L L4D2node

CDecal::GetDecalEntityAndPosition

0x00b61b40 · 1368 bytes · __thiscall

_ZN6CDecal25GetDecalEntityAndPositionEP6Vectorb

Decompiled

undefined (3 params)

/* CDecal::GetDecalEntityAndPosition(Vector*, bool) */

undefined4 __thiscall CDecal::GetDecalEntityAndPosition(CDecal *this,Vector *param_1,bool param_2)

{
  char cVar1;
  undefined4 uVar2;
  int iVar3;
  float fVar4;
  float fVar5;
  float fVar6;
  Vector *local_f0;
  float local_e8;
  float local_e4;
  float local_e0;
  undefined **local_dc [4];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_24;
  
  if (*(char **)(this + 0x448) == (char *)0x0) {
    if (((byte)this[0x14d] & 8) == 0) {
      fVar6 = *(float *)(this + 0x2e0);
      local_e8 = 1.0;
      fVar5 = *(float *)(this + 0x2e4);
      local_e4 = 1.0;
      fVar4 = *(float *)(this + 0x2e8);
      local_e0 = 1.0;
    }
    else {
      CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      fVar6 = *(float *)(this + 0x2e0);
      local_e8 = 1.0;
      local_e4 = 1.0;
      fVar5 = *(float *)(this + 0x2e4);
      local_e0 = 1.0;
      fVar4 = *(float *)(this + 0x2e8);
      if ((*(uint *)(this + 0x14c) & 0x800) != 0) {
        CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
      }
    }
    if (((vec3_angle == *(float *)(this + 0x37c)) && (DAT_01053d40 == *(float *)(this + 0x380))) &&
       (DAT_01053d44 == *(float *)(this + 900))) {
      fVar6 = fVar6 - local_e8 * 5.0;
      fVar5 = fVar5 - local_e4 * 5.0;
      fVar4 = fVar4 - local_e0 * 5.0;
    }
    else {
      (**(code **)(*(int *)this + 0x24c))(this,&local_e8,0,0);
    }
    local_bc = local_e8 * 10.0 + fVar6;
    local_b8 = local_e4 * 10.0 + fVar5;
    local_b4 = local_e0 * 10.0 + fVar4;
    local_cc = fVar6;
    local_c8 = fVar5;
    local_c4 = fVar4;
    if (param_2) {
      CTraceFilterSimple::CTraceFilterSimple
                ((CTraceFilterSimple *)local_dc,(IHandleEntity *)this,0,
                 (_func_bool_IHandleEntity_ptr_int *)0x0);
      local_88 = 1;
      local_bc = local_bc - fVar6;
      local_b8 = local_b8 - fVar5;
      local_dc[0] = &PTR_ShouldHitEntity_00d52378;
      local_8c = 0;
      local_b4 = local_b4 - fVar4;
      local_94 = 0;
      local_98 = 0;
      local_9c = 0;
      local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
      local_a4 = 0;
      local_a8 = 0;
      local_ac = 0;
      iVar3 = *enginetrace;
      uVar2 = 0x200400b;
    }
    else {
      local_bc = local_bc - fVar6;
      local_b8 = local_b8 - fVar5;
      local_b4 = local_b4 - fVar4;
      local_8c = 0;
      local_88 = 1;
      local_94 = 0;
      local_98 = 0;
      local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
      local_9c = 0;
      local_a4 = 0;
      local_a8 = 0;
      local_ac = 0;
      CTraceFilterSimple::CTraceFilterSimple
                ((CTraceFilterSimple *)local_dc,(IHandleEntity *)this,0,
                 (_func_bool_IHandleEntity_ptr_int *)0x0);
      iVar3 = *enginetrace;
      uVar2 = 0x400b;
    }
    local_f0 = local_70;
    (**(code **)(iVar3 + 0x14))(enginetrace,&local_cc,uVar2,local_dc,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_f0,(Vector *)&local_64,0xff,0,0,true,-1.0);
    }
    cVar1 = CGameTrace::DidHitNonWorldEntity((CGameTrace *)local_f0);
    uVar2 = 0;
    if (cVar1 != '\0') {
      *(undefined4 *)param_1 = local_64;
      *(undefined4 *)(param_1 + 4) = local_60;
      *(undefined4 *)(param_1 + 8) = local_5c;
      return local_24;
    }
  }
  else {
    uVar2 = CGlobalEntityList::FindEntityByName
                      ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,*(char **)(this + 0x448),
                       (CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
                       (IEntityFindFilter *)0x0);
  }
  if (((byte)this[0x14d] & 8) != 0) {
    CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
  }
  *(undefined4 *)param_1 = *(undefined4 *)(this + 0x2e0);
  *(undefined4 *)(param_1 + 4) = *(undefined4 *)(this + 0x2e4);
  *(undefined4 *)(param_1 + 8) = *(undefined4 *)(this + 0x2e8);
  return uVar2;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)