L L4D2node

CItem

25 functions

Address Function Size Mangled
0x006e2e00 CItem::GetDataDescMap 10 _ZN5CItem14GetDataDescMapEv
0x006e2e10 CItem::Use 69 _ZN5CItem3UseEP11CBaseEntityS1_8USE_TYPEf
0x006e2e60 CItem::Materialize 47 _ZN5CItem11MaterializeEv
0x006e2ea0 CItem::~CItem 105 _ZN5CItemD2Ev
0x006e2f50 CItem::~CItem 31 _ZN5CItemD0Ev
0x006e2fb0 CItem::CreateItemVPhysicsObject 385 _ZN5CItem24CreateItemVPhysicsObjectEv
0x006e3180 CItem::OnPhysGunDrop 34 _ZN5CItem13OnPhysGunDropEP11CBasePlayer13PhysGunDrop_t
0x006e31b0 CItem::OnPhysGunDrop 10 _ZThn5108_N5CItem13OnPhysGunDropEP11CBasePlayer13PhysGunDrop_t
0x006e31c0 CItem::OnEntityEvent 138 _ZN5CItem13OnEntityEventE13EntityEvent_tPv
0x006e3250 CItem::HandleTouch 199 _ZN5CItem11HandleTouchEP11CBasePlayerP11CBaseEntity
0x006e3390 CItem::Respawn 379 _ZN5CItem7RespawnEv
0x006e3510 CItem::Precache 9 _ZN5CItem8PrecacheEv
0x006e35e0 CItem::OnPhysGunPickup 130 _ZN5CItem15OnPhysGunPickupEP11CBasePlayer15PhysGunPickup_t
0x006e3670 CItem::OnPhysGunPickup 13 _ZThn5108_N5CItem15OnPhysGunPickupEP11CBasePlayer15PhysGunPickup_t
0x006e3680 CItem::ComeToRest 112 _ZN5CItem10ComeToRestEv
0x006e3a00 CItem::GetBaseMap 10 _ZN5CItem10GetBaseMapEv
0x006e3f50 CItem::CItem 107 _ZN5CItemC1Ev
0x006e3fc0 CItem::ConstrainItem 353 _ZN5CItem13ConstrainItemEv
0x006e4130 CItem::Spawn 329 _ZN5CItem5SpawnEv
0x006e4350 CItem::ActivateWhenAtRest 140 _ZN5CItem18ActivateWhenAtRestEv
0x006e4980 CItem::ItemTouch 232 _ZN5CItem9ItemTouchEP11CBaseEntity
0x006e4a70 CItem::ItemCanBeTouchedByPlayer 9 _ZN5CItem24ItemCanBeTouchedByPlayerEP11CBasePlayer
0x006e4be0 CItem::HasBloatedCollision 10 _ZNK5CItem19HasBloatedCollisionEv
0x006e4bf0 CItem::MyTouch 7 _ZN5CItem7MyTouchEP11CBasePlayer
0x006e4c70 CItem::ObjectCaps 24 _ZN5CItem10ObjectCapsEv