVar3 != *(float *)(this + 0x2e8))) {
piVar10 = *(int **)(this + 0x238);
pcVar6 = *(code **)(*piVar10 + 0x118);
uVar11 = *(uint *)(this + 0x150);
if (((byte)this[0x14d] & 8) != 0) {
CalcAbsolutePosition(this);
}
(*pcVar6)(piVar10,this + 0x2e0,&vec3_angle,uVar11 >> 10 & 1,fVar14);
}
}
PhysicsRelinkChildren(this,fVar14);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.