CBaseEntity::SetAbsOrigin
0x0060c6e0 · 543 bytes · __thiscall
_ZN11CBaseEntity12SetAbsOriginERK6Vector
Decompiled
undefined (2 params)
/* CBaseEntity::SetAbsOrigin(Vector const&) */
void __thiscall CBaseEntity::SetAbsOrigin(CBaseEntity *this,Vector *param_1)
{
float fVar1;
uint uVar2;
CBaseEdict *pCVar3;
int iVar4;
matrix3x4_t *pmVar5;
undefined *puVar6;
float local_48;
float local_44;
float local_40;
matrix3x4_t local_3c [48];
CalcAbsolutePosition(this);
if (((*(float *)param_1 == *(float *)(this + 0x2e0)) &&
(*(float *)(param_1 + 4) == *(float *)(this + 0x2e4))) &&
(*(float *)(param_1 + 8) == *(float *)(this + 0x2e8))) {
return;
}
InvalidatePhysicsRecursive(this,1);
*(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) & 0xfffff7ff;
*(undefined4 *)(this + 0x2e0) = *(undefined4 *)param_1;
*(undefined4 *)(this + 0x2e4) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 0x2e8) = *(undefined4 *)(param_1 + 8);
MatrixSetColumn(param_1,3,(matrix3x4_t *)(this + 0x28c));
uVar2 = *(uint *)(this + 0x188);
if (((uVar2 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar6 + 8) != uVar2 >> 0xc || (*(int *)(puVar6 + 4) == 0)))) {
local_48 = *(float *)param_1;
local_44 = *(float *)(param_1 + 4);
local_40 = *(float *)(param_1 + 8);
}
else {
pmVar5 = (matrix3x4_t *)GetParentToWorldTransform(this,local_3c);
VectorITransform((float *)param_1,pmVar5,&local_48);
}
if (local_48 == *(float *)(this + 0x39c)) {
if ((local_44 == *(float *)(this + 0x3a0)) && (local_40 == *(float *)(this + 0x3a4))) {
return;
}
if ((local_44 == *(float *)(this + 0x3a0)) && (local_40 == *(float *)(this + 0x3a4)))
goto LAB_0060c812;
}
if (this[0x6c] == (CBaseEntity)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
}
*(float *)(this + 0x39c) = local_48;
*(float *)(this + 0x3a0) = local_44;
*(float *)(this + 0x3a4) = local_40;
LAB_0060c812:
fVar1 = *(float *)(gpGlobals + 0xc);
if (fVar1 != *(float *)(this + 0x94)) {
if (this[0x6c] == (CBaseEntity)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
}
*(float *)(this + 0x94) = fVar1;
}
UpdateCell(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.