CTerrorPlayer::UpdateDraggingSomeone
0x009fa7f0 · 647 bytes · __thiscall
_ZN13CTerrorPlayer21UpdateDraggingSomeoneEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdateDraggingSomeone() */
void __thiscall CTerrorPlayer::UpdateDraggingSomeone(CTerrorPlayer *this)
{
uint uVar1;
CTerrorPlayer *pCVar2;
CBaseEdict *this_00;
char cVar3;
int iVar4;
undefined *puVar5;
int iVar6;
uVar1 = *(uint *)(this + 0x2d64);
if ((((uVar1 == 0xffffffff) ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) ||
(pCVar2 = *(CTerrorPlayer **)(puVar5 + 4), pCVar2 == (CTerrorPlayer *)0x0)) {
if ((g_pEntityList == (undefined *)0xfffffffc) || (*(int *)(g_pEntityList + 8) != 0)) {
iVar6 = 0;
}
else {
iVar6 = *(int *)(g_pEntityList + 4);
}
if (((uVar1 == 0xffffffff) ||
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar5 + 8) != uVar1 >> 0xc)) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(puVar5 + 4);
}
if (iVar6 == iVar4) {
return;
}
}
else {
uVar1 = *(uint *)(pCVar2 + 0x2d68);
if ((((uVar1 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) && (this == *(CTerrorPlayer **)(puVar5 + 4))) {
cVar3 = (**(code **)(*(int *)pCVar2 + 300))(pCVar2);
if ((((cVar3 != '\0') &&
(cVar3 = (**(code **)(*(int *)pCVar2 + 0x7e8))(pCVar2), cVar3 != '\0')) &&
((((pCVar2[0x39f1] == (CTerrorPlayer)0x0 &&
((pCVar2[0x33dc] == (CTerrorPlayer)0x0 &&
(cVar3 = (**(code **)(*(int *)this + 300))(this), cVar3 != '\0')))) &&
(cVar3 = (**(code **)(*(int *)this + 0x7e8))(this), cVar3 == '\0')) &&
(((iVar6 = CBaseEntity::GetGroundEntity((CBaseEntity *)this), iVar6 != 0 &&
(this[0x186] != (CTerrorPlayer)0x9)) && (cVar3 = IsAbleToMove(this), cVar3 != '\0')))))
) && (cVar3 = (**(code **)(*(int *)this + 0x804))(this), cVar3 == '\0')) {
if (((*(int *)(SurvivorReviveContinuousFire._28_4_ + 0x30) != 0) &&
(*(int *)(SurvivorReviveAfterDrag._28_4_ + 0x30) != 0)) &&
((*(uint *)(this + 0x1cb0) & 0x61a) == 0)) {
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
if (((-0.01 < *(float *)(this + 0x2e0)) && (*(float *)(this + 0x2e0) < 0.01)) &&
((-0.01 < *(float *)(this + 0x2e4) &&
(((*(float *)(this + 0x2e4) < 0.01 && (-0.01 < *(float *)(this + 0x2e8))) &&
(*(float *)(this + 0x2e8) < 0.01)))))) {
StartReviving(this,pCVar2);
return;
}
}
if (*(int *)(SurvivorDragContinuousFire._28_4_ + 0x30) == 0) {
return;
}
if (((byte)this[0x1cb1] & 8) != 0) {
return;
}
}
StopDragging(this);
return;
}
if (((g_pEntityList != (undefined *)0xfffffffc) && (*(int *)(g_pEntityList + 8) == 0)) &&
(pCVar2 == *(CTerrorPlayer **)(g_pEntityList + 4))) {
return;
}
}
if (this[0x6c] == (CTerrorPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar6 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar6 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x2d64) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.