L L4D2node

CPropDoorRotating::CalculateDoorVolume

0x007f5d10 · 386 bytes · __cdecl

_ZN17CPropDoorRotating19CalculateDoorVolumeE6QAngleS0_P6VectorS2_

Decompiled

undefined (4 params)

/* CPropDoorRotating::CalculateDoorVolume(QAngle, QAngle, Vector*, Vector*) */

void CPropDoorRotating::CalculateDoorVolume(CBaseEntity *param_1)

{
  Vector *pVVar1;
  Vector *in_stack_00000020;
  Vector *in_stack_00000024;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  Vector local_4c [12];
  Vector local_40 [12];
  Vector local_34 [12];
  Vector local_28 [24];
  
  pVVar1 = in_stack_00000020;
  local_58 = *(undefined4 *)(param_1 + 0x3a8);
  local_54 = *(undefined4 *)(param_1 + 0x3ac);
  local_50 = *(undefined4 *)(param_1 + 0x3b0);
  CBaseEntity::SetLocalAngles(param_1,(QAngle *)&stack0x00000008);
  CCollisionProperty::CollisionAABBToWorldAABB
            ((CCollisionProperty *)(param_1 + 0x194),(Vector *)(param_1 + 0x19c),
             (Vector *)(param_1 + 0x1a8),local_4c,local_40);
  CBaseEntity::SetLocalAngles(param_1,(QAngle *)&stack0x00000014);
  CCollisionProperty::CollisionAABBToWorldAABB
            ((CCollisionProperty *)(param_1 + 0x194),(Vector *)(param_1 + 0x19c),
             (Vector *)(param_1 + 0x1a8),local_34,local_28);
  CBaseEntity::SetLocalAngles(param_1,(QAngle *)&local_58);
  UTIL_ComputeAABBForBounds(local_4c,local_40,local_34,local_28,pVVar1,in_stack_00000024);
  if (((byte)param_1[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition(param_1);
  }
  *(float *)pVVar1 = *(float *)pVVar1 - *(float *)(param_1 + 0x2e0);
  *(float *)(pVVar1 + 4) = *(float *)(pVVar1 + 4) - *(float *)(param_1 + 0x2e4);
  *(float *)(pVVar1 + 8) = *(float *)(pVVar1 + 8) - *(float *)(param_1 + 0x2e8);
  if (((byte)param_1[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition(param_1);
  }
  *(float *)in_stack_00000024 = *(float *)in_stack_00000024 - *(float *)(param_1 + 0x2e0);
  *(float *)(in_stack_00000024 + 4) =
       *(float *)(in_stack_00000024 + 4) - *(float *)(param_1 + 0x2e4);
  *(float *)(in_stack_00000024 + 8) =
       *(float *)(in_stack_00000024 + 8) - *(float *)(param_1 + 0x2e8);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)