CBaseCSGrenadeProjectile::DangerSoundThink
0x0042c5b0 · 649 bytes · __thiscall
_ZN24CBaseCSGrenadeProjectile16DangerSoundThinkEv
Decompiled
undefined (1 param)
/* CBaseCSGrenadeProjectile::DangerSoundThink() */
void __thiscall CBaseCSGrenadeProjectile::DangerSoundThink(CBaseCSGrenadeProjectile *this)
{
char cVar1;
uint uVar2;
int iVar3;
float fVar4;
float fVar5;
float fVar6;
float local_18;
float local_14;
float local_10;
cVar1 = CBaseEntity::IsInWorld((CBaseEntity *)this);
if (cVar1 == '\0') {
CBaseEntity::Remove((CBaseEntity *)this);
return;
}
if (*(float *)(gpGlobals + 0xc) < *(float *)(this + 0x1a6c) ||
*(float *)(gpGlobals + 0xc) == *(float *)(this + 0x1a6c)) {
uVar2 = *(uint *)(this + 0x14c);
if ((uVar2 & 0x1000) == 0) {
fVar6 = *(float *)(this + 0x274);
fVar5 = *(float *)(this + 0x278);
fVar4 = *(float *)(this + 0x27c);
iVar3 = (int)SQRT(fVar5 * fVar5 + fVar6 * fVar6 + fVar4 * fVar4);
}
else {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
fVar6 = *(float *)(this + 0x274);
fVar4 = *(float *)(this + 0x27c);
fVar5 = *(float *)(this + 0x278);
uVar2 = *(uint *)(this + 0x14c);
iVar3 = (int)SQRT(fVar6 * fVar6 + fVar4 * fVar4 + fVar5 * fVar5);
if ((uVar2 & 0x1000) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
fVar6 = *(float *)(this + 0x274);
fVar5 = *(float *)(this + 0x278);
fVar4 = *(float *)(this + 0x27c);
uVar2 = *(uint *)(this + 0x14c);
}
}
if ((uVar2 & 0x800) != 0) {
CBaseEntity::CalcAbsolutePosition((CBaseEntity *)this);
}
local_18 = fVar6 * 0.5 + *(float *)(this + 0x2e0);
local_14 = fVar5 * 0.5 + *(float *)(this + 0x2e4);
local_10 = fVar4 * 0.5 + *(float *)(this + 0x2e8);
CSoundEnt::InsertSound(8,(Vector *)&local_18,iVar3,0.2,(CBaseEntity *)0x0,0,(CBaseEntity *)0x0);
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.2,(char *)0x0);
if (this[0x253] != (CBaseCSGrenadeProjectile)0x0) {
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
local_18 = *(float *)(this + 0x274) * 0.5;
local_14 = *(float *)(this + 0x278) * 0.5;
local_10 = *(float *)(this + 0x27c) * 0.5;
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&local_18);
}
return;
}
(**(code **)(*(int *)this + 0x56c))(this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.