CTerrorPlayer::GetStaggerDir
0x004f2c70 · 189 bytes · __thiscall
_ZNK13CTerrorPlayer13GetStaggerDirEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::GetStaggerDir() const */
CTerrorPlayer * __thiscall CTerrorPlayer::GetStaggerDir(CTerrorPlayer *this)
{
float fVar1;
longdouble lVar2;
lVar2 = (longdouble)CountdownTimer::Now();
if ((float)lVar2 < *(float *)(this + 0x31f8)) {
fVar1 = *(float *)(this + 0x3214);
if (((byte)this[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
if (SQRT((*(float *)(this + 0x2e4) - *(float *)(this + 0x3200)) *
(*(float *)(this + 0x2e4) - *(float *)(this + 0x3200)) +
(*(float *)(this + 0x2e0) - *(float *)(this + 0x31fc)) *
(*(float *)(this + 0x2e0) - *(float *)(this + 0x31fc)) +
(*(float *)(this + 0x2e8) - *(float *)(this + 0x3204)) *
(*(float *)(this + 0x2e8) - *(float *)(this + 0x3204))) <= fVar1) {
return this + 0x3208;
}
}
return (CTerrorPlayer *)0x0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.