UnlinkFromParent
0x006d8c10 · 412 bytes · __cdecl
_Z16UnlinkFromParentP11CBaseEntity
Decompiled
undefined (1 param)
/* UnlinkFromParent(CBaseEntity*) */
void UnlinkFromParent(CBaseEntity *param_1)
{
uint uVar1;
CBaseEntity *pCVar2;
undefined *puVar3;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
undefined4 local_1c;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
uVar1 = *(uint *)(param_1 + 0x188);
if ((((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar3 + 4) != 0)) {
uVar1 = *(uint *)(param_1 + 0x14c);
if ((uVar1 & 0x800) == 0) {
local_30 = *(undefined4 *)(param_1 + 0x2e0);
local_2c = *(undefined4 *)(param_1 + 0x2e4);
local_28 = *(undefined4 *)(param_1 + 0x2e8);
}
else {
CBaseEntity::CalcAbsolutePosition(param_1);
local_30 = *(undefined4 *)(param_1 + 0x2e0);
uVar1 = *(uint *)(param_1 + 0x14c);
local_2c = *(undefined4 *)(param_1 + 0x2e4);
local_28 = *(undefined4 *)(param_1 + 0x2e8);
if ((uVar1 & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition(param_1);
uVar1 = *(uint *)(param_1 + 0x14c);
}
}
local_24 = *(undefined4 *)(param_1 + 0x37c);
local_20 = *(undefined4 *)(param_1 + 0x380);
local_1c = *(undefined4 *)(param_1 + 900);
if ((uVar1 & 0x1000) != 0) {
CBaseEntity::CalcAbsoluteVelocity(param_1);
}
local_18 = *(undefined4 *)(param_1 + 0x274);
pCVar2 = (CBaseEntity *)0x0;
local_14 = *(undefined4 *)(param_1 + 0x278);
local_10 = *(undefined4 *)(param_1 + 0x27c);
uVar1 = *(uint *)(param_1 + 0x188);
if (((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) {
pCVar2 = *(CBaseEntity **)(puVar3 + 4);
}
UnlinkChild(pCVar2,param_1);
CBaseEntity::SetLocalOrigin(param_1,(Vector *)&local_30);
CBaseEntity::SetLocalAngles(param_1,(QAngle *)&local_24);
CBaseEntity::SetLocalVelocity(param_1,(Vector *)&local_18);
if ((param_1[0x186] != (CBaseEntity)0x0) && (param_1[0x186] != (CBaseEntity)0x6)) {
CBaseEntity::UpdateWaterState(param_1);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.