CC_Ent_Orient
0x0060eca0 · 227 bytes · __cdecl
_Z13CC_Ent_OrientRK8CCommand
Decompiled
undefined (1 param)
/* CC_Ent_Orient(CCommand const&) */
void CC_Ent_Orient(CCommand *param_1)
{
CBaseEntity *pCVar1;
char cVar2;
int iVar3;
CBaseEntity *local_28;
undefined4 local_24;
undefined4 local_20;
undefined4 local_1c;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
if (*(int *)param_1 < 2) {
Msg("Format: ent_orient <entity name> <optional: allangles>\n");
return;
}
cVar2 = CC_GetCommandEnt(param_1,&local_28,(Vector *)0x0,(QAngle *)&local_24);
pCVar1 = local_28;
if (cVar2 != '\0') {
if (((byte)local_28[0x14d] & 8) != 0) {
CBaseEntity::CalcAbsolutePosition(local_28);
}
local_18 = *(undefined4 *)(pCVar1 + 0x37c);
local_14 = *(undefined4 *)(pCVar1 + 0x380);
local_10 = *(undefined4 *)(pCVar1 + 900);
if ((*(int *)param_1 == 3) &&
(iVar3 = V_strncmp(*(char **)(param_1 + 0x410),"allangles",9), iVar3 == 0)) {
local_18 = local_24;
local_14 = local_20;
local_10 = local_1c;
}
else {
local_14 = local_20;
}
CBaseEntity::SetAbsAngles(local_28,(QAngle *)&local_18);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.