CDecal::GetDecalEntityAndPosition
0x00b61b40 · 1368 bytes · __thiscall
_ZN6CDecal25GetDecalEntityAndPositionEP6Vectorb
Decompiled
undefined (3 params)
/* CDecal::GetDecalEntityAndPosition(Vector*, bool) */
undefined4 __thiscall CDecal::GetDecalEntityAndPosition(CDecal *this,Vector *param_1,bool param_2)
{
char cVar1;
undefined4 uVar2;
int iVar3;
float fVar4;
float fVar5;
float fVar6;
Vector *local_f0;
float local_e8;
float local_e4;
float local_e0;
undefined **local_dc [4];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_24;
if (*(char **)(this + 0x448) == (char *)0x0) {
if (((byte)this[0x14d] & 8) == 0) {
fVar6 = *(float *)(this + 0x2e0);
local_e8 = 1.0;
fVar5 = *(float *)(this + 0x2e4);
local_e4 = 1.0;
fVar4 = *(float *)(this + 0x2e8);
local_e0 = 1.0;
}
else {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
fVar6 = *(float *)(this + 0x2e0);
local_e8 = 1.0;
local_e4 = 1.0;
fVar5 = *(float *)(this + 0x2e4);
local_e0 = 1.0;
fVar4 = *(float *)(this + 0x2e8);
if ((*(uint *)(this + 0x14c) & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
}
if (((vec3_angle == *(float *)(this + 0x37c)) && (DAT_01053d40 == *(float *)(this + 0x380))) &&
(DAT_01053d44 == *(float *)(this + 900))) {
fVar6 = fVar6 - local_e8 * 5.0;
fVar5 = fVar5 - local_e4 * 5.0;
fVar4 = fVar4 - local_e0 * 5.0;
}
else {
(**(code **)(*(int *)this + 0x24c))(this,&local_e8,0,0);
}
local_bc = local_e8 * 10.0 + fVar6;
local_b8 = local_e4 * 10.0 + fVar5;
local_b4 = local_e0 * 10.0 + fVar4;
local_cc = fVar6;
local_c8 = fVar5;
local_c4 = fVar4;
if (param_2) {
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_88 = 1;
local_bc = local_bc - fVar6;
local_b8 = local_b8 - fVar5;
local_dc[0] = &PTR_ShouldHitEntity_00d52378;
local_8c = 0;
local_b4 = local_b4 - fVar4;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
iVar3 = *enginetrace;
uVar2 = 0x200400b;
}
else {
local_bc = local_bc - fVar6;
local_b8 = local_b8 - fVar5;
local_b4 = local_b4 - fVar4;
local_8c = 0;
local_88 = 1;
local_94 = 0;
local_98 = 0;
local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
local_9c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,(IHandleEntity *)this,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
iVar3 = *enginetrace;
uVar2 = 0x400b;
}
local_f0 = local_70;
(**(code **)(iVar3 + 0x14))(enginetrace,&local_cc,uVar2,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_f0,(Vector *)&local_64,0xff,0,0,true,-1.0);
}
cVar1 = CGameTrace::DidHitNonWorldEntity((CGameTrace *)local_f0);
uVar2 = 0;
if (cVar1 != '\0') {
*(undefined4 *)param_1 = local_64;
*(undefined4 *)(param_1 + 4) = local_60;
*(undefined4 *)(param_1 + 8) = local_5c;
return local_24;
}
}
else {
uVar2 = CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,*(char **)(this + 0x448),
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(IEntityFindFilter *)0x0);
}
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
*(undefined4 *)param_1 = *(undefined4 *)(this + 0x2e0);
*(undefined4 *)(param_1 + 4) = *(undefined4 *)(this + 0x2e4);
*(undefined4 *)(param_1 + 8) = *(undefined4 *)(this + 0x2e8);
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.