L L4D2node

JockeyScan::operator()

0x00ab2620 · 1183 bytes · __thiscall

_ZN10JockeyScanclEP8CNavArea

Decompiled

undefined (2 params)

/* JockeyScan::TEMPNAMEPLACEHOLDERVALUE(CNavArea*) */

char __thiscall JockeyScan::operator()(JockeyScan *this,CNavArea *param_1)

{
  CNavArea *this_00;
  uint uVar1;
  int iVar2;
  CNavArea *pCVar3;
  int *piVar4;
  int iVar5;
  CBaseEntity *this_01;
  char *pcVar6;
  int iVar7;
  int in_GS_OFFSET;
  longdouble lVar8;
  float fVar9;
  float fVar10;
  float fVar11;
  float fVar12;
  char local_13d;
  undefined4 local_138;
  undefined4 local_134;
  float local_130;
  undefined **local_12c;
  undefined1 local_128;
  undefined1 local_127;
  undefined4 local_24;
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  this_00 = *(CNavArea **)(param_1 + 0x78);
  pCVar3 = (CNavArea *)(**(code **)(**(int **)this + 0x52c))(*(int **)this);
  if (param_1 == pCVar3) {
LAB_00ab26a8:
    local_13d = '\x01';
  }
  else {
    piVar4 = (int *)(**(code **)(*(int *)(*(int *)this + 0x4028) + 0xc0))(*(int *)this + 0x4028);
    iVar5 = TerrorNavArea::GetDoor((TerrorNavArea *)param_1);
    if ((((iVar5 == 0) && ((*(uint *)(param_1 + 0x54) & 2) == 0)) &&
        ((*(uint *)(param_1 + 0x54) & 1) == 0)) &&
       (local_13d = (**(code **)(*piVar4 + 0x150))(piVar4,param_1), local_13d != '\0')) {
      if (this_00 == (CNavArea *)0x0) {
LAB_00ab280b:
        iVar5 = 0;
        uVar1 = *(uint *)(*(int *)this + 0x3edc);
        iVar7 = 0;
        do {
          if ((((uVar1 == 0xffffffff) ||
               ((int *)(g_pEntityList + (uVar1 & 0xfff) * 0x10 + 4) == (int *)0x0)) ||
              (*(uint *)(g_pEntityList + (uVar1 & 0xfff) * 0x10 + 8) != uVar1 >> 0xc)) ||
             ((iVar2 = *(int *)(g_pEntityList + (uVar1 & 0xfff) * 0x10 + 4), iVar2 == 0 ||
              (*(int *)(iVar2 + 0x2ba0) != iVar5)))) {
            iVar7 = (iVar7 + 1) -
                    (uint)(((int)(uint)(byte)param_1[0x7d] >> ((byte)iVar5 & 0x1f) & 1U) == 0);
          }
          iVar5 = iVar5 + 1;
        } while (iVar5 != 4);
        this_01 = (CBaseEntity *)
                  CDirectorTacticalServices::GetClosestSurvivor
                            (*(CDirectorTacticalServices **)(TheDirector + 0x628),
                             (Vector *)(param_1 + 0x2c),true,true);
        fVar9 = 0.0;
        if (this_01 != (CBaseEntity *)0x0) {
          if (((byte)this_01[0x14d] & 8) != 0) {
            CBaseEntity::CalcAbsolutePosition(this_01);
          }
          fVar9 = SQRT((*(float *)(this_01 + 0x2e0) - *(float *)(param_1 + 0x2c)) *
                       (*(float *)(this_01 + 0x2e0) - *(float *)(param_1 + 0x2c)) +
                       (*(float *)(this_01 + 0x2e8) - *(float *)(param_1 + 0x34)) *
                       (*(float *)(this_01 + 0x2e8) - *(float *)(param_1 + 0x34)) +
                       (*(float *)(this_01 + 0x2e4) - *(float *)(param_1 + 0x30)) *
                       (*(float *)(this_01 + 0x2e4) - *(float *)(param_1 + 0x30)));
        }
        iVar5 = *(int *)(this + 8);
        fVar9 = *(float *)(z_jockey_area_range_factor._28_4_ + 0x2c) * fVar9;
        if (iVar5 != 0) {
          fVar12 = *(float *)(iVar5 + 0x2c) - *(float *)(param_1 + 0x2c);
          fVar10 = *(float *)(iVar5 + 0x30) - *(float *)(param_1 + 0x30);
          fVar11 = *(float *)(iVar5 + 0x34) - *(float *)(param_1 + 0x34);
          fVar9 = fVar9 - SQRT(fVar10 * fVar10 + fVar12 * fVar12 + fVar11 * fVar11) *
                          *(float *)(z_jockey_area_current_factor._28_4_ + 0x2c);
        }
        if (*(int *)(gpGlobals + 0x18) <= *(int *)(param_1 + 0x70)) {
          fVar9 = fVar9 + *(float *)(z_jockey_area_hazard_bonus._28_4_ + 0x2c);
        }
        fVar9 = (float)(4 - iVar7) * *(float *)(z_jockey_area_visibility_factor._28_4_ + 0x2c) +
                fVar9;
        if (*(int *)(z_jockey_debug._28_4_ + 0x30) != 0) {
          local_12c = &PTR_InitQuietTruncation_00c08ee8;
          local_128 = 1;
          local_127 = 0;
          local_24 = 0;
          pcVar6 = (char *)CFmtStrN<256>::sprintf((CFmtStrN<256> *)&local_12c,"%2.2f",(double)fVar9)
          ;
          local_138 = *(undefined4 *)(param_1 + 0x2c);
          local_134 = *(undefined4 *)(param_1 + 0x30);
          local_130 = *(float *)(param_1 + 0x34) + 3.0;
          NDebugOverlay::Text((Vector *)&local_138,pcVar6,false,3.0);
        }
        if (*(float *)(this + 0xc) <= fVar9 && fVar9 != *(float *)(this + 0xc)) {
          *(float *)(this + 0xc) = fVar9;
          *(CNavArea **)(this + 4) = param_1;
          goto LAB_00ab2683;
        }
        goto LAB_00ab26a8;
      }
      lVar8 = (longdouble)CNavArea::GetZDeltaAtEdgeToArea(this_00,param_1);
      fVar9 = (float)lVar8;
      lVar8 = (longdouble)(**(code **)(*piVar4 + 0x130))(piVar4);
      if (((fVar9 <= (float)lVar8) &&
          (lVar8 = (longdouble)(**(code **)(*piVar4 + 0x134))(piVar4), fVar9 <= (float)lVar8)) &&
         (uVar1 = *(uint *)(param_1 + 0x54), (uVar1 & 0x40000) == 0)) {
        if ((uVar1 & 0x80) == 0) {
          fVar10 = 1.0;
        }
        else {
          fVar10 = 10.0;
        }
        if (param_1[0x7e] == (CNavArea)0x0) {
          if (param_1[0x7d] != (CNavArea)0x0) {
            fVar10 = fVar10 * 5.0;
          }
        }
        else {
          fVar10 = fVar10 * 10.0;
        }
        if ((param_1[0x3a] != (CNavArea)0x0) && (18.0 < (float)(byte)param_1[0x3a] + 0.0)) {
          fVar10 = fVar10 * 20.0;
        }
        if ((uVar1 & 0x80000) != 0) {
          fVar10 = fVar10 * 10.0;
        }
        if (0.0 <= (ABS(fVar9) + 1.0) * fVar10 + *(float *)(this_00 + 0x44)) goto LAB_00ab280b;
      }
    }
    local_13d = '\0';
  }
LAB_00ab2683:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return local_13d;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)