L L4D2node

UnlinkFromParent

0x006d8c10 · 412 bytes · __cdecl

_Z16UnlinkFromParentP11CBaseEntity

Decompiled

undefined (1 param)

/* UnlinkFromParent(CBaseEntity*) */

void UnlinkFromParent(CBaseEntity *param_1)

{
  uint uVar1;
  CBaseEntity *pCVar2;
  undefined *puVar3;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_1c;
  undefined4 local_18;
  undefined4 local_14;
  undefined4 local_10;
  
  uVar1 = *(uint *)(param_1 + 0x188);
  if ((((uVar1 != 0xffffffff) &&
       (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar3 + 4) != 0)) {
    uVar1 = *(uint *)(param_1 + 0x14c);
    if ((uVar1 & 0x800) == 0) {
      local_30 = *(undefined4 *)(param_1 + 0x2e0);
      local_2c = *(undefined4 *)(param_1 + 0x2e4);
      local_28 = *(undefined4 *)(param_1 + 0x2e8);
    }
    else {
      CBaseEntity::CalcAbsolutePosition(param_1);
      local_30 = *(undefined4 *)(param_1 + 0x2e0);
      uVar1 = *(uint *)(param_1 + 0x14c);
      local_2c = *(undefined4 *)(param_1 + 0x2e4);
      local_28 = *(undefined4 *)(param_1 + 0x2e8);
      if ((uVar1 & 0x800) != 0) {
        CBaseEntity::CalcAbsolutePosition(param_1);
        uVar1 = *(uint *)(param_1 + 0x14c);
      }
    }
    local_24 = *(undefined4 *)(param_1 + 0x37c);
    local_20 = *(undefined4 *)(param_1 + 0x380);
    local_1c = *(undefined4 *)(param_1 + 900);
    if ((uVar1 & 0x1000) != 0) {
      CBaseEntity::CalcAbsoluteVelocity(param_1);
    }
    local_18 = *(undefined4 *)(param_1 + 0x274);
    pCVar2 = (CBaseEntity *)0x0;
    local_14 = *(undefined4 *)(param_1 + 0x278);
    local_10 = *(undefined4 *)(param_1 + 0x27c);
    uVar1 = *(uint *)(param_1 + 0x188);
    if (((uVar1 != 0xffffffff) &&
        (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) {
      pCVar2 = *(CBaseEntity **)(puVar3 + 4);
    }
    UnlinkChild(pCVar2,param_1);
    CBaseEntity::SetLocalOrigin(param_1,(Vector *)&local_30);
    CBaseEntity::SetLocalAngles(param_1,(QAngle *)&local_24);
    CBaseEntity::SetLocalVelocity(param_1,(Vector *)&local_18);
    if ((param_1[0x186] != (CBaseEntity)0x0) && (param_1[0x186] != (CBaseEntity)0x6)) {
      CBaseEntity::UpdateWaterState(param_1);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)