L L4D2node

CCarProp::InputSurvivorStandingOnCar

0x007fefb0 · 1114 bytes · __thiscall

_ZN8CCarProp26InputSurvivorStandingOnCarER11inputdata_t

Decompiled

undefined (2 params)

/* CCarProp::InputSurvivorStandingOnCar(inputdata_t&) */

void __thiscall CCarProp::InputSurvivorStandingOnCar(CCarProp *this,inputdata_t *param_1)

{
  CDirector *this_00;
  char cVar1;
  int *piVar2;
  CBaseEntity *this_01;
  longdouble lVar3;
  float fVar4;
  CCarProp *pCVar5;
  code *pcVar6;
  undefined4 uVar7;
  undefined4 uVar8;
  char *pcVar9;
  undefined1 local_54 [8];
  CAI_Concept local_4c [8];
  undefined4 local_44;
  undefined4 local_40;
  AI_CriteriaSet local_3c [44];
  
  this_01 = *(CBaseEntity **)param_1;
  if (((this[0x1710] == (CCarProp)0x0) && (this[0x1711] == (CCarProp)0x0)) &&
     (this[0x16f5] == (CCarProp)0x0)) {
    if ((0.0 < *(float *)(this + 0x1700)) &&
       (lVar3 = (longdouble)CountdownTimer::Now(), (float)lVar3 < *(float *)(this + 0x1700))) {
      return;
    }
    if (this_01 != (CBaseEntity *)0x0) {
      fVar4 = *(float *)(car_alarm_distance._28_4_ + 0x2c);
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      }
      if (((byte)this_01[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition(this_01);
      }
      if ((*(float *)(this_01 + 0x2e0) - *(float *)(this + 0x2e0)) *
          (*(float *)(this_01 + 0x2e0) - *(float *)(this + 0x2e0)) +
          (*(float *)(this_01 + 0x2e4) - *(float *)(this + 0x2e4)) *
          (*(float *)(this_01 + 0x2e4) - *(float *)(this + 0x2e4)) +
          (*(float *)(this_01 + 0x2e8) - *(float *)(this + 0x2e8)) *
          (*(float *)(this_01 + 0x2e8) - *(float *)(this + 0x2e8)) <= fVar4 * fVar4) {
        cVar1 = (**(code **)(*(int *)this_01 + 0x16c))(this_01);
        if (cVar1 == '\0') {
          this_01 = (CBaseEntity *)0x0;
        }
        else {
          cVar1 = (**(code **)(*(int *)this_01 + 0x778))(this_01);
          if (cVar1 != '\0') {
            return;
          }
        }
        cVar1 = CDirector::OnMapInvokedPanicEvent(TheDirector,this_01,1);
        this_00 = TheDirector;
        if (cVar1 != '\0') {
          this[0x16f5] = (CCarProp)0x1;
          CDirector::UnregisterForbiddenTarget(this_00,(CBaseEntity *)this);
          this[0x16f4] = (CCarProp)0x0;
          if (0.0 < *(float *)(this + 0x170c)) {
            pcVar9 = "ContextAlarm";
            uVar8 = 0;
            CBaseEntity::ThinkSet((_func_void *)local_54,(float)this,(char *)0x0);
            uVar7 = 0;
            pCVar5 = this;
            COutputEvent::FireOutput
                      ((COutputEvent *)(this + 0x16dc),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
            if (*(float *)(this + 0x170c) != -1.0) {
              (**(code **)(*(int *)(this + 0x1704) + 4))
                        (this + 0x1704,this + 0x170c,pCVar5,uVar7,uVar8,pcVar9);
              *(undefined4 *)(this + 0x170c) = 0xbf800000;
            }
          }
          CL4DGameStats::Event_CarAlarm((CL4DGameStats *)CL4D_GameStats);
          COutputEvent::FireOutput
                    ((COutputEvent *)(this + 0x1694),(CBaseEntity *)this,(CBaseEntity *)this,0.0);
          fVar4 = *(float *)(car_alarm_duration._28_4_ + 0x2c);
          lVar3 = (longdouble)CountdownTimer::Now();
          if ((float)lVar3 + fVar4 != *(float *)(this + 0x1700)) {
            (**(code **)(*(int *)(this + 0x16f8) + 4))(this + 0x16f8,this + 0x1700);
            *(float *)(this + 0x1700) = (float)lVar3 + fVar4;
          }
          if (fVar4 != *(float *)(this + 0x16fc)) {
            (**(code **)(*(int *)(this + 0x16f8) + 4))(this + 0x16f8,this + 0x16fc);
            *(float *)(this + 0x16fc) = fVar4;
          }
          fVar4 = *(float *)(car_alarm_duration._28_4_ + 0x2c) + *(float *)(gpGlobals + 0xc);
          pcVar9 = "ContextAlarm";
          pcVar6 = AlarmEndThink;
          uVar7 = 0;
          CBaseEntity::ThinkSet((_func_void *)local_54,(float)this,(char *)AlarmEndThink);
          if (this_01 != (CBaseEntity *)0x0) {
            AI_CriteriaSet::AI_CriteriaSet(local_3c);
                    /* try { // try from 007ff28e to 007ff31b has its CatchHandler @ 007ff424 */
            pcVar9 = (char *)SurvivorCharacterName
                                       (*(undefined4 *)(this_01 + 0x2ba0),this,pcVar6,uVar7,fVar4,
                                        pcVar9);
            AI_CriteriaSet::AppendCriteria(local_3c,"Subject",pcVar9,1.0);
            AI_CriteriaSet::AppendCriteria(local_3c,"PanicType","CarAlarm",1.0);
            local_44 = 1;
            local_40 = 0xffffffff;
            CAI_Concept::CAI_Concept(local_4c,"PanicEvent");
            CResponseQueue::Add((CResponseQueue *)g_ResponseQueueManager._12_4_,local_4c,local_3c,
                                0.0,(CFollowupTargetSpec_t *)&local_44,(CBaseEntity *)0x0);
            AI_CriteriaSet::~AI_CriteriaSet(local_3c);
          }
          piVar2 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                                    (gameeventmanager,"triggered_car_alarm",0,0);
          if (piVar2 != (int *)0x0) {
            pcVar6 = *(code **)(*piVar2 + 0x30);
            uVar7 = 0;
            if (this_01 != (CBaseEntity *)0x0) {
              uVar7 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this_01 + 0x30));
            }
            (*pcVar6)(piVar2,"userid",uVar7);
            (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar2,0);
          }
        }
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

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