L L4D2node

CAmbientGeneric::Spawn

0x005dd8c0 · 559 bytes · __thiscall

_ZN15CAmbientGeneric5SpawnEv

Decompiled

undefined (1 param)

/* CAmbientGeneric::Spawn() */

void __thiscall CAmbientGeneric::Spawn(CAmbientGeneric *this)

{
  float fVar1;
  int iVar2;
  undefined4 uVar3;
  undefined1 *puVar4;
  longdouble lVar5;
  undefined4 uVar6;
  undefined8 uVar7;
  undefined8 in_stack_ffffffb8;
  uint uVar9;
  longlong lVar8;
  double local_2c;
  double local_24;
  undefined1 local_14 [12];
  
  uVar9 = (uint)((ulonglong)in_stack_ffffffb8 >> 0x20);
  if ((((byte)this[0x148] & 1) != 0) || (*(float *)(this + 0x440) <= 0.0)) {
    iVar2 = 0;
  }
  else {
    lVar5 = (longdouble)__log10_finite((double)*(float *)(this + 0x440) * 0.027777777777777776);
    iVar2 = (int)((float)((double)lVar5 * 20.0) + 40.0);
  }
  *(int *)(this + 0x448) = iVar2;
  ComputeMaxAudibleDistance(this);
  if ((*(char **)(this + 0x4b4) != (char *)0x0) && (**(char **)(this + 0x4b4) != '\0')) {
    CCollisionProperty::SetSolid((CCollisionProperty *)(this + 0x194));
    CBaseEntity::SetMoveType((CBaseEntity *)this,0,0);
    lVar8 = (ulonglong)uVar9 << 0x20;
    uVar7 = 0;
    CBaseEntity::ThinkSet((_func_void *)local_14,(float)this,(char *)RampThink);
    uVar6 = 0;
    uVar3 = 0xbf800000;
    CBaseEntity::SetNextThink((CBaseEntity *)this,-1.0,(char *)0x0);
    this[0x4b0] = (CAmbientGeneric)0x0;
    *(undefined4 *)(this + 0x4bc) = 0xffffffff;
    *(undefined4 *)(this + 0x4c0) = 0xffffffff;
    this[0x4b1] = (CAmbientGeneric)(((byte)this[0x148] & 0x20) == 0);
    (**(code **)(*(int *)this + 0x6c))(this,uVar3,uVar6,uVar7,lVar8);
    InitModulationParms(this);
    return;
  }
  if (((byte)this[0x14d] & 8) == 0) {
    local_2c = (double)*(float *)(this + 0x2e8);
  }
  else {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
    local_2c = (double)*(float *)(this + 0x2e8);
    if (((byte)this[0x14d] & 8) != 0) {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      local_24 = (double)*(float *)(this + 0x2e4);
      if (((byte)this[0x14d] & 8) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      }
      goto LAB_005dd976;
    }
  }
  local_24 = (double)*(float *)(this + 0x2e4);
LAB_005dd976:
  fVar1 = *(float *)(this + 0x2e0);
  uVar3 = CBaseEntity::GetDebugName((CBaseEntity *)this);
  puVar4 = &DAT_00d539c2;
  if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
    puVar4 = *(undefined1 **)(this + 0x7c);
  }
  Warning("Empty %s (%s) at %.2f, %.2f, %.2f\n",puVar4,uVar3,(double)fVar1,local_24,local_2c);
  UTIL_Remove((CBaseEntity *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)